public void Setup(ConverterMgr _mgr, IConvertItem _parent) { }
public void Setup(ConverterMgr _mgr, IConvertItem _parent) { mgr = _mgr; parent = (Parent)_parent; }
public void Setup(ConverterMgr _mgr, GameObject _parent) { mgr = _mgr; parent = _parent; }
public void Setup(ConverterMgr _mgr, Scene _parent) { mgr = _mgr; parent = _parent; }
public bool gotData = false; //got a camera, model or dummy module (or equivalent) public void AddModule(ConverterMgr mgr, IGOBModule module) { module.Setup(mgr, this); modules.Add(module); }