public bool DoSendResult(byte[] buffer, int offset, int count) { string commandText = m_outgoingDataAssembler.GetProtocolText(); byte[] bufferUTF8 = Encoding.UTF8.GetBytes(commandText); int totalLength = sizeof(int) + bufferUTF8.Length + count; //获取总大小 AsyncSendBufferManager asyncSendBufferManager = m_asyncSocketUserToken.SendBuffer; asyncSendBufferManager.StartPacket(); asyncSendBufferManager.DynamicBufferManager.WriteInt(totalLength, false); //写入总大小 asyncSendBufferManager.DynamicBufferManager.WriteInt(bufferUTF8.Length, false); //写入命令大小 asyncSendBufferManager.DynamicBufferManager.WriteBuffer(bufferUTF8); //写入命令内容 asyncSendBufferManager.DynamicBufferManager.WriteBuffer(buffer, offset, count); //写入二进制数据 asyncSendBufferManager.EndPacket(); bool result = true; if (!m_sendAsync) { int packetOffset = 0; int packetCount = 0; if (asyncSendBufferManager.GetFirstPacket(ref packetOffset, ref packetCount)) { m_sendAsync = true; result = m_asyncSocketServer.SendAsyncEvent(m_asyncSocketUserToken.ConnectSocket, m_asyncSocketUserToken.SendEventArgs, asyncSendBufferManager.DynamicBufferManager.Buffer, packetOffset, packetCount); } } return(result); }
public bool DoSendBuffer(byte[] buffer, int offset, int count) { AsyncSendBufferManager asyncSendBufferManager = m_asyncSocketUserToken.SendBuffer; asyncSendBufferManager.StartPacket(); asyncSendBufferManager.DynamicBufferManager.WriteBuffer(buffer, offset, count); asyncSendBufferManager.EndPacket(); bool result = true; if (!m_sendAsync) { int packetOffset = 0; int packetCount = 0; if (asyncSendBufferManager.GetFirstPacket(ref packetOffset, ref packetCount)) { m_sendAsync = true; result = m_asyncSocketServer.SendAsyncEvent(m_asyncSocketUserToken.ConnectSocket, m_asyncSocketUserToken.SendEventArgs, asyncSendBufferManager.DynamicBufferManager.Buffer, packetOffset, packetCount); } } return(result); }