/// <summary> /// Copying constructor /// </summary> public GlOval(GlOval copyOval) : this(copyOval == null ? 0 : copyOval.RadA, copyOval == null ? 0 : copyOval.RadB, copyOval == null ? new GlVectorR2(0, 0) : copyOval.directVector, copyOval == null ? new GlPointR2(float.NaN, float.NaN) : new GlPointR2(copyOval.CenterX, copyOval.CenterY)) { }
/////////////INTERSECTION_METHODS////////////// /////////////////////////////////////////////// ////////////////TANGENT_METHODS//////////////// public GlLineR2[] getTangentFromPoint(GlPointR2 P) { if (P == null || P.isNullPoint() || this.isPointInside(P)) { return new GlLineR2[] { } } ; GlOval IO = new GlOval(this.RadA, this.RadB, new GlVectorR2(this.RadA, 0.0f), new GlPointR2(0.0f, 0.0f)); GlPointR2 MovedPoint = P.getPointTranslatedToRotatedSystem(this.SIN, this.COS, new GlPointR2(this.CenterX, this.CenterY)); if (this.RadA > this.RadB) { IO = new GlOval(this.RadB, this.RadA, this.directVector.getRotatedVector((float)Math.PI / 2), new GlPointR2(0.0f, 0.0f)); MovedPoint.moveTo(MovedPoint.Y, -MovedPoint.X); } float Devider = (float)(Math.Pow(IO.RadA * MovedPoint.Y, 2.0) + Math.Pow(IO.RadB * MovedPoint.X, 2.0)); float fPartRes = (float)Math.Pow(IO.RadA, 3.0) * IO.RadB * MovedPoint.X; float sPartRes = IO.RadA * IO.RadA * MovedPoint.Y * (float)Math.Sqrt(Math.Abs(-Math.Pow(IO.RadA, 4.0) + Math.Pow(IO.RadA * MovedPoint.Y, 2.0) + Math.Pow(IO.RadB * MovedPoint.X, 2.0))); float xI1 = (fPartRes + sPartRes) / Devider; float xI2 = (fPartRes - sPartRes) / Devider; float yI1 = (MovedPoint.X < 0 ? 1 : -1) * IO.RadB * (float)Math.Sqrt(Math.Abs(IO.RadA * IO.RadA - xI1 * xI1)) / IO.RadA; float yI2 = (MovedPoint.X < 0 ? -1 : 1) * IO.RadB * (float)Math.Sqrt(Math.Abs(IO.RadA * IO.RadA - xI2 * xI2)) / IO.RadA; if (Math.Abs(MovedPoint.X) < IO.RadA) { yI1 = (MovedPoint.Y < 0 && yI1 >= 0) ? -Math.Abs(yI1) : ((MovedPoint.Y > 0 && yI1 < 0) ? Math.Abs(yI1) : yI1); yI2 = (MovedPoint.Y < 0 && yI2 >= 0) ? -Math.Abs(yI2) : ((MovedPoint.Y > 0 && yI2 < 0) ? Math.Abs(yI2) : yI2); } if (this.RadA > this.RadB) { float temp = xI1; xI1 = -yI1; yI1 = temp; temp = xI2; xI2 = -yI2; yI2 = temp; } GlPointR2 P1 = new GlPointR2(xI1, yI1).getTranslatedBackPoint(this.SIN, this.COS, new GlPointR2(this.CenterX, this.CenterY)); GlPointR2 P2 = new GlPointR2(xI2, yI2).getTranslatedBackPoint(this.SIN, this.COS, new GlPointR2(this.CenterX, this.CenterY)); return(new GlLineR2[] { new GlLineR2(P1, new GlVectorR2(P1.X - P.X, P1.Y - P.Y)), new GlLineR2(P2, new GlVectorR2(P2.X - P.X, P2.Y - P.Y)) }); }
public override GlLineR2 getTangentFromBelongs(GlPointR2 P) { if (P == null || P.isNullPoint() || !this.isPointBelongs(P) || this.RadA == 0.0f) { return(new GlLineR2(new GlPointR2(null), new GlVectorR2(null))); } GlOval IO = new GlOval(this.RadA, this.RadB, new GlVectorR2(this.RadA, 0.0f), new GlPointR2(0.0f, 0.0f)); GlPointR2 MovedPoint = P.getPointTranslatedToRotatedSystem(this.SIN, this.COS, new GlPointR2(this.CenterX, this.CenterY)); GlLineR2 tangent = new GlLineR2(MovedPoint, new GlVectorR2(-(float)Math.Pow(this.RadA, 2.0) * MovedPoint.Y, (float)Math.Pow(this.RadB, 2.0) * MovedPoint.X)); tangent.Rotate(this.SIN, this.COS); tangent.moveTo(P); return(tangent); }