public M4AWrappedKeySplit(M4AVoiceEntry keySplit) : base(keySplit) { try { Table = VoiceTable.LoadTable <M4AVoiceTable>(keySplit.Address - ROM.Pak, true); var keys = ROM.Instance.Reader.ReadBytes(128, keySplit.Keys - ROM.Pak); var loading = new List <Triple <byte, byte, byte> >(); // Key, min, max int prev = -1; for (int i = 0; i < 128; i++) { byte a = keys[i]; byte bi = (byte)i; if (prev == a) { loading[loading.Count - 1].Item3 = bi; } else { prev = a; loading.Add(new Triple <byte, byte, byte>(a, bi, bi)); } } Keys = loading.ToArray(); } catch { Table = null; Keys = null; } }
public M4AWrappedDrum(M4AVoiceEntry drum) : base(drum) { try { Table = VoiceTable.LoadTable <M4AVoiceTable>(drum.Address - ROM.Pak, true); } catch { Table = null; } }
internal VoiceTableSaver(VoiceTable table, string filename, bool saveAfter7F = false) { if (ROM.Instance.Game.Engine != AEngine.M4A) { throw new PlatformNotSupportedException("Exporting to SF2 from this game engine is not supported at this time."); } sf2 = new SF2("", "", "", 0, 0, "", ROM.Instance.Game.Creator, "", "GBA Music Studio by Kermalis"); AddTable((M4AVoiceTable)table, saveAfter7F, true); sf2.Save(filename); }
internal M4ASMulti(M4AVoice ks) : base(ks) { Table = VoiceTable.LoadTable <M4AVoiceTable>(ks.Table, true); var keys = ROM.Instance.ReadBytes(256, ks.Keys); var loading = new List <Triple <byte, byte, byte> >(); // Key, min, max int prev = -1; for (int i = 0; i < 256; i++) { byte a = keys[i]; byte bi = (byte)i; if (prev == a) { loading[loading.Count - 1].Item3 = bi; } else { prev = a; loading.Add(new Triple <byte, byte, byte>(a, bi, bi)); } } Keys = loading.ToArray(); }
public MLSSSong(int offset) { SetOffset(offset); VoiceTable = VoiceTable.LoadTable <MLSSVoiceTable>(0, true); // 0 won't be used in the Load method int amt = GetTrackAmount(ROM.Instance.Reader.ReadInt16(offset)); Commands = new List <SongEvent> [amt]; for (int i = 0; i < amt; i++) { Commands[i] = new List <SongEvent>(); int track = offset + ROM.Instance.Reader.ReadInt16(offset + 2 + (i * 2)); ROM.Instance.Reader.BaseStream.Position = track; byte cmd = 0; while (cmd != 0xFF && cmd != 0xF8) { int off = (int)ROM.Instance.Reader.BaseStream.Position; ICommand command = null; cmd = ROM.Instance.Reader.ReadByte(); switch (cmd) { case 0: command = new FreeNoteCommand { Note = ROM.Instance.Reader.ReadByte(), Duration = ROM.Instance.Reader.ReadByte() }; break; case 0xF0: command = new VoiceCommand { Voice = ROM.Instance.Reader.ReadByte() }; break; case 0xF1: command = new VolumeCommand { Volume = ROM.Instance.Reader.ReadByte() }; break; case 0xF2: command = new PanpotCommand { Panpot = (sbyte)(ROM.Instance.Reader.ReadByte() - 0x80) }; break; case 0xF4: command = new BendRangeCommand { Range = ROM.Instance.Reader.ReadByte() }; break; case 0xF5: command = new BendCommand { Bend = ROM.Instance.Reader.ReadSByte() }; break; case 0xF6: command = new RestCommand { Rest = ROM.Instance.Reader.ReadByte() }; break; case 0xF8: short offsetFromEnd = ROM.Instance.Reader.ReadInt16(); command = new GoToCommand { Offset = (int)(ROM.Instance.Reader.BaseStream.Position + offsetFromEnd) }; break; case 0xF9: command = new TempoCommand { Tempo = ROM.Instance.Reader.ReadByte() }; break; case 0xFF: command = new FinishCommand(); break; default: command = new MLSSNoteCommand { Duration = cmd, Note = ROM.Instance.Reader.ReadSByte() }; break; } Commands[i].Add(new SongEvent(off, command)); } } }
