コード例 #1
0
ファイル: CacheItem.cs プロジェクト: BUFORD/Funky
        public override bool UpdateData()
        {
            if (ref_DiaItem == null)
            {
                try
                {
                    ref_DiaItem = (DiaItem)ref_DiaObject;
                }
                catch
                {
                    Logger.Write(LogLevel.Cache, "Failure to convert obj {0} to DiaItem!", InternalName);
                    NeedsRemoved = true;
                    return false;
                }
            }

            if (targetType.Value == TargetType.Item)
            {
                #region Item
                #region DynamicID
                if (!DynamicID.HasValue)
                {
                    try
                    {

                        DynamicID = ref_DiaObject.CommonData.DynamicId;
                    }
                    catch
                    {
                        Logger.Write(LogLevel.Cache, "Failure to get Dynamic ID for {0}", InternalName);

                        return false;
                    }
                }
                #endregion

                //Gamebalance Update
                if (!BalanceID.HasValue)
                {
                    try
                    {
                        BalanceID = ref_DiaObject.CommonData.GameBalanceId;
                    }
                    catch
                    {
                        Logger.Write(LogLevel.Cache, "Failure to get gamebalance ID for item {0}", InternalName);
                        return false;
                    }
                }

                //Check if game balance needs updated
                #region GameBalance
                if (BalanceData == null || BalanceData.bNeedsUpdated)
                {
                    CacheBalance thisnewGamebalance;

                    try
                    {
                        int balanceid = BalanceID.Value;
                        int tmp_Level = ref_DiaItem.CommonData.Level;
                        ItemType tmp_ThisType = ref_DiaItem.CommonData.ItemType;
                        ItemBaseType tmp_ThisDBItemType = ref_DiaItem.CommonData.ItemBaseType;
                        FollowerType tmp_ThisFollowerType = ref_DiaItem.CommonData.FollowerSpecialType;

                        bool tmp_bThisOneHanded = false;
                        bool tmp_bThisTwoHanded = false;
                        if (tmp_ThisDBItemType == ItemBaseType.Weapon)
                        {
                            tmp_bThisOneHanded = ref_DiaItem.CommonData.IsOneHand;
                            tmp_bThisTwoHanded = ref_DiaItem.CommonData.IsTwoHand;
                        }

                        thisnewGamebalance = new CacheBalance(balanceid, itemlevel: tmp_Level, itemtype: tmp_ThisType, itembasetype: tmp_ThisDBItemType, onehand: tmp_bThisOneHanded, twohand: tmp_bThisTwoHanded, followertype: tmp_ThisFollowerType);
                    }
                    catch
                    {
                        Logger.Write(LogLevel.Cache, "Failure to add/update gamebalance data for item {0}", InternalName);
                        return false;
                    }

                    if (BalanceData == null)
                    {
                        CacheIDLookup.dictGameBalanceCache.Add(BalanceID.Value, thisnewGamebalance);
                    }
                    else
                    {
                        CacheIDLookup.dictGameBalanceCache[BalanceID.Value] = thisnewGamebalance;
                    }

                }
                #endregion

                //Item Quality / Recheck
                #region ItemQuality
                if (!Itemquality.HasValue || ItemQualityRechecked == false)
                {

                    try
                    {
                        Itemquality = ref_DiaItem.CommonData.ItemQualityLevel;
                    }
                    catch
                    {
                        Logger.Write(LogLevel.Cache, "Failure to get item quality for {0}", InternalName);
                        return false;
                    }

                    if (!ItemQualityRechecked)
                        ItemQualityRechecked = true;
                    else
                        NeedsUpdate = false;
                }
                #endregion

                //Pickup?
                // Now see if we actually want it
                #region PickupValidation
                if (!ShouldPickup.HasValue)
                {
                    //Logger.DBLog.InfoFormat Dropped Items Here!!
                    Bot.Game.CurrentGameStats.CurrentProfile.LootTracker.DroppedItemLog(this);
                    Bot.Character.ItemPickupEval(this);
                    //if (Bot.Settings.ItemRules.UseItemRules)
                    //{
                    //	Interpreter.InterpreterAction action = Bot.ItemRulesEval.checkPickUpItem(this, ItemEvaluationType.PickUp);
                    //	switch (action)
                    //	{
                    //		case Interpreter.InterpreterAction.PICKUP:
                    //			ShouldPickup = true;
                    //			break;
                    //		case Interpreter.InterpreterAction.IGNORE:
                    //			ShouldPickup = false;
                    //			break;
                    //	}
                    //}

                    //if (!ShouldPickup.HasValue)
                    //{
                    //	//Use Giles Scoring or DB Weighting..
                    //	ShouldPickup =
                    //		   Bot.Settings.ItemRules.ItemRuleGilesScoring ? Backpack.GilesPickupItemValidation(this)
                    //		 : ItemManager.Current.EvaluateItem(ref_DiaItem.CommonData, ItemEvaluationType.PickUp); ;
                    //}
                }
                else
                {
                    NeedsUpdate = false;
                }
                #endregion

