public Camera3D(string id, ActorType actorType, StatusType statusType, Transform3D transform3D, ProjectionParameters projectionParameters) : base(id, actorType, statusType, transform3D) { this.projectionParameters = projectionParameters; }
//forward compatibility (since v3.4) for existing code with no StatusType public Camera3D(string id, ActorType actorType, Transform3D transform, ProjectionParameters projectionParameters, Viewport viewPort, int drawDepth) : this(id, actorType, transform, projectionParameters, viewPort, drawDepth, StatusType.Updated) { }
public TrackCamera3D(string id, ObjectType objectType, Transform3D transform, ProjectionParameters projectionParameters, Viewport viewPort, Camera3DTrack track) : base(id, objectType, transform, projectionParameters, viewPort) { this.track = track; }
public Camera3D(string id, ObjectType objectType, Transform3D transform, ProjectionParameters projectionParameters, Viewport viewPort) : base(id, objectType, transform) { this.projectionParameters = projectionParameters; this.viewPort = viewPort; }
public override bool Equals(object obj) { if (obj == null) //non-valid address { return(false); } if (this == obj) //memory addresses { return(true); } //results in null if fail to cast ProjectionParameters other = obj as ProjectionParameters; // =(Projection) obj; if (other == null) //cast fail { return(false); } //TODO - comparison of floating-point values return(this.fieldOfView.Equals(other.FieldOfView) && this.aspectRatio.Equals(other.AspectRatio) && this.nearClipPlane.Equals(other.NearClipPlane) && this.farClipPlane.Equals(other.FarClipPlane)); }
public ProjectionParameters(Rectangle rectangle, float nearClipPlane, float farClipPlane) { this.Rectangle = rectangle; this.NearClipPlane = nearClipPlane; this.FarClipPlane = farClipPlane; this.IsPerspectiveProjection = false; this.originalProjectionParameters = (ProjectionParameters)this.Clone(); }
public Camera3D(string id, ActorType actorType, Transform3D transform, ProjectionParameters projectionParameters, Viewport viewport, float drawDepth) : base(id, actorType, transform) { this.projectionParameters = projectionParameters; this.viewport = viewport; this.DrawDepth = drawDepth; //used for stacking cameras when in PiP mode }
public override bool Equals(object obj) { ProjectionParameters other = obj as ProjectionParameters; return(float.Equals(this.FOV, other.FOV) && float.Equals(this.AspectRatio, other.AspectRatio) && float.Equals(this.NearClipPlane, other.NearClipPlane) && float.Equals(this.FarClipPlane, other.FarClipPlane)); }
public Camera3D(string id, ActorType actorType, Transform3D transform, ProjectionParameters projectionParameters, Viewport viewPort, float drawDepth, StatusType statusType) : base(id, actorType, transform, statusType) { this.projectionParameters = projectionParameters; this.Viewport = viewPort; this.DrawDepth = drawDepth; }
public ProjectionParameters(float fieldOfView, float aspectRatio, float nearClipPlane, float farClipPlane) { this.FOV = fieldOfView; this.AspectRatio = aspectRatio; this.NearClipPlane = nearClipPlane; this.FarClipPlane = farClipPlane; this.IsPerspectiveProjection = true; this.originalProjectionParameters = (ProjectionParameters)this.Clone(); }
public RailCamera3D(string id, ObjectType objectType, Transform3D transform, ProjectionParameters projectionParameters, Viewport viewPort, RailParameters railParameters, Actor targetActor) : base(id, objectType, transform, projectionParameters, viewPort) { this.railParameters = railParameters; this.targetActor = targetActor; //put the camera on the rail mid point this.Transform3D.Translation = railParameters.MidPoint; }
public ThirdPersonCamera3D(string id, ObjectType objectType, Transform3D transform, ProjectionParameters projectionParameters, Viewport viewPort, Actor targetActor, int elevationAngle, int distance) : base(id, objectType, transform, projectionParameters, viewPort) { this.targetActor = targetActor; this.elevationAngle = elevationAngle; this.distance = distance; this.lerpSpeed = 0.05f;// med = 0.1f, fast = 0.2f this.oldTranslation = this.Transform3D.Translation; this.oldLook = this.Transform3D.Look; this.oldUp = this.Transform3D.Up; }
public override bool Equals(object obj) { ProjectionParameters other = obj as ProjectionParameters; if (other == null) { return(false); } else if (this == other) { return(true); } return(float.Equals(this.FOV, other.FOV) && float.Equals(this.AspectRatio, other.AspectRatio) && float.Equals(this.NearClipPlane, other.NearClipPlane) && float.Equals(this.FarClipPlane, other.FarClipPlane) && this.Rectangle.Equals(other.Rectangle)); }
public FirstPersonCamera3D(string id, ObjectType objectType, Transform3D transform, ProjectionParameters projectionParameters, Viewport viewPort, float speed) : base(id, objectType, transform, projectionParameters, viewPort) { this.speed = speed; }
public FreeLookCamera3D(string id, ObjectType objectType, Transform3D transform, ProjectionParameters projectionParameters, Viewport viewPort, float speed) : base(id, objectType, transform, projectionParameters, viewPort) { this.speed = speed; }
public PawnCamera3D(string id, ObjectType objectType, Transform3D transform, ProjectionParameters projectionParameters, Viewport viewPort) : base(id, objectType, transform, projectionParameters, viewPort) { }
//constructor with default drawDepth set to 0 public Camera3D(string id, ActorType actorType, Transform3D transform, ProjectionParameters projectionParameters, Viewport viewPort, StatusType statusType) : this(id, actorType, transform, projectionParameters, viewPort, 0, statusType) { }
public Camera3D(string id, ActorType actorType, Transform3D transform, ProjectionParameters projectionParameters, Viewport viewport) : this(id, actorType, transform, projectionParameters, viewport, 1) { }