protected void Load(byte[] binary, EndianBinaryReader reader, int headerOffset) { _binary = binary; Header = reader.ReadObject <M4ASongHeader>(headerOffset); VoiceTable = VoiceTable.LoadTable <M4AVoiceTable>(Header.VoiceTable - ROM.Pak); Commands = new List <SongEvent> [Header.NumTracks]; for (int i = 0; i < Header.NumTracks; i++) { Commands[i] = new List <SongEvent>(); } if (Header.NumTracks > ROM.Instance.Game.Engine.TrackLimit) { throw new InvalidDataException($"La canzone ha troppe tracce ({Header.NumTracks})."); } for (int i = 0; i < NumTracks; i++) { reader.BaseStream.Position = Header.Tracks[i] - ROM.Pak; byte cmd = 0, runCmd = 0, prevNote = 0, prevVelocity = 0x7F; while (cmd != 0xB1 && cmd != 0xB6) { int off = (int)reader.BaseStream.Position; ICommand command = null; cmd = reader.ReadByte(); if (cmd >= 0xBD) // Commands that work within running status { runCmd = cmd; } #region TIE & Notes if (runCmd >= 0xCF && cmd < 0x80) // Within running status { var peek = reader.PeekBytes(2); if (peek[0] >= 0x80) { command = AddNoteEvent(cmd, prevVelocity, 0, runCmd, out prevNote, out prevVelocity); } else if (peek[1] > 3 || peek[1] < 1) { command = AddNoteEvent(cmd, reader.ReadByte(), 0, runCmd, out prevNote, out prevVelocity); } else { command = AddNoteEvent(cmd, reader.ReadByte(), reader.ReadByte(), runCmd, out prevNote, out prevVelocity); } } else if (cmd >= 0xCF) { var peek = reader.PeekBytes(3); if (peek[0] >= 0x80) { command = AddNoteEvent(prevNote, prevVelocity, 0, runCmd, out prevNote, out prevVelocity); } else if (peek[1] >= 0x80) { command = AddNoteEvent(reader.ReadByte(), prevVelocity, 0, runCmd, out prevNote, out prevVelocity); } // TIE cannot have an added duration so it needs to stop here else if (cmd == 0xCF || peek[2] > 3 || peek[2] < 1) { command = AddNoteEvent(reader.ReadByte(), reader.ReadByte(), 0, runCmd, out prevNote, out prevVelocity); } else { command = AddNoteEvent(reader.ReadByte(), reader.ReadByte(), reader.ReadByte(), runCmd, out prevNote, out prevVelocity); } } #endregion #region Rests else if (cmd >= 0x80 && cmd <= 0xB0) { command = new RestCommand { Rest = SongEvent.RestFromCMD(0x80, cmd) } } ; #endregion #region Commands else if (runCmd < 0xCF && cmd < 0x80) // Commands within running status { switch (runCmd) { case 0xBD: command = new VoiceCommand { Voice = cmd }; break; case 0xBE: command = new VolumeCommand { Volume = cmd }; break; case 0xBF: command = new PanpotCommand { Panpot = (sbyte)(cmd - 0x40) }; break; case 0xC0: command = new BendCommand { Bend = (sbyte)(cmd - 0x40) }; break; case 0xC1: command = new BendRangeCommand { Range = cmd }; break; case 0xC2: command = new LFOSpeedCommand { Speed = cmd }; break; case 0xC3: command = new LFODelayCommand { Delay = cmd }; break; case 0xC4: command = new ModDepthCommand { Depth = cmd }; break; case 0xC5: command = new ModTypeCommand { Type = cmd }; break; case 0xC8: command = new TuneCommand { Tune = (sbyte)(cmd - 0x40) }; break; case 0xCD: command = new LibraryCommand { Command = cmd, Argument = reader.ReadByte() }; break; case 0xCE: command = new EndOfTieCommand { Note = (sbyte)cmd }; prevNote = cmd; break; } } else if (cmd > 0xB0 && cmd < 0xCF) { switch (cmd) { case 0xB1: // FINE & PREV case 0xB6: command = new M4AFinishCommand { Type = cmd }; break; case 0xB2: command = new GoToCommand { Offset = reader.ReadInt32() - ROM.Pak }; break; case 0xB3: command = new CallCommand { Offset = reader.ReadInt32() - ROM.Pak }; break; case 0xB4: command = new ReturnCommand(); break; case 0xB5: command = new RepeatCommand { Times = reader.ReadByte(), Offset = reader.ReadInt32() - ROM.Pak }; break; case 0xB9: command = new MemoryAccessCommand { Arg1 = reader.ReadByte(), Arg2 = reader.ReadByte(), Arg3 = reader.ReadByte() }; break; case 0xBA: command = new PriorityCommand { Priority = reader.ReadByte() }; break; case 0xBB: command = new TempoCommand { Tempo = (short)(reader.ReadByte() * 2) }; break; case 0xBC: command = new KeyShiftCommand { Shift = reader.ReadSByte() }; break; // Commands that work within running status: case 0xBD: command = new VoiceCommand { Voice = reader.ReadByte() }; break; case 