public static void malen_LaserGun(Graphics graphics, int x_Pos0, int y_Pos0) { int x_Pos = x_Pos0, y_Pos = y_Pos0; int xLänge, yLänge; Color color1 = Color.DarkGray; Grundmethoden grundmethoden = new Grundmethoden(); //Scope y_Pos += 4; x_Pos += 6; xLänge = 10; yLänge = 2; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); y_Pos += 2; x_Pos += 2; xLänge = 2; yLänge = 2; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); //Lauf y_Pos += 2; x_Pos -= 4; xLänge = 22; yLänge = 2; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); y_Pos += 2; xLänge = 2; yLänge = 2; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); x_Pos += 4; xLänge = 2; yLänge = 6; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); x_Pos += 2; xLänge = 3; yLänge = 1; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); x_Pos += 3; xLänge = 1; yLänge = 3; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); y_Pos += 3; x_Pos -= 3; xLänge = 3; yLänge = 1; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); y_Pos -= 4; x_Pos += 10; xLänge = 2; yLänge = 5; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); }
public static void malen_RöhrenLaser(Graphics graphics, int x_Koordinate, int y_Koordinate) { int x_Pos = x_Koordinate + 6, y_Pos = y_Koordinate - 480, Bit_Multiplier0 = 3; Color colour = Color.Black; Grundmethoden grundmethoden = new Grundmethoden(); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 15 * Bit_Multiplier0, 479); colour = Color.Purple; grundmethoden.malen_Bit(graphics, x_Pos + (1 * Bit_Multiplier0), y_Pos, colour, colour, 13 * Bit_Multiplier0, 479); colour = Color.WhiteSmoke; grundmethoden.malen_Bit(graphics, x_Pos + (4 * Bit_Multiplier0), y_Pos, colour, colour, 7 * Bit_Multiplier0, 479); colour = Color.Black; grundmethoden.malen_Bit(graphics, x_Pos + (10 * Bit_Multiplier0) + 1, y_Pos, colour, colour, 1 * Bit_Multiplier0 - 1, 479); }
public static void malen_Coin(Graphics graphics, int x_Pos0, int y_Pos0) { int x_Pos = x_Pos0, y_Pos = y_Pos0; int xLänge, yLänge; Color color1 = Color.Chocolate; Color color2 = Color.Gold; Grundmethoden grundmethoden = new Grundmethoden(); //aüßerer Rand x_Pos += 8; xLänge = 8; yLänge = 22; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); y_Pos += 2; x_Pos -= 2; xLänge = 12; yLänge = 18; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); y_Pos += 2; x_Pos -= 2; xLänge = 16; yLänge = 14; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); // aüßeres Gelb y_Pos -= 2; x_Pos += 4; xLänge = 8; yLänge = 18; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color2, color2, xLänge, yLänge); y_Pos += 2; x_Pos -= 2; xLänge = 12; yLänge = 14; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color2, color2, xLänge, yLänge); //innerer Rand x_Pos += 4; xLänge = 4; yLänge = 14; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); y_Pos += 2; x_Pos -= 2; xLänge = 8; yLänge = 10; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); //inneres Gelb x_Pos += 2; xLänge = 4; yLänge = 10; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color2, color2, xLänge, yLänge); }
public static void malen_StahlBlock(Graphics graphics, int x_Pos0, int y_Pos0) { int x_Pos = x_Pos0, y_Pos = y_Pos0; int Bit_Multiplier0 = 1; Color füllfarbe = Color.Black; Color stiftfarbe = Color.Black; Grundmethoden grundmethoden = new Grundmethoden(); x_Pos += (2 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 20 * Bit_Multiplier0, 24 * Bit_Multiplier0); x_Pos -= (2 * Bit_Multiplier0); y_Pos += (2 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 24 * Bit_Multiplier0, 20 * Bit_Multiplier0); füllfarbe = Color.Chocolate; stiftfarbe = Color.Chocolate; x_Pos += (2 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 20 * Bit_Multiplier0, 20 * Bit_Multiplier0); füllfarbe = Color.Black; stiftfarbe = Color.Black; x_Pos += (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos += (17 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (17 * Bit_Multiplier0); y_Pos += (17 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos += (17 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); }
public static void malen_Dungeonhintergrund(Graphics graphics, int x_Pos0, int y_Pos0) { int x_Pos = x_Pos0, y_Pos = y_Pos0; Color füllfarbe = Color.Black; Color stiftfarbe = Color.Black; Grundmethoden grundmethoden = new Grundmethoden(); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 840, 480); }
