public static FloatRange FloatRange(GUIContent label, FloatRange value) { Rect rect = EditorGUILayout.GetControlRect(GUILayout.ExpandWidth(true), GUILayout.Height(EditorGUIUtility.singleLineHeight)); return(ExtendedGUI.FloatRange(rect, label, value)); }
public override void OnGUI(Rect rect, SerializedProperty property, GUIContent label) { ExtendedGUI.FloatRange(rect, label, property); }
public static void FloatRange(GUIContent label, SerializedProperty property) { Rect rect = EditorGUILayout.GetControlRect(GUILayout.ExpandWidth(true), GUILayout.Height(EditorGUIUtility.singleLineHeight)); ExtendedGUI.FloatRange(rect, label, property); }