コード例 #1
0
        private absRotation getabsR(string str)
        {
            JObject     jObject = JObject.Parse(str);
            absRotation abs     = new absRotation();

            abs.x = Math.Round(double.Parse(jObject["x"].ToString()) * 180 / System.Math.PI);
            abs.y = Math.Round(double.Parse(jObject["y"].ToString()) * 180 / System.Math.PI);
            abs.z = Math.Round(double.Parse(jObject["z"].ToString()) * 180 / System.Math.PI);
            return(abs);
        }
コード例 #2
0
        //获取空间极限坐标
        public CaulModel getCaulModel(absPostion abs, absRotation abr, double D, double W, double H)
        {
            CaulModel  caulModel = new CaulModel();
            Cuboid     cb        = new Cuboid();
            BoardModel board     = new BoardModel();

            cb             = board.getBoardPoint(abs, H, W, D, abr);
            caulModel.minX = cb.points[0].x;
            caulModel.minY = cb.points[0].y;
            caulModel.minZ = cb.points[0].z;
            caulModel.maxX = cb.points[0].x;
            caulModel.maxY = cb.points[0].y;
            caulModel.maxZ = cb.points[0].z;

            foreach (Point3D point in cb.points)
            {
                if (point.x <= caulModel.minX)
                {
                    caulModel.minX = point.x;
                }
                if (point.x >= caulModel.maxX)
                {
                    caulModel.maxX = point.x;
                }

                if (point.y <= caulModel.minY)
                {
                    caulModel.minY = point.y;
                }
                if (point.y >= caulModel.maxY)
                {
                    caulModel.maxY = point.y;
                }

                if (point.z <= caulModel.minZ)
                {
                    caulModel.minZ = point.z;
                }
                if (point.z >= caulModel.maxZ)
                {
                    caulModel.maxZ = point.z;
                }
            }
            return(caulModel);
        }
コード例 #3
0
        public Cuboid getBoardPoint(absPostion abs, double H, double W, double D, absRotation abr)
        {
            double         x      = abs.x;
            double         y      = abs.y;
            double         z      = abs.z;
            Cuboid         cuboid = new Cuboid();
            List <Point3D> points = new List <Point3D>();

            if (abr.z == 0 || abr.z == 180)
            {
                points.Add(new Point3D(x, y, z));
                points.Add(new Point3D(x, y - D, z));
                points.Add(new Point3D(x + W, y - D, z));
                points.Add(new Point3D(x + W, y, z));
                points.Add(new Point3D(x, y, z + H));
                points.Add(new Point3D(x, y - D, z + H));
                points.Add(new Point3D(x + W, y - D, z + H));
                points.Add(new Point3D(x + W, y, z + H));
            }
            else if (abr.z == 180)
            {
                points.Add(new Point3D(x, y, z));
                points.Add(new Point3D(x, y - D, z));
                points.Add(new Point3D(x + W, y - D, z));
                points.Add(new Point3D(x + W, y, z));
                points.Add(new Point3D(x, y, z + H));
                points.Add(new Point3D(x, y - D, z + H));
                points.Add(new Point3D(x + W, y - D, z + H));
                points.Add(new Point3D(x + W, y, z + H));
            }
            else if (abr.z == 90)
            {
                points.Add(new Point3D(x, y, z));
                points.Add(new Point3D(x, y + W, z));
                points.Add(new Point3D(x + D, y, z));
                points.Add(new Point3D(x + D, y + W, z));
                points.Add(new Point3D(x, y, z + H));
                points.Add(new Point3D(x, y + W, z + H));
                points.Add(new Point3D(x + D, y, z + H));
                points.Add(new Point3D(x + D, y + W, z + H));
            }
            else if (abr.z == -90 || abr.z == 270)
            {
                points.Add(new Point3D(x, y, z));
                points.Add(new Point3D(x, y - W, z));
                points.Add(new Point3D(x - D, y, z));
                points.Add(new Point3D(x - D, y - W, z));
                points.Add(new Point3D(x, y, z + H));
                points.Add(new Point3D(x, y - W, z + H));
                points.Add(new Point3D(x - D, y, z + H));
                points.Add(new Point3D(x - D, y - W, z + H));
            }
            else if (abr.z == -180)
            {
                points.Add(new Point3D(x, y, z));
                points.Add(new Point3D(x, y + D, z));
                points.Add(new Point3D(x - W, y + D, z));
                points.Add(new Point3D(x - W, y, z));
                points.Add(new Point3D(x, y, z + H));
                points.Add(new Point3D(x, y + D, z + H));
                points.Add(new Point3D(x - W, y + D, z + H));
                points.Add(new Point3D(x - W, y, z + H));
            }
            cuboid.points = points;
            return(cuboid);
        }