public static void malen_Heart(Graphics graphics, int x_Pos0, int y_Pos0) { int x_Pos = x_Pos0, y_Pos = y_Pos0; int xLänge, yLänge; Color color1 = Color.Red; Grundmethoden grundmethoden = new Grundmethoden(); y_Pos += 2; x_Pos += 4; xLänge = 4; yLänge = 16; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); x_Pos += 10; xLänge = 4; yLänge = 16; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); y_Pos += 2; x_Pos -= 12; xLänge = 8; yLänge = 12; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); x_Pos += 10; xLänge = 8; yLänge = 12; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); y_Pos += 2; x_Pos -= 12; xLänge = 22; yLänge = 8; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); y_Pos += 8; x_Pos += 6; xLänge = 10; yLänge = 6; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); y_Pos += 6; x_Pos += 2; xLänge = 6; yLänge = 2; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); y_Pos += 2; x_Pos += 2; xLänge = 2; yLänge = 2; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); }
public static void malen_Laser(Graphics graphics, int x_Pos0, int y_Pos0, int Laser_länge0, bool Richtung) { int x_Pos = x_Pos0, y_Pos = y_Pos0; int xLänge = Laser_länge0, yLänge; Color color1 = Color.OrangeRed; Grundmethoden grundmethoden = new Grundmethoden(); if (Richtung == false) { x_Pos += 27; } if (Richtung == true) { x_Pos = x_Pos0 - Laser_länge0; } y_Pos += 9; yLänge = 2; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); }
//direction = false = rechts //direction = true = links public static void malen_Goethe(Graphics graphics, int x_Koordinate, int y_Koordinate, bool direction) { int x_Pos = x_Koordinate, y_Pos = y_Koordinate, Bit_Multiplier0 = 2; Color colour = Color.SaddleBrown; Grundmethoden grundmethoden = new Grundmethoden(); x_Pos = x_Koordinate + 5 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 4 * Bit_Multiplier0, Bit_Multiplier0); y_Pos = y_Koordinate + Bit_Multiplier0; x_Pos = x_Koordinate + 3 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 8 * Bit_Multiplier0, 12 * Bit_Multiplier0); y_Pos = y_Koordinate + 2 * Bit_Multiplier0; x_Pos = x_Koordinate + 2 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 10 * Bit_Multiplier0, Bit_Multiplier0); y_Pos = y_Koordinate + 3 * Bit_Multiplier0; x_Pos = x_Koordinate + Bit_Multiplier0; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 12 * Bit_Multiplier0, 10 * Bit_Multiplier0); y_Pos = y_Koordinate + 6 * Bit_Multiplier0; x_Pos = x_Koordinate; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 14 * Bit_Multiplier0, 7 * Bit_Multiplier0); y_Pos = y_Koordinate + 13 * Bit_Multiplier0; x_Pos = x_Koordinate; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 2 * Bit_Multiplier0, Bit_Multiplier0); x_Pos = x_Koordinate + 3 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 4 * Bit_Multiplier0, Bit_Multiplier0); x_Pos = x_Koordinate + 8 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 2 * Bit_Multiplier0, 2 * Bit_Multiplier0); x_Pos = x_Koordinate + 10 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, Bit_Multiplier0, Bit_Multiplier0); x_Pos = x_Koordinate + 12 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 2 * Bit_Multiplier0, Bit_Multiplier0); y_Pos = y_Koordinate + 14 * Bit_Multiplier0; x_Pos = x_Koordinate; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, Bit_Multiplier0, Bit_Multiplier0); x_Pos = x_Koordinate + 3 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 2 * Bit_Multiplier0, Bit_Multiplier0); x_Pos = x_Koordinate + 12 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, Bit_Multiplier0, Bit_Multiplier0); //Nächste Zeilen = verschiedene Augen je nach Richtung in die er läuft/schaut colour = Color.LightGray; y_Pos = y_Koordinate + 3 * Bit_Multiplier0; if (direction == false) { x_Pos = x_Koordinate + 4 * Bit_Multiplier0; } else if (direction == true) { x_Pos = x_Koordinate + 2 * Bit_Multiplier0; } grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 2 * Bit_Multiplier0, 5 * Bit_Multiplier0); if (direction == false) { x_Pos = x_Koordinate + 10 * Bit_Multiplier0; } else if (direction == true) { x_Pos = x_Koordinate + 8 * Bit_Multiplier0; } grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 2 * Bit_Multiplier0, 5 * Bit_Multiplier0); y_Pos = y_Koordinate + 4 * Bit_Multiplier0; if (direction == false) { x_Pos = x_Koordinate + 3 * Bit_Multiplier0; } else if (direction == true) { x_Pos = x_Koordinate + Bit_Multiplier0; } grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 4 * Bit_Multiplier0, 3 * Bit_Multiplier0); if (direction == false) { x_Pos = x_Koordinate + 9 * Bit_Multiplier0; } else if (direction == true) { x_Pos = x_Koordinate + 7 * Bit_Multiplier0; } grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 4 * Bit_Multiplier0, 3 * Bit_Multiplier0); //Pupillen colour = Color.Blue; y_Pos = y_Koordinate + 5 * Bit_Multiplier0; if (direction == false) { x_Pos = x_Koordinate + 5 * Bit_Multiplier0; } else if (direction == true) { x_Pos = x_Koordinate + Bit_Multiplier0; } grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 2 * Bit_Multiplier0, 2 * Bit_Multiplier0); if (direction == false) { x_Pos = x_Koordinate + 11 * Bit_Multiplier0; } else if (direction == true) { x_Pos = x_Koordinate + 7 * Bit_Multiplier0; } grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, colour, colour, 2 * Bit_Multiplier0, 2 * Bit_Multiplier0); }
