コード例 #1
0
        /// Get a plane mesh of the size "size"
        public static Mesh GetPlaneMesh(Vector2 size)
        {
            float id = (size.x + size.y * 666f);

            if (MeshPool.planes.ContainsKey(id))
            {
                return(MeshPool.planes[id].mesh);
            }
            MeshPool.planes.Add(id, MeshPool.GenPlaneMesh(size));
            return(MeshPool.planes[id].mesh);
        }
コード例 #2
0
        /// Get a plane mesh of the size "size"
        public static Mesh GetHumanPlaneMesh(Vector2 size, Direction direction)
        {
            float id = (size.x + size.y * 666f) + (int)direction * 333f;

            if (MeshPool.humanPlanes.ContainsKey(id))
            {
                return(MeshPool.humanPlanes[id].mesh);
            }
            MeshPool.humanPlanes.Add(id, MeshPool.GenHumanMesh(size, direction));
            return(MeshPool.humanPlanes[id].mesh);
        }
コード例 #3
0
        /// Get the mesh for corners for a connected tilable
        public static Mesh GetCornersPlane(bool[] corners)
        {
            int id = HashUtils.HashBoolArray(corners);

            if (MeshPool.cornerPlanes.ContainsKey(id))
            {
                return(MeshPool.cornerPlanes[id].mesh);
            }
            MeshPool.cornerPlanes.Add(id, MeshPool.GenCornersPlane(corners));
            return(MeshPool.cornerPlanes[id].mesh);
        }
コード例 #4
0
ファイル: GrahpicInstance.cs プロジェクト: wty0512/FyWorld
        /// Get a new graphic instance (or an existing one)
        public static GraphicInstance GetNew(
            GraphicDef def,
            Color color        = default(Color),
            Texture2D texture  = null,
            float drawPriority = -42f,
            Mesh mesh          = null
            )
        {
            Mesh      _mesh     = (mesh == null) ? MeshPool.GetPlaneMesh(def.size) : mesh;
            Color     _color    = (color == default(Color)) ? def.color : color;
            Texture2D _texture  = (texture == null) ? Res.textures[def.textureName] : texture;
            float     _priority = (drawPriority == -42f) ? def.drawPriority : drawPriority;

            int id = GraphicInstance.GetUID(def, _color, _texture, _priority, _mesh);

            if (GraphicInstance.instances.ContainsKey(id))
            {
                return(GraphicInstance.instances[id]);
            }
            GraphicInstance.instances.Add(id, new GraphicInstance(id, def, _mesh, _color, _texture, _priority));
            return(GraphicInstance.instances[id]);
        }