private static void BoxTypeOnChangeValue(DependencyObject source, DependencyPropertyChangedEventArgs e) { if (e != null) { List <string> boxItems = new List <string>(); CharacterView instance = source as CharacterView; String boxType = (string)e.NewValue; if (instance._actor != null && String.IsNullOrEmpty(boxType) == false && String.IsNullOrEmpty(instance.Animation) == false && String.IsNullOrEmpty(instance.Frame) == false) { bool hasBoxType = Enum.TryParse(boxType.ToUpper().Replace("ATTACK", "HIT").Replace(" ", "_"), true, out instance._selectedBoxType); if (hasBoxType) { for (int i = 0; i < instance._actor.GetCurrentBoxes(instance._selectedBoxType).Count; i++) { boxItems.Add(Convert.ToString(i + 1)); } } } instance.BoxItems = boxItems; } }
private static void AnimationOnChangeValue(DependencyObject source, DependencyPropertyChangedEventArgs e) { if (e != null) { CharacterView instance = source as CharacterView; instance._frameOffset = new Position(); instance._spriteOffset = new Position(); instance._frames = new List <string>(); instance._shadowOffset = new Position(); if (instance._actor != null && instance.ENABLE_ANIMATION_CHECK == true) { String animation = (string)e.NewValue; if (string.IsNullOrEmpty(animation) == false) { Animation.State state; bool hasState = Enum.TryParse(animation, true, out state); if (instance._actor != null) { if (hasState && instance._actor.HasSprite(state)) { instance._actor.SetAnimationState(state); for (int i = 0; i < instance._actor.GetCurrentSprite().GetFrames(); i++) { instance._frames.Add(Convert.ToString(i + 1)); } instance._frameOffset.X = (int)Math.Round(instance._actor.GetCurrentSprite().GetCurrentFrameOffSet().X); instance._frameOffset.Y = (int)Math.Round(instance._actor.GetCurrentSprite().GetCurrentFrameOffSet().Y); instance._spriteOffset.X = (int)Math.Round(instance._actor.GetCurrentSprite().GetSpriteOffSet().X); instance._spriteOffset.Y = (int)Math.Round(instance._actor.GetCurrentSprite().GetSpriteOffSet().Y); instance._shadowOffset.X = (int)instance._actor.GetCurrentSprite().GetShadowOffsetX(); instance._shadowOffset.Y = (int)instance._actor.GetCurrentSprite().GetShadowOffsetY(); } else { instance._frames.Clear(); MessageBox.Show("Cannot find state: " + animation); } } } } if (instance.ENABLE_ANIMATION_CHECK == false) { instance.ENABLE_ANIMATION_CHECK = true; } instance.Frames = instance._frames; instance.FrameOffset = instance._frameOffset; instance.SpriteOffset = instance._spriteOffset; instance.ShadowOffset = instance._shadowOffset; } }
private static void BoxItemOnChangeValue(DependencyObject source, DependencyPropertyChangedEventArgs e) { if (e != null) { CharacterView instance = source as CharacterView; String boxItem = (string)e.NewValue; instance._selectedRectItem = new BoundingBox(); if (instance._actor != null && String.IsNullOrEmpty(boxItem) == false && String.IsNullOrEmpty(instance.Animation) == false && String.IsNullOrEmpty(instance.Frame) == false && String.IsNullOrEmpty(instance.SelectedBoxType) == false) { instance._selectedBoundingBox = instance._actor.GetCurrentBoxes(instance._selectedBoxType)[Convert.ToInt32(boxItem) - 1]; instance._selectedRectItem.X = (int)Math.Round(instance._selectedBoundingBox.GetBaseOffset().X); instance._selectedRectItem.Y = (int)Math.Round(instance._selectedBoundingBox.GetBaseOffset().Y); instance._selectedRectItem.Width = instance._selectedBoundingBox.GetBaseRect().Width; instance._selectedRectItem.Height = instance._selectedBoundingBox.GetBaseRect().Height; instance._selectedBoundingBox.SetVisibility(1.0f); instance._actor.GetBodyBox().SetVisibility(0.4f); instance._actor.GetBoundsBox().SetVisibility(0.4f); instance._actor.GetDepthBox().SetVisibility(0.4f); for (int i = 0; i < instance._actor.GetAllFrameBoxes().Count; i++) { CLNS.BoundingBox box = instance._actor.GetAllFrameBoxes()[i]; if (box != instance._selectedBoundingBox) { box.SetVisibility(0.4f); } } } else { if (instance._actor != null) { instance._actor.GetBodyBox().SetVisibility(1.0f); instance._actor.GetBoundsBox().SetVisibility(1.0f); instance._actor.GetDepthBox().SetVisibility(1.0f); for (int i = 0; i < instance._actor.GetAllFrameBoxes().Count; i++) { CLNS.BoundingBox box = instance._actor.GetAllFrameBoxes()[i]; box.SetVisibility(1.0f); } } } instance.SelectedRectItem = instance._selectedRectItem; } }
private static void ShowBoundsBoxesOnChangeValue(DependencyObject source, DependencyPropertyChangedEventArgs e) { if (e != null) { CharacterView instance = source as CharacterView; bool showBoxes = (bool)e.NewValue; if (showBoxes == true) { GameManager.GetInstance().GetRenderManager().ShowBoundsBoxes(); } else { GameManager.GetInstance().GetRenderManager().HideBoundsBoxes(); } } }
private static void FrameOnChangeValue(DependencyObject source, DependencyPropertyChangedEventArgs e) { if (e != null) { CharacterView instance = source as CharacterView; String frame = (string)e.NewValue; instance._frameOffset = new Position(); instance._spriteOffset = new Position(); instance._shadowOffset = new Position(); if (instance._actor != null && String.IsNullOrEmpty(frame) == false) { instance._actor.GetCurrentSprite().SetCurrentFrame(Convert.ToInt32(frame)); instance._frameOffset.X = (int)Math.Round(instance._actor.GetCurrentSprite().GetCurrentFrameOffSet().X); instance._frameOffset.Y = (int)Math.Round(instance._actor.GetCurrentSprite().GetCurrentFrameOffSet().Y); instance._spriteOffset.X = (int)Math.Round(instance._actor.GetCurrentSprite().GetSpriteOffSet().X); instance._spriteOffset.Y = (int)Math.Round(instance._actor.GetCurrentSprite().GetSpriteOffSet().Y); instance._shadowOffset.X = (int)instance._actor.GetCurrentSprite().GetShadowOffsetX(); instance._shadowOffset.Y = (int)instance._actor.GetCurrentSprite().GetShadowOffsetY(); } List <string> boxItems = new List <string>(); if (instance._actor != null && String.IsNullOrEmpty(instance.SelectedBoxType) == false && String.IsNullOrEmpty(instance.Animation) == false && String.IsNullOrEmpty(instance.Frame) == false) { for (int i = 0; i < instance._actor.GetCurrentBoxes(instance._selectedBoxType).Count; i++) { boxItems.Add(Convert.ToString(i + 1)); } } instance.BoxItems = boxItems; instance.FrameOffset = instance._frameOffset; instance.SpriteOffset = instance._spriteOffset; instance.ShadowOffset = instance._shadowOffset; } }
private static void ScaleOnChangeValue(DependencyObject source, DependencyPropertyChangedEventArgs e) { if (e != null) { CharacterView instance = source as CharacterView; if (instance._actor != null) { float sx = instance._actor.GetScale().X; float sy = instance._actor.GetScale().Y; float oldScale = (float)Math.Round((float)e.OldValue); float newScale = (float)Math.Round((float)e.NewValue); instance.CheckScale(newScale, oldScale); } } }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 10 "..\..\MainWindow.xaml" ((FusionEditor.MainWindow)(target)).ContentRendered += new System.EventHandler(this.Window_ContentRendered); #line default #line hidden return; case 2: this.characterView = ((FusionEditor.CharacterView)(target)); return; case 3: this.scaleSlider = ((System.Windows.Controls.Slider)(target)); return; case 4: this.actors = ((System.Windows.Controls.ComboBox)(target)); #line 30 "..\..\MainWindow.xaml" this.actors.