public static void malen_BodenBlock(Graphics graphics, int x_Pos0, int y_Pos0) { int x_Pos = x_Pos0, y_Pos = y_Pos0, xlänge, ylänge; Color color1 = Color.LightGray; Color color2 = Color.DarkGray; Grundmethoden grundmethoden = new Grundmethoden(); xlänge = 24; ylänge = 24; x_Pos += 0; y_Pos += 0; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color2, color2, xlänge, ylänge); xlänge = 6; ylänge = 6; x_Pos += 0; y_Pos += 18; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xlänge, ylänge); xlänge = 3; ylänge = 3; x_Pos += 6; y_Pos += 3; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xlänge, ylänge); xlänge = 3; ylänge = 6; x_Pos += 15; y_Pos -= 3; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xlänge, ylänge); xlänge = 15; ylänge = 3; x_Pos -= 18; y_Pos -= 3; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xlänge, ylänge); xlänge = 6; ylänge = 3; x_Pos += 9; y_Pos -= 3; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xlänge, ylänge); xlänge = 3; ylänge = 3; x_Pos -= 9; y_Pos -= 3; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xlänge, ylänge); xlänge = 3; ylänge = 3; x_Pos += 3; y_Pos -= 3; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xlänge, ylänge); xlänge = 3; ylänge = 3; x_Pos -= 6; y_Pos -= 3; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xlänge, ylänge); xlänge = 9; ylänge = 3; x_Pos += 15; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xlänge, ylänge); xlänge = 9; ylänge = 3; x_Pos -= 15; y_Pos -= 3; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xlänge, ylänge); xlänge = 3; ylänge = 3; x_Pos += 21; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xlänge, ylänge); }
public static void malen_RöhrenBlock_Hals(Graphics graphics, int x_Pos0, int y_Pos0) { int x_Pos = x_Pos0, y_Pos = y_Pos0; int Bit_Multiplier0 = 3; Color füllfarbe = Color.Black; Color stiftfarbe = Color.Black; Grundmethoden grundmethoden = new Grundmethoden(); x_Pos += (2 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 15 * Bit_Multiplier0, 8 * Bit_Multiplier0); x_Pos += (1 * Bit_Multiplier0); füllfarbe = Color.YellowGreen; stiftfarbe = Color.YellowGreen; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 13 * Bit_Multiplier0, 8 * Bit_Multiplier0); x_Pos += (1 * Bit_Multiplier0); füllfarbe = Color.DarkGreen; stiftfarbe = Color.DarkGreen; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 8 * Bit_Multiplier0); x_Pos += (4 * Bit_Multiplier0); füllfarbe = Color.DarkGreen; stiftfarbe = Color.DarkGreen; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 8 * Bit_Multiplier0); x_Pos += (2 * Bit_Multiplier0); füllfarbe = Color.DarkGreen; stiftfarbe = Color.DarkGreen; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 2 * Bit_Multiplier0, 8 * Bit_Multiplier0); //Muster x_Pos += (3 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos += (2 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos += (2 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos += (2 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos += (2 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); }
public static void malen_RöhrenBlock_Kopf(Graphics graphics, int x_Pos0, int y_Pos0) { int x_Pos = x_Pos0, y_Pos = y_Pos0; int Bit_Multiplier0 = Convert.ToInt32(2.526314); Color füllfarbe = Color.Black; Color stiftfarbe = Color.Black; Grundmethoden grundmethoden = new Grundmethoden(); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 19 * Bit_Multiplier0, 9 * Bit_Multiplier0); füllfarbe = Color.YellowGreen; stiftfarbe = Color.YellowGreen; x_Pos += (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 17 * Bit_Multiplier0, 8 * Bit_Multiplier0); füllfarbe = Color.DarkGreen; stiftfarbe = Color.DarkGreen; x_Pos += (0 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos += (1 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 7 * Bit_Multiplier0); x_Pos += (5 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 7 * Bit_Multiplier0, 7 * Bit_Multiplier0); x_Pos += (8 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos += (2 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos += (0 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos += (2 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos += (2 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); füllfarbe = Color.Black; stiftfarbe = Color.Black; x_Pos -= (14 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 17 * Bit_Multiplier0, 1 * Bit_Multiplier0); //Halsstück