public Scene(Size sceneSize, Size viewSize) { SceneSize = sceneSize; Properties = new SceneProperties(viewSize); GameObjects = new GameObjectInfoCollection(); UsesPhysics = false; WorldGravity = new Coord(0, 0); }
public Scene(Size sceneSize, Size viewSize) { SceneSize = sceneSize; Properties = new SceneProperties(viewSize); GameObjects = new GameObjectInfoCollection(); }