public OurPhysicsDebugDrawer(Microsoft.Xna.Framework.Game game, StatusType statusType, CameraManager <Camera3D> cameraManager, OurObjectManager objectManager) : base(game, statusType) { this.cameraManager = cameraManager; this.objectManager = objectManager; vertexData = new List <VertexPositionColor>(); basicEffect = new BasicEffect(game.GraphicsDevice); }
public OurRenderManager(Microsoft.Xna.Framework.Game game, StatusType statusType, ScreenLayoutType screenLayoutType, OurObjectManager objectManager, CameraManager <Camera3D> cameraManager) : base(game, statusType) { this.screenLayoutType = screenLayoutType; this.objectManager = objectManager; this.cameraManager = cameraManager; InitializeGraphics(); }