x_Pos += (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 15 * Bit_Multiplier0, 6 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); x_Pos += (1 * Bit_Multiplier0); füllfarbe = Color.YellowGreen; stiftfarbe = Color.YellowGreen; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 13 * Bit_Multiplier0, 5 * Bit_Multiplier0); x_Pos += (1 * Bit_Multiplier0); füllfarbe = Color.DarkGreen; stiftfarbe = Color.DarkGreen; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 5 * Bit_Multiplier0); x_Pos += (4 * Bit_Multiplier0); füllfarbe = Color.DarkGreen; stiftfarbe = Color.DarkGreen; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 5 * Bit_Multiplier0); x_Pos += (2 * Bit_Multiplier0); füllfarbe = Color.DarkGreen; stiftfarbe = Color.DarkGreen; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 2 * Bit_Multiplier0, 5 * Bit_Multiplier0); //Muster x_Pos += (2 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos += (2 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos += (0 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos += (2 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos -= (1 * Bit_Multiplier0); y_Pos += (1 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); x_Pos += (2 * Bit_Multiplier0); y_Pos += (0 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, füllfarbe, stiftfarbe, 1 * Bit_Multiplier0, 1 * Bit_Multiplier0); }
public static void malen_MauerBlock(Graphics graphics, int x_Coordinate1, int y_Coordinate1) { int y_Bit_Multiplier_GanzerBlock = 24, x_Bit_Multiplier0 = (y_Bit_Multiplier_GanzerBlock - 4) / 2, y_Bit_Multiplier0 = (y_Bit_Multiplier_GanzerBlock - 8) / 4, Block_Spalenbreite = y_Bit_Multiplier_GanzerBlock / 12; Grundmethoden grundmethoden = new Grundmethoden(); Color grafikfarbe = Color.Black, stiftfarbe = Color.Black; grundmethoden.malen_Bit(graphics, x_Coordinate1, y_Coordinate1, grafikfarbe, stiftfarbe, y_Bit_Multiplier_GanzerBlock, y_Bit_Multiplier_GanzerBlock); grafikfarbe = Color.Brown; stiftfarbe = Color.Brown; grundmethoden.malen_Bit(graphics, x_Coordinate1, y_Coordinate1, grafikfarbe, stiftfarbe, x_Bit_Multiplier0, y_Bit_Multiplier0); x_Coordinate1 += x_Bit_Multiplier0 + Block_Spalenbreite; grundmethoden.malen_Bit(graphics, x_Coordinate1, y_Coordinate1, grafikfarbe, stiftfarbe, x_Bit_Multiplier0, y_Bit_Multiplier0); y_Coordinate1 += y_Bit_Multiplier0 + Block_Spalenbreite; x_Coordinate1 -= (x_Bit_Multiplier0 + Block_Spalenbreite); x_Bit_Multiplier0 -= (x_Bit_Multiplier0 / 2); grundmethoden.malen_Bit(graphics, x_Coordinate1, y_Coordinate1, grafikfarbe, stiftfarbe, x_Bit_Multiplier0, y_Bit_Multiplier0); x_Bit_Multiplier0 += (x_Bit_Multiplier0); x_Coordinate1 += (x_Bit_Multiplier0 / 2) + Block_Spalenbreite; grundmethoden.malen_Bit(graphics, x_Coordinate1, y_Coordinate1, grafikfarbe, stiftfarbe, x_Bit_Multiplier0, y_Bit_Multiplier0); x_Coordinate1 += (x_Bit_Multiplier0 + Block_Spalenbreite); x_Bit_Multiplier0 -= (x_Bit_Multiplier0 / 2); grundmethoden.malen_Bit(graphics, x_Coordinate1, y_Coordinate1, grafikfarbe, stiftfarbe, x_Bit_Multiplier0, y_Bit_Multiplier0); x_Bit_Multiplier0 += (x_Bit_Multiplier0); y_Coordinate1 += y_Bit_Multiplier0 + Block_Spalenbreite; x_Coordinate1 -= (x_Bit_Multiplier0 / 2) + x_Bit_Multiplier0 + 2 * Block_Spalenbreite; grundmethoden.malen_Bit(graphics, x_Coordinate1, y_Coordinate1, grafikfarbe, stiftfarbe, x_Bit_Multiplier0, y_Bit_Multiplier0); x_Coordinate1 += x_Bit_Multiplier0 + Block_Spalenbreite; grundmethoden.malen_Bit(graphics, x_Coordinate1, y_Coordinate1, grafikfarbe, stiftfarbe, x_Bit_Multiplier0, y_Bit_Multiplier0); y_Coordinate1 += y_Bit_Multiplier0 + Block_Spalenbreite; x_Coordinate1 -= (x_Bit_Multiplier0 + Block_Spalenbreite); x_Bit_Multiplier0 -= (x_Bit_Multiplier0 / 2); grundmethoden.malen_Bit(graphics, x_Coordinate1, y_Coordinate1, grafikfarbe, stiftfarbe, x_Bit_Multiplier0, y_Bit_Multiplier0); x_Bit_Multiplier0 += (x_Bit_Multiplier0); x_Coordinate1 += (x_Bit_Multiplier0 / 2) + Block_Spalenbreite; grundmethoden.malen_Bit(graphics, x_Coordinate1, y_Coordinate1, grafikfarbe, stiftfarbe, x_Bit_Multiplier0, y_Bit_Multiplier0); x_Coordinate1 += (x_Bit_Multiplier0 + Block_Spalenbreite); x_Bit_Multiplier0 -= (x_Bit_Multiplier0 / 2); grundmethoden.malen_Bit(graphics, x_Coordinate1, y_Coordinate1, grafikfarbe, stiftfarbe, x_Bit_Multiplier0, y_Bit_Multiplier0); x_Bit_Multiplier0 += (x_Bit_Multiplier0); y_Coordinate1 += y_Bit_Multiplier0 + Block_Spalenbreite; x_Coordinate1 -= (x_Bit_Multiplier0 / 2) + x_Bit_Multiplier0 + 2 * Block_Spalenbreite; }
