/// <summary> /// Fit the input x,y points using the parametric approach, so that y does not have to be an explicit /// function of x, meaning there does not need to be a single value of y for each x. /// </summary> /// <param name="x">Input x coordinates.</param> /// <param name="y">Input y coordinates.</param> /// <param name="nOutputPoints">How many output points to create.</param> /// <param name="xs">Output (interpolated) x values.</param> /// <param name="ys">Output (interpolated) y values.</param> /// <param name="firstDx">Optionally specifies the first point's slope in combination with firstDy. Together they /// are a vector describing the direction of the parametric spline of the starting point. The vector does /// not need to be normalized. If either is NaN then neither is used.</param> /// <param name="firstDy">See description of dx0.</param> /// <param name="lastDx">Optionally specifies the last point's slope in combination with lastDy. Together they /// are a vector describing the direction of the parametric spline of the last point. The vector does /// not need to be normalized. If either is NaN then neither is used.</param> /// <param name="lastDy">See description of dxN.</param> public static void FitParametric(float[] x, float[] y, int nOutputPoints, out float[] xs, out float[] ys, float firstDx = Single.NaN, float firstDy = Single.NaN, float lastDx = Single.NaN, float lastDy = Single.NaN) { // Compute distances int n = x.Length; float[] dists = new float[n]; // cumulative distance dists[0] = 0; float totalDist = 0; for (int i = 1; i < n; i++) { float dx = x[i] - x[i - 1]; float dy = y[i] - y[i - 1]; float dist = (float)Math.Sqrt(dx * dx + dy * dy); totalDist += dist; dists[i] = totalDist; } // Create 'times' to interpolate to float dt = totalDist / (nOutputPoints - 1); float[] times = new float[nOutputPoints]; times[0] = 0; for (int i = 1; i < nOutputPoints; i++) { times[i] = times[i - 1] + dt; } // Normalize the slopes, if specified NormalizeVector(ref firstDx, ref firstDy); NormalizeVector(ref lastDx, ref lastDy); // Spline fit both x and y to times CubicSpline xSpline = new CubicSpline(); xs = xSpline.FitAndEval(dists, x, times, firstDx / dt, lastDx / dt); CubicSpline ySpline = new CubicSpline(); ys = ySpline.FitAndEval(dists, y, times, firstDy / dt, lastDy / dt); }
/// <summary> /// Static all-in-one method to fit the splines and evaluate at X coordinates. /// </summary> /// <param name="x">Input. X coordinates to fit.</param> /// <param name="y">Input. Y coordinates to fit.</param> /// <param name="xs">Input. X coordinates to evaluate the fitted curve at.</param> /// <param name="startSlope">Optional slope constraint for the first point. Single.NaN means no constraint.</param> /// <param name="endSlope">Optional slope constraint for the final point. Single.NaN means no constraint.</param> /// <param name="debug">Turn on console output. Default is false.</param> /// <returns>The computed y values for each xs.</returns> public static float[] Compute(float[] x, float[] y, float[] xs, float startSlope = float.NaN, float endSlope = float.NaN, bool debug = false) { CubicSpline spline = new CubicSpline(); return spline.FitAndEval(x, y, xs, startSlope, endSlope, debug); }