public void HandleInteractions() { if (KeyMouseReader.MouseWorldPosition.X < (Center.X + radius) && KeyMouseReader.MouseWorldPosition.X > (Center.X - radius) && KeyMouseReader.MouseWorldPosition.Y < (Center.Y + radius) && KeyMouseReader.MouseWorldPosition.Y > (Center.Y - radius)) { isHighlighted = true; EventManager.Dispatch(new MouseEnterPlanetEvent(this)); // Display open menu text if (KeyMouseReader.KeyHold(Keys.E) && !isDisplayingUI) { EventManager.Dispatch(new PlanetInteractionEvent(this)); // Open GUI EventManager.Dispatch(new PushStateEvent(new MissionInterface(missions, missionCooldowns))); isDisplayingUI = true; } } else { if (isHighlighted) { isHighlighted = false; EventManager.Dispatch(new MouseExitPlanetEvent()); } } }
public void HandleInput(GameTime gameTime) { direction = Vector2.Zero; direction.Y += KeyMouseReader.KeyHold(Keys.W) ? -1 : 0; direction.Y += KeyMouseReader.KeyHold(Keys.S) ? 1 : 0; direction.X += KeyMouseReader.KeyHold(Keys.A) ? -1 : 0; direction.X += KeyMouseReader.KeyHold(Keys.D) ? 1 : 0; direction = direction.LengthSquared() > 1 ? Vector2.Normalize(direction) : direction; if (KeyMouseReader.LeftClick() && !hasFocusOnPlanet) { //EntityManager.CreateBullet(this, Center, Input.MouseWorldPosition); equipedWeapon.Fire(Center, KeyMouseReader.MouseWorldPosition, rotation, TypeOfBullet.Player, gameTime); EventManager.Dispatch(new PlayerShootEvent(Position, 1337)); } ChangeWeapon(); }
/// <summary> /// This handles all the inputs the player can made with movement, change weapon, fire etc. /// </summary> /// <param name="gameTime"></param> public void HandleInput(GameTime gameTime) { direction = Vector2.Zero; direction.Y += KeyMouseReader.KeyHold(Keys.W) ? -1 : 0; direction.Y += KeyMouseReader.KeyHold(Keys.S) ? 1 : 0; direction.X += KeyMouseReader.KeyHold(Keys.A) ? -1 : 0; direction.X += KeyMouseReader.KeyHold(Keys.D) ? 1 : 0; direction = direction.LengthSquared() > 1 ? Vector2.Normalize(direction) : direction; if (KeyMouseReader.KeyPressed(Keys.J)) { EventManager.Dispatch(new PushStateEvent(new Journal(Status.Missions))); } if (KeyMouseReader.LeftHold() && !hasFocusOnPlanet) { equipedWeapon.Fire(Center, KeyMouseReader.MouseWorldPosition, TypeOfBullet.Player, gameTime); EventManager.Dispatch(new PlayerShootEvent(Position, 1337)); } ChangeWeapon(); }