//WeatherEnclosure m_Enclosure; public void SetWeatherEnclosure(WeatherEnclosure enclosure) { //m_Enclosure = enclosure; if (rainMeshRenderer != null) { rainMeshRenderer.enabled = false; rainMeshRenderer = null; } if (!enclosure) { return; } rainMeshRenderer = enclosure.GetComponentInChildren <MeshRenderer>(); if (!rainMeshRenderer) { Debug.LogError("Can't render rain since there's no MeshRenderer on the WeatherEnclosure"); return; } m_PropertyBlock = new MaterialPropertyBlock(); if (!rainMaterial) { return; } rainMeshRenderer.material = rainMaterial; rainMeshRenderer.enabled = true; UpdateForTimeOfDay(m_SkyProfile, m_TimeOfDay); }
private void OnEnclosureDidChange(WeatherEnclosure enclosure) { m_Enclosure = enclosure; if (m_Enclosure != null) { m_EnclosureMeshRenderer = m_Enclosure.GetComponentInChildren <MeshRenderer>(); } rainDownfallController.SetWeatherEnclosure(m_Enclosure); UpdateForTimeOfDay(m_Profile, m_TimeOfDay); }
private void OnTriggerExit(Collider other) { WeatherEnclosure enclosure = other.gameObject.GetComponentInChildren <WeatherEnclosure>(); if (!enclosure) { return; } if (!triggeredEnclosures.Contains(enclosure)) { return; } triggeredEnclosures.Remove(enclosure); ApplyEnclosure(); }