private static void UnityEditorLogout() { #if GCLOUD_MSDK_WINDOWS #else string retJson = UnityEditorData.GetLogoutData(); if (!string.IsNullOrEmpty(retJson)) { MSDKMessageCenter.OnMSDKRet((int)MSDKMethodNameID.MSDK_LOGIN_LOGOUT, retJson); } else { MSDKLog.Log("Simulator Logout data is empty."); } #endif }
private static void UnityEditorConnect(MSDKMethodNameID methodId, string channel = "", string subChannel = "") { #if GCLOUD_MSDK_WINDOWS #else string retJson = UnityEditorData.GetLoginData((int)methodId, channel, subChannel); if (!string.IsNullOrEmpty(retJson)) { MSDKMessageCenter.OnMSDKRet((int)methodId, retJson); } else { MSDKLog.Log("Simulator data is empty. channel=" + channel); } #endif }