protected void Update() { // 这里也要调用一次的原因是,当前帧可能没执行FixedUpdate BeginFrame(); float deltaTime = Time.deltaTime; int frameCount = Time.frameCount; ParallelUpdate(deltaTime); for (int iBehaviour = 0; iBehaviour < m_BehavioursForTraverse.Count; iBehaviour++) { BaseBehaviour iterBehaviour = m_BehavioursForTraverse[iBehaviour]; if (!iterBehaviour.CanUpdate()) { continue; } float behaviourDeltaTime; if (iterBehaviour.HasFeature(FeatureFlag.UpdateFrequency)) { try { if (!iterBehaviour.ControlUpdateFrequency(out behaviourDeltaTime, deltaTime, frameCount)) { continue; } } catch (Exception e) { MDebug.LogError("Core" , $"Execute {iterBehaviour.GetName()}.ControlUpdateFrequency Exception:{e.ToString()}"); continue; } } else { behaviourDeltaTime = deltaTime; } try { MDebug.LogVerbose("Core" , $"Before execute {iterBehaviour.GetName()}.OnUpdate"); iterBehaviour.OnUpdate(behaviourDeltaTime); MDebug.LogVerbose("Core" , $"After execute {iterBehaviour.GetName()}.OnUpdate"); } catch (Exception e) { MDebug.LogError("Core" , $"Execute {iterBehaviour.GetName()}.OnUpdate Exception:{e.ToString()}"); } } }