コード例 #1
0
ファイル: UbershaderAsset.cs プロジェクト: temik911/audio
        /// <summary>
        /// 
        /// </summary>
        /// <param name="buildContext"></param>
        public override void Build( BuildContext buildContext )
        {
            //
            //	Get combinations :
            //
            var combDecl	=	File.ReadAllLines( buildContext.Resolve( SourceFile ) )
                                    .Where( line0 => line0.Trim().StartsWith("$ubershader") )
                                    .ToList();

            var defineList = new List<string>();

            foreach ( var comb in combDecl ) {
                var ue = new UbershaderEnumerator( comb.Trim(), "$ubershader" );
                defineList.AddRange( ue.DefineList );
            }

            //
            //	Start listing builder :
            //
            ListingPath	=	buildContext.GetTempFileName( AssetPath, ".html", true );
            var htmlBuilder = new StringBuilder();

            htmlBuilder.AppendFormat("<pre>");
            htmlBuilder.AppendLine("<b>Ubershader assembly listing</b>");
            htmlBuilder.AppendLine("");
            htmlBuilder.AppendLine("<b>Source:</b> <i>" + AssetPath + "</i>" );
            htmlBuilder.AppendLine("");
            htmlBuilder.AppendLine("<b>Declarations:</b>");

            foreach ( var comb in combDecl ) {
                htmlBuilder.AppendLine("  <i>" + comb + "</i>");
            }
            htmlBuilder.AppendLine("");

            var usdb = new List<UsdbEntry>();

            //
            //	Build all :
            //
            foreach ( var defines in defineList ) {

                var id		=	defineList.IndexOf( defines );

                var psbc	=	buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".PS.dxbc", true );
                var vsbc	=	buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".VS.dxbc", true );
                var gsbc	=	buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".GS.dxbc", true );
                var hsbc	=	buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".HS.dxbc", true );
                var dsbc	=	buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".DS.dxbc", true );
                var csbc	=	buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".CS.dxbc", true );

                var pshtm	=	buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".PS.html", true );
                var vshtm	=	buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".VS.html", true );
                var gshtm	=	buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".GS.html", true );
                var hshtm	=	buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".HS.html", true );
                var dshtm	=	buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".DS.html", true );
                var cshtm	=	buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".CS.html", true );

                var ps = Compile( buildContext, SourceFile, "ps_5_0", PSEntryPoint, defines, psbc, pshtm );
                var vs = Compile( buildContext, SourceFile, "vs_5_0", VSEntryPoint, defines, vsbc, vshtm );
                var gs = Compile( buildContext, SourceFile, "gs_5_0", GSEntryPoint, defines, gsbc, gshtm );
                var hs = Compile( buildContext, SourceFile, "hs_5_0", HSEntryPoint, defines, hsbc, hshtm );
                var ds = Compile( buildContext, SourceFile, "ds_5_0", DSEntryPoint, defines, dsbc, dshtm );
                var cs = Compile( buildContext, SourceFile, "cs_5_0", CSEntryPoint, defines, csbc, cshtm );

                htmlBuilder.AppendFormat( (vs.Length==0) ? ".. " : "<a href=\"{0}\">vs</a> ", Path.GetFileName(vshtm) );
                htmlBuilder.AppendFormat( (ps.Length==0) ? ".. " : "<a href=\"{0}\">ps</a> ", Path.GetFileName(pshtm) );
                htmlBuilder.AppendFormat( (hs.Length==0) ? ".. " : "<a href=\"{0}\">hs</a> ", Path.GetFileName(hshtm) );
                htmlBuilder.AppendFormat( (ds.Length==0) ? ".. " : "<a href=\"{0}\">ds</a> ", Path.GetFileName(dshtm) );
                htmlBuilder.AppendFormat( (gs.Length==0) ? ".. " : "<a href=\"{0}\">gs</a> ", Path.GetFileName(gshtm) );
                htmlBuilder.AppendFormat( (cs.Length==0) ? ".. " : "<a href=\"{0}\">cs</a> ", Path.GetFileName(cshtm) );

                htmlBuilder.Append( "[" + defines + "]<br>" );

                usdb.Add( new UsdbEntry( defines, ps, vs, gs, hs, ds, cs ) );
            }

            File.WriteAllText( buildContext.GetTempFileName(AssetPath, ".html", true), htmlBuilder.ToString() );

            //
            //	Write ubershader :
            //
            using ( var fs = buildContext.TargetStream( this ) ) {

                using ( var bw = new BinaryWriter( fs ) ) {

                    bw.Write( new[]{'U','S','D','B'});

                    bw.Write( usdb.Count );

                    foreach ( var entry in usdb ) {

                        bw.Write( entry.Defines );

                        bw.Write( new[]{'P','S','B','C'});
                        bw.Write( entry.PSBytecode.Length );
                        bw.Write( entry.PSBytecode );

                        bw.Write( new[]{'V','S','B','C'});
                        bw.Write( entry.VSBytecode.Length );
                        bw.Write( entry.VSBytecode );

                        bw.Write( new[]{'G','S','B','C'});
                        bw.Write( entry.GSBytecode.Length );
                        bw.Write( entry.GSBytecode );

                        bw.Write( new[]{'H','S','B','C'});
                        bw.Write( entry.HSBytecode.Length );
                        bw.Write( entry.HSBytecode );

                        bw.Write( new[]{'D','S','B','C'});
                        bw.Write( entry.DSBytecode.Length );
                        bw.Write( entry.DSBytecode );

