// UNLOCK DOOR public void OpenItem(Player user, ContainerItem item, Door clickedDoor) { ucItemOpen itemOpenControl = new ucItemOpen(user, item, clickedDoor, this); this.roomPanel.Controls.Add(itemOpenControl); ItemOpen = itemOpenControl; itemOpenControl.Show(); itemOpenControl.BringToFront(); }
// GIVE CHARACTER ITEM public void OpenItem(Player user, ContainerItem item, Character character) { ucItemOpen itemOpenControl = new ucItemOpen(user, item, ActiveRoom, this, character); this.roomPanel.Controls.Add(itemOpenControl); ItemOpen = itemOpenControl; itemOpenControl.Show(); itemOpenControl.BringToFront(); }
public void PutOutFire(Player User, Room room, Item item, ContainerItem containerItem, frmGame mainForm) { if (User.HasBriefcase) { ucItemOpen itemOpenControl = new ucItemOpen(User, User.Briefcase, room, mainForm, item); mainForm.Controls.Add(itemOpenControl); itemOpenControl.Show(); itemOpenControl.BringToFront(); } else { mainForm.PlayerThinking("I dont have anything to use on this"); } }