コード例 #1
0
    public EditorConditionDisplay(Fuzzy.FuzzyBehaviour behaviour)
    {
        _owner = behaviour;

        DisplayConcepts = true;

        ReloadConcepts();

        ReloadConditions();
    }
コード例 #2
0
 public void SetBehaviour(FuzzyBehaviour behaviour)
 {
     this._behaviour = behaviour;
 }
コード例 #3
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 private void Awake()
 {
     _fBehaviour = GetComponent <Fuzzy.FuzzyBehaviour>();
 }