/// <summary> /// Starts writing the stream at precise dspTime if one is specified. /// If no dspTime is specified, or if the specified dspTime is too soon, /// starts writing asap. /// If recNumFrames is specified, writing will automatically stop /// once the precise number of frames has been written, else you should call /// EndWriting. /// </summary> public void StartWriting(double targetDspTime = 0d, int recNumFrames = -1) { if (_writing) { return; } _recFixedFrames = recNumFrames; _writtenFrames = 0; _waiting = true; _targetDspTime = targetDspTime; _writer = new GATAsyncWavWriter(_absPath, _stream.NbOfChannels, true); _writer.PrepareToWrite(); _stream.AddAudioThreadStreamClient(this); }
/// <summary> /// Starts writing the stream at precise dspTime if one is specified. /// If no dspTime is specified, or if the specified dspTime is too soon, /// starts writing asap. /// If recNumFrames is specified, writing will automatically stop /// once the precise number of frames has been written, else you should call /// EndWriting. /// </summary> public void StartWriting( double targetDspTime = 0d, int recNumFrames = -1 ) { if( _writing ) return; _recFixedFrames = recNumFrames; _writtenFrames = 0; _waiting = true; _targetDspTime = targetDspTime; _writer = new GATAsyncWavWriter( _absPath, _stream.NbOfChannels, true ); _writer.PrepareToWrite(); _stream.AddAudioThreadStreamClient( this ); }