0xBE: command = new VolumeCommand { Volume = reader.ReadByte() }; break; case 0xBF: command = new PanpotCommand { Panpot = (sbyte)(reader.ReadByte() - 0x40) }; break; case 0xC0: command = new BendCommand { Bend = (sbyte)(reader.ReadByte() - 0x40) }; break; case 0xC1: command = new BendRangeCommand { Range = reader.ReadByte() }; break; case 0xC2: command = new LFOSpeedCommand { Speed = reader.ReadByte() }; break; case 0xC3: command = new LFODelayCommand { Delay = reader.ReadByte() }; break; case 0xC4: command = new ModDepthCommand { Depth = reader.ReadByte() }; break; case 0xC5: command = new ModTypeCommand { Type = reader.ReadByte() }; break; case 0xC8: command = new TuneCommand { Tune = (sbyte)(reader.ReadByte() - 0x40) }; break; case 0xCD: command = new LibraryCommand { Command = reader.ReadByte(), Argument = reader.ReadByte() }; break; case 0xCE: // EOT sbyte note; if (reader.PeekByte() < 0x80) { note = reader.ReadSByte(); prevNote = (byte)note; } else { note = -1; } command = new EndOfTieCommand { Note = note }; break; default: Console.WriteLine("Comando invalido: 0x{0:X} = {1}", off, cmd); break; } } #endregion Commands[i].Add(new SongEvent(off, command)); } } ICommand AddNoteEvent(byte note, byte velocity, byte addedDuration, byte runCmd, out byte prevNote, out byte prevVelocity) { return(new M4ANoteCommand { Note = (sbyte)(prevNote = note), Velocity = prevVelocity = velocity, Duration = (short)(runCmd == 0xCF ? -1 : (SongEvent.RestFromCMD(0xCF, runCmd) + addedDuration)) }); } }
public void SetSong(Song song) { Song = song; VoiceTable.ClearCache(); SoundMixer.Instance.Init(song.GetReverb()); }
internal static void SetSong(Song song) { Song = song; VoiceTable.ClearCache(); SoundMixer.Init(song.GetReverb()); }
internal M4ASDrum(M4AVoice d) : base(d) { Table = VoiceTable.LoadTable <M4AVoiceTable>(d.Table, true); }
protected void Load(byte[] binary, M4ASongHeader head) { _binary = binary; Header = head; Array.Resize(ref Header.Tracks, Header.NumTracks); // Not really necessary yet Commands = new List <SongEvent> [Header.NumTracks]; for (int i = 0; i < Header.NumTracks; i++) { Commands[i] = new List <SongEvent>(); } VoiceTable = VoiceTable.LoadTable <M4AVoiceTable>(Header.VoiceTable); if (NumTracks == 0 || NumTracks > 16) { return; } var reader = new ROMReader(); reader.InitReader(_binary); for (int i = 0; i < NumTracks; i++) { reader.SetOffset(Header.Tracks[i]); byte cmd = 0, runCmd = 0, prevNote = 0, prevVelocity = 127; while (cmd != 0xB1 && cmd != 0xB6) { uint off = reader.Position; ICommand command = null; cmd = reader.ReadByte(); if (cmd >= 0xBD) // Commands that work within running status { runCmd = cmd; } #region TIE & Notes if (runCmd >= 0xCF && cmd < 0x80) // Within running status { var o = reader.Position; byte peek1 = reader.ReadByte(), peek2 = reader.ReadByte(); reader.SetOffset(o); if (peek1 >= 128) { command = AddNoteEvent(cmd, prevVelocity, 0, runCmd, out prevNote, out prevVelocity); } else if (peek2 > 3 || peek2 < 1) { command = AddNoteEvent(cmd, reader.ReadByte(), 0, runCmd, out prevNote, out prevVelocity); } else { command = AddNoteEvent(cmd, reader.ReadByte(), reader.ReadByte(), runCmd, out prevNote, out prevVelocity); } } else if (cmd >= 0xCF) { var o = reader.Position; byte peek1 = reader.ReadByte(), peek2 = reader.ReadByte(), peek3 = reader.ReadByte(); reader.SetOffset(o); if (peek1 >= 128) { command = AddNoteEvent(prevNote, prevVelocity, 0, runCmd, out prevNote, out prevVelocity); } else if (peek2 >= 128) { command = AddNoteEvent(reader.ReadByte(), prevVelocity, 0, runCmd, out prevNote, out prevVelocity); } // TIE cannot have an added duration so it needs to stop here else if (cmd == 0xCF || peek3 > 3 || peek3 < 1) { command = AddNoteEvent(reader.ReadByte(), reader.ReadByte(), 0, runCmd, out