public static void malen_Banner(Graphics graphics, int x_Pos_Banner, int y_Pos_Banner) { int Bit_Multiplier0 = 4; //Pixelgröße definieren Color colour; Grundmethoden grundmethoden = new Grundmethoden(); int xPos = x_Pos_Banner; int yPos = y_Pos_Banner; #region M_Letter colour = Color.SaddleBrown; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 6 * Bit_Multiplier0, 15 * Bit_Multiplier0); yPos += 2 * Bit_Multiplier0; xPos += 6 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 4 * Bit_Multiplier0, 7 * Bit_Multiplier0); yPos -= Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, Bit_Multiplier0, Bit_Multiplier0); xPos += 3 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, Bit_Multiplier0, Bit_Multiplier0); yPos += 8 * Bit_Multiplier0; xPos -= 2 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 2 * Bit_Multiplier0, Bit_Multiplier0); yPos -= 9 * Bit_Multiplier0; xPos += 3 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 6 * Bit_Multiplier0, 15 * Bit_Multiplier0); colour = Color.Yellow; xPos = x_Pos_Banner + Bit_Multiplier0; yPos = y_Pos_Banner + Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 4 * Bit_Multiplier0, 13 * Bit_Multiplier0); xPos = x_Pos_Banner + 5 * Bit_Multiplier0; yPos = y_Pos_Banner + 3 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 2 * Bit_Multiplier0, 5 * Bit_Multiplier0); yPos -= Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, Bit_Multiplier0, Bit_Multiplier0); xPos += 5 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, Bit_Multiplier0, Bit_Multiplier0); xPos -= Bit_Multiplier0; yPos += Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 2 * Bit_Multiplier0, 5 * Bit_Multiplier0); yPos += Bit_Multiplier0; xPos -= 2 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 2 * Bit_Multiplier0, 5 * Bit_Multiplier0); xPos = x_Pos_Banner + 11 * Bit_Multiplier0; yPos = y_Pos_Banner + Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 4 * Bit_Multiplier0, 13 * Bit_Multiplier0); yPos = y_Pos_Banner; #endregion x_Pos_Banner += 17 * Bit_Multiplier0;//Neuen "Nullpunkt" für den Nächsten Buchstaben setzen #region A_Letter colour = Color.SaddleBrown; xPos = x_Pos_Banner; yPos = y_Pos_Banner + Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 12 * Bit_Multiplier0, 9 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 5 * Bit_Multiplier0, 14 * Bit_Multiplier0); xPos += 9 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 5 * Bit_Multiplier0, 14 * Bit_Multiplier0); xPos = x_Pos_Banner + Bit_Multiplier0; yPos = y_Pos_Banner; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 12 * Bit_Multiplier0, Bit_Multiplier0); colour = Color.Yellow; xPos = x_Pos_Banner + 2 * Bit_Multiplier0; yPos = y_Pos_Banner + Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 10 * Bit_Multiplier0, 8 * Bit_Multiplier0); yPos += Bit_Multiplier0; xPos -= Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 3 * Bit_Multiplier0, 12 * Bit_Multiplier0); xPos += 9 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 3 * Bit_Multiplier0, 12 * Bit_Multiplier0); colour = Color.SaddleBrown; xPos = x_Pos_Banner + 5 * Bit_Multiplier0; yPos = y_Pos_Banner + 4 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 4 * Bit_Multiplier0, 2 * Bit_Multiplier0); #endregion x_Pos_Banner += 15 * Bit_Multiplier0;//Neuen "Nullpunkt" für den Nächsten Buchstaben setzen #region L_Letter colour = Color.SaddleBrown; xPos = x_Pos_Banner; yPos = y_Pos_Banner; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 12 * Bit_Multiplier0, 15 * Bit_Multiplier0); colour = Color.Yellow; xPos = x_Pos_Banner + Bit_Multiplier0; yPos = y_Pos_Banner + Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 10 * Bit_Multiplier0, 13 * Bit_Multiplier0); colour = Color.SaddleBrown; xPos = x_Pos_Banner + 5 * Bit_Multiplier0; yPos = y_Pos_Banner; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 6 * Bit_Multiplier0, 11 * Bit_Multiplier0); colour = Color.LightSkyBlue; xPos = x_Pos_Banner + 6 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 6 * Bit_Multiplier0, 10 * Bit_Multiplier0); #endregion x_Pos_Banner += 13 * Bit_Multiplier0;//Neuen "Nullpunkt" für den Nächsten Buchstaben setzen #region A_Letter colour = Color.SaddleBrown; xPos = x_Pos_Banner; yPos = y_Pos_Banner + Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 12 * Bit_Multiplier0, 9 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 5 * Bit_Multiplier0, 14 * Bit_Multiplier0); xPos += 9 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 5 * Bit_Multiplier0, 14 * Bit_Multiplier0); xPos = x_Pos_Banner + Bit_Multiplier0; yPos = y_Pos_Banner; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 12 * Bit_Multiplier0, Bit_Multiplier0); colour = Color.Yellow; xPos = x_Pos_Banner + 2 * Bit_Multiplier0; yPos = y_Pos_Banner + Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 10 * Bit_Multiplier0, 8 * Bit_Multiplier0); yPos += Bit_Multiplier0; xPos -= Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 