コード例 #1
0
ファイル: Fdb.cs プロジェクト: DotLab/Futilef
        public static void Test()
        {
                        #if UNITY_EDITOR
            System.Reflection.Assembly
            .GetAssembly(typeof(UnityEditor.SceneView))
            .GetType("UnityEditor.LogEntries")
            .GetMethod("Clear")
            .Invoke(new object(), null);
                        #endif

            var sw = new System.Diagnostics.Stopwatch(); sw.Stop(); sw.Reset(); sw.Start();
            Mem.Test();     Log("Mem test: {0:N0}", sw.ElapsedTicks);     sw.Reset(); sw.Start();
            Algo.Test();    Log("Algo test: {0:N0}", sw.ElapsedTicks);    sw.Reset(); sw.Start();

            Pool.Test();       Log("Pool2 test: {0:N0}", sw.ElapsedTicks);   sw.Reset(); sw.Start();
            PtrLst.Test();     Log("PtrLst2 test: {0:N0}", sw.ElapsedTicks); sw.Reset(); sw.Start();
            PtrIntDict.Test(); Log("NumDict test: {0:N0}", sw.ElapsedTicks); sw.Reset(); sw.Start();
        }
コード例 #2
0
ファイル: Res.cs プロジェクト: DotLab/Futilef
 public static void ReleaseAtlases(params int[] ids)
 {
     for (int i = 0, len = ids.Length; i < len; i += 1)
     {
         int id        = ids[i];
         var atlasMeta = (TpAtlasMeta *)atlasMetaLst->arr[i];
         if (atlasMeta->name == id)
         {
             ReleaseTexture(id);
             for (int j = 0, jlen = atlasMeta->spriteCount; j < jlen; j += 1)
             {
                 var spriteMeta = atlasMeta->sprites + j;
                 PtrIntDict.Remove(spriteMetaDict, spriteMeta->name);
             }
             TpAtlasMeta.Decon(atlasMeta); Mem.Free(atlasMeta);
             PtrLst.RemoveAt(atlasMetaLst, i);
             i -= 1;
         }
     }
 }
コード例 #3
0
        void SetImgAttrEased(SetImgAttrEasedCmd cmd)
        {
                        #if FDB
            Should.True("nodeIdxDict.ContainsKey(cmd.id)", PtrIntDict.Contains(nodeDict, cmd.id));
            Should.InRange("cmd.imgAttrId", cmd.imgAttrId, 0, ImgAttr.End - 1);
            Should.GreaterThan("cmd.duration", cmd.duration, 0);
            Should.InRange("cmd.esType", cmd.esType, 0, EsType.End - 1);
                        #endif
            float endTime = time + cmd.duration;
            if (endTime > lastEsEndTime)
            {
                lastEsEndTime = endTime;
            }

            var img  = (TpSprite *)PtrIntDict.Get(nodeDict, cmd.id);
            var args = cmd.args;
            switch (cmd.imgAttrId)
            {
            case ImgAttr.Position: esJobList.AddLast(new EsSetImgPositionJob {
                    node = img, duration = cmd.duration, esType = cmd.esType, x = img->pos[0], dx = (float)args[0] - img->pos[0], y = img->pos[1], dy = (float)args[1] - img->pos[1], z = img->pos[2], dz = 0
                }); break;                                                                                                                                                                                                                                                                      // (float)args[2] - img->pos[2] }); break;

            case ImgAttr.Rotation: esJobList.AddLast(new EsSetImgRotationJob {
                    node = img, duration = cmd.duration, esType = cmd.esType, r = img->rot, dr = (float)args[0] - img->rot
                }); break;

            case ImgAttr.Scale:    esJobList.AddLast(new EsSetImgScaleJob {
                    node = img, duration = cmd.duration, esType = cmd.esType, x = img->scl[0], dx = (float)args[0] - img->scl[0], y = img->scl[1], dy = (float)args[1] - img->scl[1]
                }); break;

            case ImgAttr.Alpha:    esJobList.AddLast(new EsSetImgAlphaJob {
                    node = img, duration = cmd.duration, esType = cmd.esType, a = img->color[3], da = (float)args[0] - img->color[3]
                }); break;

            case ImgAttr.Tint:     esJobList.AddLast(new EsSetImgTintJob {
                    node = img, duration = cmd.duration, esType = cmd.esType, r = img->color[0], dr = (float)args[0] - img->color[0], g = img->color[1], dg = (float)args[1] - img->color[1], b = img->color[2], db = (float)args[2] - img->color[2]
                }); break;
            }
        }
コード例 #4
0
ファイル: Res.cs プロジェクト: DotLab/Futilef
 public static bool HasSpriteMeta(int id)
 {
     return(PtrIntDict.Contains(spriteMetaDict, id));
     // return spriteMetaLstIdxDict.ContainsKey(id);
 }
コード例 #5
0
ファイル: Res.cs プロジェクト: DotLab/Futilef
 public static TpSpriteMeta *GetSpriteMeta(int id)
 {
     return((TpSpriteMeta *)PtrIntDict.Get(spriteMetaDict, id));
     // return (TpSpriteMeta *)spriteMetaLst->arr[spriteMetaLstIdxDict[id]];
 }