                #endregion
            }
            else
            {
                #region Gold
                //Get gold value..
                if (!GoldAmount.HasValue)
                {
                    try
                    {
                        GoldAmount = ref_DiaItem.CommonData.GetAttribute<int>(ActorAttributeType.Gold);
                    }
                    catch
                    {
                        Logger.Write(LogLevel.Cache, "Failure to get gold amount for gold pile!");
                        return false;
                    }
                }
                Bot.Character.Data.UpdateCoinage = true;
                NeedsUpdate = false;
                #endregion
            }
            return true;
        }
コード例 #2
0
        public override bool UpdateData()
        {
            if (ref_DiaItem == null)
            {
                try
                {
                    ref_DiaItem = (DiaItem)ref_DiaObject;
                }
                catch
                {
                    Logger.Write(LogLevel.Cache, "Failure to convert obj {0} to DiaItem!", InternalName);
                    NeedsRemoved = true;
                    return(false);
                }
            }

            if (targetType.Value == TargetType.Item)
            {
                #region Item
                #region DynamicID
                if (!DynamicID.HasValue)
                {
                    try
                    {
                        DynamicID = ref_DiaObject.CommonData.DynamicId;
                    }
                    catch
                    {
                        Logger.Write(LogLevel.Cache, "Failure to get Dynamic ID for {0}", InternalName);

                        return(false);
                    }
                }
                #endregion

                //Gamebalance Update
                if (!BalanceID.HasValue)
                {
                    try
                    {
                        BalanceID = ref_DiaObject.CommonData.GameBalanceId;
                    }
                    catch
                    {
                        Logger.Write(LogLevel.Cache, "Failure to get gamebalance ID for item {0}", InternalName);
                        return(false);
                    }
                }

                //Check if game balance needs updated
                #region GameBalance
                if (BalanceData == null || BalanceData.bNeedsUpdated)
                {
                    CacheBalance thisnewGamebalance;


                    try
                    {
                        int          balanceid            = BalanceID.Value;
                        int          tmp_Level            = ref_DiaItem.CommonData.Level;
                        ItemType     tmp_ThisType         = ref_DiaItem.CommonData.ItemType;
                        ItemBaseType tmp_ThisDBItemType   = ref_DiaItem.CommonData.ItemBaseType;
                        FollowerType tmp_ThisFollowerType = ref_DiaItem.CommonData.FollowerSpecialType;

                        bool tmp_bThisOneHanded = false;
                        bool tmp_bThisTwoHanded = false;
                        if (tmp_ThisDBItemType == ItemBaseType.Weapon)
                        {
                            tmp_bThisOneHanded = ref_DiaItem.CommonData.IsOneHand;
                            tmp_bThisTwoHanded = ref_DiaItem.CommonData.IsTwoHand;
                        }

                        thisnewGamebalance = new CacheBalance(balanceid, itemlevel: tmp_Level, itemtype: tmp_ThisType, itembasetype: tmp_ThisDBItemType, onehand: tmp_bThisOneHanded, twohand: tmp_bThisTwoHanded, followertype: tmp_ThisFollowerType);
                    }
                    catch
                    {
                        Logger.Write(LogLevel.Cache, "Failure to add/update gamebalance data for item {0}", InternalName);
                        return(false);
                    }


                    if (BalanceData == null)
                    {
                        CacheIDLookup.dictGameBalanceCache.Add(BalanceID.Value, thisnewGamebalance);
                    }
                    else
                    {
                        CacheIDLookup.dictGameBalanceCache[BalanceID.Value] = thisnewGamebalance;
                    }
                }
                #endregion

                //Item Quality / Recheck
                #region ItemQuality
                if (!Itemquality.HasValue || ItemQualityRechecked == false)
                {
                    try
                    {
                        Itemquality = ref_DiaItem.CommonData.ItemQualityLevel;
                    }
                    catch
                    {
                        Logger.Write(LogLevel.Cache, "Failure to get item quality for {0}", InternalName);
                        return(false);
                    }


                    if (!ItemQualityRechecked)
                    {
                        ItemQualityRechecked = true;
                    }
                    else
                    {
                        NeedsUpdate = false;
                    }
                }
                #endregion


                //Pickup?
                // Now see if we actually want it
                #region PickupValidation
                if (!ShouldPickup.HasValue)
                {
                    //Logger.DBLog.InfoFormat Dropped Items Here!!
                    Bot.Game.CurrentGameStats.CurrentProfile.LootTracker.DroppedItemLog(this);
                    Bot.Character.ItemPickupEval(this);
                    //if (Bot.Settings.ItemRules.UseItemRules)
                    //{
                    //	Interpreter.InterpreterAction action = Bot.ItemRulesEval.checkPickUpItem(this, ItemEvaluationType.PickUp);
                    //	switch (action)
                    //	{
                    //		case Interpreter.InterpreterAction.PICKUP:
                    //			ShouldPickup = true;
                    //			break;
                    //		case Interpreter.InterpreterAction.IGNORE:
                    //			ShouldPickup = false;
                    //			break;
                    //	}
                    //}

                    //if (!ShouldPickup.HasValue)
                    //{
                    //	//Use Giles Scoring or DB Weighting..
                    //	ShouldPickup =
                    //		   Bot.Settings.ItemRules.ItemRuleGilesScoring ? Backpack.GilesPickupItemValidation(this)
                    //		 : ItemManager.Current.EvaluateItem(ref_DiaItem.CommonData, ItemEvaluationType.PickUp); ;
                    //}
                }
                else
                {
                    NeedsUpdate = false;
                }
                #endregion

                #endregion
            }
            else
            {
                #region Gold
                //Get gold value..
                if (!GoldAmount.HasValue)
                {
                    try
                    {
                        GoldAmount = ref_DiaItem.CommonData.GetAttribute <int>(ActorAttributeType.Gold);
                    }
                    catch
                    {
                        Logger.Write(LogLevel.Cache, "Failure to get gold amount for gold pile!");
                        return(false);
                    }
                }
                Bot.Character.Data.UpdateCoinage = true;
                NeedsUpdate = false;
                #endregion
            }
            return(true);
        }