3 * Bit_Multiplier0, 12 * Bit_Multiplier0); xPos += 9 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 3 * Bit_Multiplier0, 12 * Bit_Multiplier0); colour = Color.SaddleBrown; xPos = x_Pos_Banner + 5 * Bit_Multiplier0; yPos = y_Pos_Banner + 4 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 4 * Bit_Multiplier0, 2 * Bit_Multiplier0); #endregion x_Pos_Banner += 15 * Bit_Multiplier0;//Neuen "Nullpunkt" für den Nächsten Buchstaben setzen #region R_Letter colour = Color.SaddleBrown; xPos = x_Pos_Banner; yPos = y_Pos_Banner; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 12 * Bit_Multiplier0, 10 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 5 * Bit_Multiplier0, 15 * Bit_Multiplier0); xPos += 8 * Bit_Multiplier0; yPos += Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 5 * Bit_Multiplier0, 14 * Bit_Multiplier0); colour = Color.Yellow; xPos = x_Pos_Banner + Bit_Multiplier0; yPos = y_Pos_Banner + Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 10 * Bit_Multiplier0, 8 * Bit_Multiplier0); grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 3 * Bit_Multiplier0, 13 * Bit_Multiplier0); xPos += 8 * Bit_Multiplier0; yPos += Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 3 * Bit_Multiplier0, 12 * Bit_Multiplier0); colour = Color.SaddleBrown; xPos -= 5 * Bit_Multiplier0; yPos += 2 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 5 * Bit_Multiplier0, 2 * Bit_Multiplier0); yPos = y_Pos_Banner + 8 * Bit_Multiplier0; xPos = x_Pos_Banner + 11 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 2 * Bit_Multiplier0, Bit_Multiplier0); #endregion x_Pos_Banner += 14 * Bit_Multiplier0;//Neuen "Nullpunkt" für den Nächsten Buchstaben setzen #region I_Letter colour = Color.SaddleBrown; xPos = x_Pos_Banner; yPos = y_Pos_Banner; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 9 * Bit_Multiplier0, 3 * Bit_Multiplier0); xPos += 2 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 5 * Bit_Multiplier0, 15 * Bit_Multiplier0); xPos = x_Pos_Banner; yPos = y_Pos_Banner + 12 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 9 * Bit_Multiplier0, 3 * Bit_Multiplier0); colour = Color.Yellow; xPos = x_Pos_Banner + Bit_Multiplier0; yPos = y_Pos_Banner + Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 7 * Bit_Multiplier0, Bit_Multiplier0); yPos = y_Pos_Banner + 13 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 7 * Bit_Multiplier0, Bit_Multiplier0); yPos = y_Pos_Banner + Bit_Multiplier0; xPos = x_Pos_Banner + 3 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 3 * Bit_Multiplier0, 12 * Bit_Multiplier0); #endregion x_Pos_Banner += 10 * Bit_Multiplier0;//Neuen "Nullpunkt" für den Nächsten Buchstaben setzen #region O_Letter colour = Color.SaddleBrown; xPos = x_Pos_Banner; yPos = y_Pos_Banner + Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 14 * Bit_Multiplier0, 13 * Bit_Multiplier0); xPos = x_Pos_Banner + Bit_Multiplier0; yPos = y_Pos_Banner; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 12 * Bit_Multiplier0, 15 * Bit_Multiplier0); colour = Color.Yellow; xPos = x_Pos_Banner + Bit_Multiplier0; yPos = y_Pos_Banner + 2 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 12 * Bit_Multiplier0, 11 * Bit_Multiplier0); xPos = x_Pos_Banner + 2 * Bit_Multiplier0; yPos = y_Pos_Banner + Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 10 * Bit_Multiplier0, 13 * Bit_Multiplier0); colour = Color.SaddleBrown; xPos = x_Pos_Banner + 4 * Bit_Multiplier0; yPos = y_Pos_Banner + 3 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 6 * Bit_Multiplier0, 9 * Bit_Multiplier0); colour = Color.LightSkyBlue; xPos = x_Pos_Banner + 5 * Bit_Multiplier0; yPos = y_Pos_Banner + 4 * Bit_Multiplier0; grundmethoden.malen_Bit(graphics, xPos, yPos, colour, colour, 4 * Bit_Multiplier0, 7 * Bit_Multiplier0); #endregion }
public static void malen_Malario(Graphics graphics, int x_Pos_Malario, int y_Pos_Malario, bool Sichtrichtung, bool gehen_Animation) { int x_Bit_Multiplier0 = 2, y_Bit_Multiplier0 = 2; Color füllfarbe = Color.GreenYellow; Color stiftfarbe = Color.GreenYellow; Grundmethoden grundmethoden = new Grundmethoden(); if (Sichtrichtung == true) { //Körper_Stehend_Links_Gelb if (gehen_Animation == true) { x_Pos_Malario += (2 * x_Bit_Multiplier0); y_Pos_Malario += (2 * y_Bit_Multiplier0); } else { x_Pos_Malario += (2 * x_Bit_Multiplier0); y_Pos_Malario += (3 * y_Bit_Multiplier0); } grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 7 * x_Bit_Multiplier0, 10 * y_Bit_Multiplier0); x_Pos_Malario += (7 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 3 * x_Bit_Multiplier0, 10 * y_Bit_Multiplier0); x_Pos_Malario -= (3 * x_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 8 