prevNote, out prevVelocity); } else { command = AddNoteEvent(reader.ReadByte(), reader.ReadByte(), reader.ReadByte(), runCmd, out prevNote, out prevVelocity); } } #endregion #region Rests else if (cmd >= 0x80 && cmd <= 0xB0) { command = new RestCommand { Rest = SongEvent.RestFromCMD(0x80, cmd) } } ; #endregion #region Commands else if (runCmd < 0xCF && cmd < 0x80) // Commands within running status { switch (runCmd) { case 0xBD: command = new VoiceCommand { Voice = cmd }; break; case 0xBE: command = new VolumeCommand { Volume = cmd }; break; case 0xBF: command = new PanpotCommand { Panpot = (sbyte)(cmd - 0x40) }; break; case 0xC0: command = new BendCommand { Bend = (sbyte)(cmd - 0x40) }; break; case 0xC1: command = new BendRangeCommand { Range = cmd }; break; case 0xC2: command = new LFOSpeedCommand { Speed = cmd }; break; case 0xC3: command = new LFODelayCommand { Delay = cmd }; break; case 0xC4: command = new ModDepthCommand { Depth = cmd }; break; case 0xC5: command = new ModTypeCommand { Type = cmd }; break; case 0xC8: command = new TuneCommand { Tune = (sbyte)(cmd - 0x40) }; break; case 0xCD: command = new LibraryCommand { Command = cmd, Argument = reader.ReadByte() }; break; case 0xCE: command = new EndOfTieCommand { Note = (sbyte)cmd }; prevNote = cmd; break; } } else if (cmd > 0xB0 && cmd < 0xCF) { switch (cmd) { case 0xB1: // FINE & PREV case 0xB6: command = new M4AFinishCommand { Type = cmd }; break; case 0xB2: command = new GoToCommand { Offset = reader.ReadPointer() }; break; case 0xB3: command = new CallCommand { Offset = reader.ReadPointer() }; break; case 0xB4: command = new ReturnCommand(); break; case 0xB5: command = new RepeatCommand { Times = reader.ReadByte(), Offset = reader.ReadPointer() }; break; case 0xB9: command = new MemoryAccessCommand { Arg1 = reader.ReadByte(), Arg2 = reader.ReadByte(), Arg3 = reader.ReadByte() }; break; case 0xBA: command = new PriorityCommand { Priority = reader.ReadByte() }; break; case 0xBB: command = new TempoCommand { Tempo = (ushort)(reader.ReadByte() * 2) }; break; case 0xBC: command = new KeyShiftCommand { Shift = reader.ReadSByte() }; break; // Commands that work within running status: case 0xBD: command = new VoiceCommand { Voice = reader.ReadByte() }; break; case 0xBE: command = new VolumeCommand { Volume = reader.ReadByte() }; break; case 0xBF: command = new PanpotCommand { Panpot = (sbyte)(reader.ReadByte() - 0x40) }; break; case 0xC0: command = new BendCommand { Bend = (sbyte)(reader.ReadByte() - 0x40) }; break; case 0xC1: command = new BendRangeCommand { Range = reader.ReadByte() }; break; case 0xC2: command = new LFOSpeedCommand { Speed = reader.ReadByte() }; break; case 0xC3: command = new LFODelayCommand { Delay = reader.ReadByte() }; break; case 0xC4: command = new ModDepthCommand { Depth = reader.ReadByte() }; break; case 0xC5: command = new ModTypeCommand { Type = reader.ReadByte() }; break; case 0xC8: command = new TuneCommand { Tune = (sbyte)(reader.ReadByte() - 0x40) }; break; case 0xCD: command = new LibraryCommand { Command = reader.ReadByte(), Argument = reader.ReadByte() }; break; case 0xCE: // EOT sbyte note; if (reader.PeekByte() < 128) { note = reader.ReadSByte(); prevNote = (byte)note; } else { note = -1; } command = new EndOfTieCommand { Note = note }; break; default: Console.WriteLine("Invalid command: 0x{0:X} = {1}", reader.Position, cmd); break; } } #endregion Commands[i].Add(new SongEvent(off, command)); } } ICommand AddNoteEvent(byte note, byte velocity, byte addedDuration, byte runCmd, out byte prevNote, out byte prevVelocity) { return(new M4ANoteCommand { Note = (sbyte)(prevNote = note), Velocity = prevVelocity = velocity, Duration = (short)(runCmd == 0xCF ? -1 : (SongEvent.RestFromCMD(0xCF, runCmd) + addedDuration)) }); } }