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.actors_SelectionChanged); #line default #line hidden return; case 5: this.animations = ((System.Windows.Controls.ComboBox)(target)); #line 31 "..\..\MainWindow.xaml" this.animations.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.animations_SelectionChanged); #line default #line hidden return; case 6: this.frames = ((System.Windows.Controls.ComboBox)(target)); return; case 7: this.checkAttackBoxes = ((System.Windows.Controls.CheckBox)(target)); return; case 8: this.checkBodyBoxes = ((System.Windows.Controls.CheckBox)(target)); return; case 9: this.checkBoundsBoxes = ((System.Windows.Controls.CheckBox)(target)); return; case 10: this.entityLabel = ((System.Windows.Controls.Label)(target)); return; case 11: this.animationsLabel = ((System.Windows.Controls.Label)(target)); return; case 12: this.framesLabel = ((System.Windows.Controls.Label)(target)); return; case 13: this.comboBoxType = ((System.Windows.Controls.ComboBox)(target)); return; case 14: this.boxTypeLabel = ((System.Windows.Controls.Label)(target)); return; case 15: this.comboBoxItems = ((System.Windows.Controls.ComboBox)(target)); return; case 16: this.boxItemsLabel = ((System.Windows.Controls.Label)(target)); return; case 17: this.boxWidth = ((System.Windows.Controls.TextBox)(target)); return; case 18: this.boxWidthLabel = ((System.Windows.Controls.Label)(target)); return; case 19: this.boxHeightLabel = ((System.Windows.Controls.Label)(target)); return; case 20: this.boxHeight = ((System.Windows.Controls.TextBox)(target)); return; case 21: this.boxX = ((System.Windows.Controls.TextBox)(target)); return; case 22: this.boxXLabel = ((System.Windows.Controls.Label)(target)); return; case 23: this.boxYLabel = ((System.Windows.Controls.Label)(target)); return; case 24: this.boxY = ((System.Windows.Controls.TextBox)(target)); return; case 25: this.saveBtn = ((System.Windows.Controls.Button)(target)); return; case 26: this.checkBaseSprite = ((System.Windows.Controls.CheckBox)(target)); return; case 27: this.frameX = ((System.Windows.Controls.TextBox)(target)); return; case 28: this.labelOffX1 = ((System.Windows.Controls.Label)(target)); return; case 29: this.labelOffY = ((System.Windows.Controls.Label)(target)); return; case 30: this.frameY = ((System.Windows.Controls.TextBox)(target)); return; case 31: this.saveBtn_Copy = ((System.Windows.Controls.Button)(target)); return; case 32: this.label = ((System.Windows.Controls.Label)(target)); return; case 33: this.label_Copy = ((System.Windows.Controls.Label)(target)); return; case 34: this.spriteBoxX = ((System.Windows.Controls.TextBox)(target)); return; case 35: this.labelSX = ((System.Windows.Controls.Label)(target)); return; case 36: this.labelSY = ((System.Windows.Controls.Label)(target)); return; case 37: this.spriteBoxY = ((System.Windows.Controls.TextBox)(target)); return; case 38: this.label_Copy1 = ((System.Windows.Controls.Label)(target)); return; case 39: this.scrollBar = ((System.Windows.Controls.Primitives.ScrollBar)(target)); #line 72 "..\..\MainWindow.xaml" this.scrollBar.ValueChanged += new System.Windows.RoutedPropertyChangedEventHandler <double>(this.scrollBar_ValueChanged); #line default #line hidden return; case 40: this.btnAddBox = ((System.Windows.Controls.Button)(target)); return; case 41: this.labelBaseProp = ((System.Windows.Controls.Label)(target)); return; case 42: this.baseX = ((System.Windows.Controls.Label)(target)); return; case 43: this.baseY = ((System.Windows.Controls.Label)(target)); return; case 44: this.btnRemoveBox = ((System.Windows.Controls.Button)(target)); return; case 45: this.baseTextX = ((System.Windows.Controls.TextBox)(target)); return; case 46: this.baseTextY = ((System.Windows.Controls.TextBox)(target)); #line 88 "..