/// <summary> /// Initializes a new instance of the <see cref="RenderCanvasGameWindow"/> class. /// </summary> /// <param name="renderCanvasImp">The render canvas implementation.</param> /// <param name="width">The width.</param> /// <param name="height">The height.</param> /// <param name="antiAliasing">if set to <c>true</c> [anti aliasing] is on.</param> public RenderCanvasGameWindow(RenderCanvasImp renderCanvasImp, int width, int height, bool antiAliasing) : base(width, height, new GraphicsMode(32, 24, 0, (antiAliasing) ? 8 : 0) /*GraphicsMode.Default*/, "Fusee Engine") { _renderCanvasImp = renderCanvasImp; _renderCanvasImp.BaseWidth = Width; _renderCanvasImp.BaseHeight = Height; }
/// <summary> /// Initializes a new instance of the <see cref="RenderCanvasGameWindow"/> class. /// </summary> /// <param name="renderCanvasImp">The render canvas implementation.</param> /// <param name="width">The width.</param> /// <param name="height">The height.</param> /// <param name="antiAliasing">if set to <c>true</c> [anti aliasing] is on.</param> public RenderCanvasGameWindow(RenderCanvasImp renderCanvasImp, int width, int height, bool antiAliasing) : base(width, height, new GraphicsMode(32, 24, 0, (antiAliasing) ? 8 : 0) /*GraphicsMode.Default*/, "Fusee Engine") { _renderCanvasImp = renderCanvasImp; _renderCanvasImp._width = Width; _renderCanvasImp._height = Height; }