public void Should_read_and_write_floats() { var buffer = new byte[1024]; using (var wrapper = new UnsafeBufferWrapper(buffer)) { const float value = 42.42f; wrapper.Write(value); Assert.AreEqual(wrapper.Position, sizeof (float)); wrapper.ResetCursor(); var readValue = wrapper.ReadSingle(); Assert.AreEqual(value, readValue); } }