                        bw.Write( new[]{'C','S','B','C'});
                        bw.Write( entry.CSBytecode.Length );
                        bw.Write( entry.CSBytecode );
                    }
                }
            }
        }
コード例 #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="buildContext"></param>
        public override void Build(BuildContext buildContext)
        {
            //
            //	Get combinations :
            //
            var combDecl = File.ReadAllLines(buildContext.Resolve(SourceFile))
                           .Where(line0 => line0.Trim().StartsWith("$ubershader"))
                           .ToList();

            var defineList = new List <string>();

            foreach (var comb in combDecl)
            {
                var ue = new UbershaderEnumerator(comb.Trim(), "$ubershader");
                defineList.AddRange(ue.DefineList);
            }


            //
            //	Start listing builder :
            //
            ListingPath = buildContext.GetTempFileName(AssetPath, ".html", true);
            var htmlBuilder = new StringBuilder();

            htmlBuilder.AppendFormat("<pre>");
            htmlBuilder.AppendLine("<b>Ubershader assembly listing</b>");
            htmlBuilder.AppendLine("");
            htmlBuilder.AppendLine("<b>Source:</b> <i>" + AssetPath + "</i>");
            htmlBuilder.AppendLine("");
            htmlBuilder.AppendLine("<b>Declarations:</b>");

            foreach (var comb in combDecl)
            {
                htmlBuilder.AppendLine("  <i>" + comb + "</i>");
            }
            htmlBuilder.AppendLine("");


            var usdb = new List <UsdbEntry>();

            //
            //	Build all :
            //
            foreach (var defines in defineList)
            {
                var id = defineList.IndexOf(defines);

                var psbc = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".PS.dxbc", true);
                var vsbc = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".VS.dxbc", true);
                var gsbc = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".GS.dxbc", true);
                var hsbc = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".HS.dxbc", true);
                var dsbc = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".DS.dxbc", true);
                var csbc = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".CS.dxbc", true);

                var pshtm = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".PS.html", true);
                var vshtm = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".VS.html", true);
                var gshtm = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".GS.html", true);
                var hshtm = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".HS.html", true);
                var dshtm = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".DS.html", true);
                var cshtm = buildContext.GetTempFileName(AssetPath, "." + id.ToString("D4") + ".CS.html", true);

                var ps = Compile(buildContext, SourceFile, "ps_5_0", PSEntryPoint, defines, psbc, pshtm);
                var vs = Compile(buildContext, SourceFile, "vs_5_0", VSEntryPoint, defines, vsbc, vshtm);
                var gs = Compile(buildContext, SourceFile, "gs_5_0", GSEntryPoint, defines, gsbc, gshtm);
                var hs = Compile(buildContext, SourceFile, "hs_5_0", HSEntryPoint, defines, hsbc, hshtm);
                var ds = Compile(buildContext, SourceFile, "ds_5_0", DSEntryPoint, defines, dsbc, dshtm);
                var cs = Compile(buildContext, SourceFile, "cs_5_0", CSEntryPoint, defines, csbc, cshtm);


                htmlBuilder.AppendFormat((vs.Length == 0) ? ".. " : "<a href=\"{0}\">vs</a> ", Path.GetFileName(vshtm));
                htmlBuilder.AppendFormat((ps.Length == 0) ? ".. " : "<a href=\"{0}\">ps</a> ", Path.GetFileName(pshtm));
                htmlBuilder.AppendFormat((hs.Length == 0) ? ".. " : "<a href=\"{0}\">hs</a> ", Path.GetFileName(hshtm));
                htmlBuilder.AppendFormat((ds.Length == 0) ? ".. " : "<a href=\"{0}\">ds</a> ", Path.GetFileName(dshtm));
                htmlBuilder.AppendFormat((gs.Length == 0) ? ".. " : "<a href=\"{0}\">gs</a> ", Path.GetFileName(gshtm));
                htmlBuilder.AppendFormat((cs.Length == 0) ? ".. " : "<a href=\"{0}\">cs</a> ", Path.GetFileName(cshtm));

                htmlBuilder.Append("[" + defines + "]<br>");

                usdb.Add(new UsdbEntry(defines, ps, vs, gs, hs, ds, cs));
            }

            File.WriteAllText(buildContext.GetTempFileName(AssetPath, ".html", true), htmlBuilder.ToString());


            //
            //	Write ubershader :
            //
            using (var fs = buildContext.TargetStream(this)) {
                using (var bw = new BinaryWriter(fs)) {
                    bw.Write(new[] { 'U', 'S', 'D', 'B' });

                    bw.Write(usdb.Count);

                    foreach (var entry in usdb)
                    {
                        bw.Write(entry.Defines);

                        bw.Write(new[] { 'P', 'S', 'B', 'C' });
                        bw.Write(entry.PSBytecode.Length);
                        bw.Write(entry.PSBytecode);

                        bw.Write(new[] { 'V', 'S', 'B', 'C' });
                        bw.Write(entry.VSBytecode.Length);
                        bw.Write(entry.VSBytecode);

                        bw.Write(new[] { 'G', 'S', 'B', 'C' });
                        bw.Write(entry.GSBytecode.Length);
                        bw.Write(entry.GSBytecode);

                        bw.Write(new[] { 'H', 'S', 'B', 'C' });
                        bw.Write(entry.HSBytecode.Length);
                        bw.Write(entry.HSBytecode);

                        bw.Write(new[] { 'D', 'S', 'B', 'C' });
                        bw.Write(entry.DSBytecode.Length);
                        bw.Write(entry.DSBytecode);

                        bw.Write(new[] { 'C', 'S', 'B', 'C' });
                        bw.Write(entry.CSBytecode.Length);
                        bw.Write(entry.CSBytecode);
                    }
                }
            }
        }