private static Vertex CreateOrFindVertex(float3 pointCoord, out bool isOldVertex, int handle) { int vertHandle; Vertex vert; //Check if a Vertex already exists and assign it to the HalfEdge instead of creating a new. if (_geometry.DictVertices.Count != 0) { foreach (var v in _geometry.GetAllVertices()) { if (!pointCoord.Equals(v.VertData.Pos)) { continue; } isOldVertex = true; return(v); } //Create Vertice and VertHandle. vertHandle = handle; vert = new Vertex(vertHandle, pointCoord); } else { //Create Vertices and VertHandle. vertHandle = handle; vert = new Vertex(vertHandle, pointCoord); } isOldVertex = false; return(vert); }