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); x_Pos_Malario -= (5 * x_Bit_Multiplier0); y_Pos_Malario += (4 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 12 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); //Körper_Stehend_Links_Schwarz füllfarbe = Color.Black; stiftfarbe = Color.Black; //Auge x_Pos_Malario += (2 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); //Hand y_Pos_Malario += (4 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (3 * x_Bit_Multiplier0); y_Pos_Malario -= (2 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 4 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario += (4 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (2 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 3 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (3 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (2 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 3 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (3 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario -= (2 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario -= (0 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario -= (2 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); x_Pos_Malario -= (8 * x_Bit_Multiplier0); y_Pos_Malario -= (0 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 8 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (2 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); //Innen_Hinten x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario += (2 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 3 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario += (2 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); //Rest_Außen x_Pos_Malario -= (5 * x_Bit_Multiplier0); y_Pos_Malario -= (4 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 3 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario += (2 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); //Roter Wangenpunkt füllfarbe = Color.DarkBlue; stiftfarbe = Color.DarkBlue; x_Pos_Malario += (5 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); //Browner Schweif füllfarbe = Color.Brown; stiftfarbe = Color.Brown; x_Pos_Malario += (2 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 5 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (0 * x_Bit_Multiplier0); y_Pos_Malario += (2 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 5 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (2 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 4 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); if (gehen_Animation == true) { füllfarbe = Color.GreenYellow; stiftfarbe = Color.GreenYellow; x_Pos_Malario -= (8 * x_Bit_Multiplier0); y_Pos_Malario += (3 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 10 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (7 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); //Schwarz füllfarbe = Color.Black; stiftfarbe = Color.Black; x_Pos_Malario -= (0 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (2 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (3 * x_Bit_Multiplier0); y_Pos_Malario -= (0 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (4 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 4 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (2 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); } } else { //RECHTS //Körper_Stehend_Rechts_Gelb füllfarbe = Color.GreenYellow; stiftfarbe = Color.GreenYellow; if (gehen_Animation == true) { x_Pos_Malario += (5 * x_Bit_Multiplier0); y_Pos_Malario += (2 * y_Bit_Multiplier0); } else { x_Pos_Malario += (5 * x_Bit_Multiplier0); y_Pos_Malario += (3 * y_Bit_Multiplier0); } grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 7 * x_Bit_Multiplier0, 10 * y_Bit_Multiplier0); x_Pos_Malario -= (4 * x_Bit_Multiplier0); y_Pos_Malario -= (0 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 4 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 8 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (3 * x_Bit_Multiplier0); y_Pos_Malario += (3 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (2 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 12 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); //Körper_Stehend_Rechts_Schwarz füllfarbe = Color.Black; stiftfarbe = Color.Black; x_Pos_Malario += (12 * x_Bit_Multiplier0); y_Pos_Malario += (0 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); x_Pos_Malario -= (3 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (2 * x_Bit_Multiplier0); y_Pos_Malario += (3 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 4 * y_Bit_Multiplier0); x_Pos_Malario -= (3 * x_Bit_Multiplier0); y_Pos_Malario += (2 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (0 * x_Bit_Multiplier0); y_Pos_Malario += (3 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (3 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 3 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (2 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (3 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 3 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (0 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 3 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (2 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (0 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 9 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (5 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (0 * x_Bit_Multiplier0); y_Pos_Malario += (2 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 3 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario += (2 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); x_Pos_Malario += (3 * x_Bit_Multiplier0); y_Pos_Malario -= (4 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 3 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (3 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 2 * y_Bit_Multiplier0); //Roter_Wangen_Punkt füllfarbe = Color.DarkBlue; stiftfarbe = Color.DarkBlue; x_Pos_Malario -= (4 * x_Bit_Multiplier0); y_Pos_Malario += (3 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); //Brauner_Schwanz füllfarbe = Color.Brown; stiftfarbe = Color.Brown; x_Pos_Malario -= (6 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 5 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (1 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 4 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 5 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); if (gehen_Animation == true) { füllfarbe = Color.GreenYellow; stiftfarbe = Color.GreenYellow; x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario += (2 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 10 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); füllfarbe = Color.Black; stiftfarbe = Color.Black; x_Pos_Malario += (0 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (2 * x_Bit_Multiplier0); y_Pos_Malario -= (0 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (2 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 4 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (4 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (1 * x_Bit_Multiplier0); y_Pos_Malario += (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario += (2 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 1 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); x_Pos_Malario -= (2 * x_Bit_Multiplier0); y_Pos_Malario -= (1 * y_Bit_Multiplier0); grundmethoden.malen_Bit(graphics, x_Pos_Malario, y_Pos_Malario, füllfarbe, stiftfarbe, 2 * x_Bit_Multiplier0, 1 * y_Bit_Multiplier0); } } }
public static void malen_Energy(Graphics graphics, int x_Pos0, int y_Pos0) { int x_Pos = x_Pos0, y_Pos = y_Pos0; int xLänge, yLänge; Color color1 = Color.Black; Color color2 = Color.DarkGray; Color color3 = Color.LimeGreen; Grundmethoden grundmethoden = new Grundmethoden(); //oberer Dosendeckel y_Pos += 3; x_Pos += 12; xLänge = 6; yLänge = 3; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color2, color2, xLänge, yLänge); //unterer Dosen Deckel y_Pos += 18; xLänge = 6; yLänge = 3; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color2, color2, xLänge, yLänge); //Mittlere Dose y_Pos -= 15; x_Pos -= 3; xLänge = 12; yLänge = 15; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color1, color1, xLänge, yLänge); //Monster Logo y_Pos += 4; xLänge = 4; yLänge = 1; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color3, color3, xLänge, yLänge); x_Pos += 4; xLänge = 4; yLänge = 1; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color3, color3, xLänge, yLänge); x_Pos += 4; xLänge = 3; yLänge = 1; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color3, color3, xLänge, yLänge); x_Pos -= 7; y_Pos += 1; xLänge = 2; yLänge = 2; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color3, color3, xLänge, yLänge); x_Pos += 5; xLänge = 2; yLänge = 2; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color3, color3, xLänge, yLänge); x_Pos += 5; xLänge = 2; yLänge = 2; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color3, color3, xLänge, yLänge); x_Pos -= 10; y_Pos += 1; xLänge = 1; yLänge = 6; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color3, color3, xLänge, yLänge); x_Pos += 5; xLänge = 1; yLänge = 6; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color3, color3, xLänge, yLänge); x_Pos += 5; xLänge = 1; yLänge = 6; grundmethoden.malen_Bit(graphics, x_Pos, y_Pos, color3, color3, xLänge, yLänge); }