\..\MainWindow.xaml" this.baseTextY.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.textBox1_TextChanged); #line default #line hidden return; case 47: this.labelPosition = ((System.Windows.Controls.Label)(target)); return; case 48: this.posXLabel = ((System.Windows.Controls.Label)(target)); return; case 49: this.posyLabel = ((System.Windows.Controls.Label)(target)); return; case 50: this.posTextX = ((System.Windows.Controls.TextBox)(target)); return; case 51: this.posTextY = ((System.Windows.Controls.TextBox)(target)); #line 93 "..\..\MainWindow.xaml" this.posTextY.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.textBox1_TextChanged); #line default #line hidden return; case 52: this.baseSave = ((System.Windows.Controls.Button)(target)); return; case 53: this.posSave = ((System.Windows.Controls.Button)(target)); return; case 54: this.labelShadow = ((System.Windows.Controls.Label)(target)); return; case 55: this.shadowPosXLabel = ((System.Windows.Controls.Label)(target)); return; case 56: this.shadowPosYLabel = ((System.Windows.Controls.Label)(target)); return; case 57: this.shadowX = ((System.Windows.Controls.TextBox)(target)); return; case 58: this.shadowY = ((System.Windows.Controls.TextBox)(target)); #line 100 "..\..\MainWindow.xaml" this.shadowY.TextChanged += new System.Windows.Controls.TextChangedEventHandler(this.textBox1_TextChanged); #line default #line hidden return; case 59: this.shadowSave = ((System.Windows.Controls.Button)(target)); return; } this._contentLoaded = true; }
private static void ActorOnChangeValue(DependencyObject source, DependencyPropertyChangedEventArgs e) { if (e != null) { CharacterView instance = source as CharacterView; String actor = (string)e.NewValue; instance._frames = new List <string>(); instance._baseOffset = new Position(); instance._shadowOffset = new Position(); instance._position = new Position(); if (string.IsNullOrEmpty(actor) == false) { if (instance._actor != null) { GameManager.GetInstance().RemoveEntity(instance._actor); } instance._position.X = 400; instance._position.Y = 200; if (instance._entities.ContainsKey(actor) == false) { if (instance._fusionEngineASM != null) { var type = instance._fusionEngineASM.GetType("FusionEngine." + actor); Entity entity = (Entity)Activator.CreateInstance(type); entity.SetAnimationType(FusionEngine.Animation.Type.NONE); entity.SetAnimationState(FusionEngine.Animation.State.STANCE); instance._entities.TryAdd(actor, entity); GameManager.GetInstance().GetRenderManager().AddEntity(entity); instance._actor = entity; } } else { instance._actor = instance._entities[actor]; instance._actor.SetAnimationState(FusionEngine.Animation.State.STANCE); GameManager.GetInstance().GetRenderManager().AddEntity(instance._actor); } instance._baseOffset.X = (int)instance._actor.GetBaseOffsetX(); instance._baseOffset.Y = (int)instance._actor.GetBaseOffsetY(); instance._shadowOffset.X = (int)instance._actor.GetCurrentSprite().GetShadowOffsetX(); instance._shadowOffset.Y = (int)instance._actor.GetCurrentSprite().GetShadowOffsetY(); } instance.Frames = instance._frames; instance.BaseOffset = instance._baseOffset; instance.Position = instance._position; instance.ShadowOffset = instance._shadowOffset; if (instance._actor != null) { instance._actor.SetPostion(instance.Position.X, 0, instance.Position.Y); instance._actor.SetScale(instance._actor.GetBaseScale().X - 1, instance._actor.GetBaseScale().Y - 1); instance.CheckScale(instance.Scale, 0); DependencyPropertyChangedEventArgs args = new DependencyPropertyChangedEventArgs(AnimationProperty, null, "STANCE"); AnimationOnChangeValue(source, args); } } }