コード例 #1
0
ファイル: GameManager.cs プロジェクト: ToyaDR/FinLit
    public void UpdateFlowchart(Fungus.Flowchart flowchart, Employee emp)
    {
        Fungus.StringVariable  option = (Fungus.StringVariable)flowchart.GetVariable("option");
        Fungus.BooleanVariable done   = (Fungus.BooleanVariable)flowchart.GetVariable("done");
        Fungus.BooleanVariable lunch  = (Fungus.BooleanVariable)flowchart.GetVariable("lunch");

        if (curr_state == State.LUNCH)
        {
            lunch.Value = true;
        }
        bool can_interact = (emp.GetMinDaysBetweenInteraction() >= emp.days_since_interaction);

        if (option.Evaluate(Fungus.CompareOperator.NotEquals, "default") && can_interact)
        {
            bool not_done = true;
            if (option.Evaluate(Fungus.CompareOperator.Equals, "bad"))
            {
                not_done = emp.SetCurrQuestion("bad");
            }
            else if (option.Evaluate(Fungus.CompareOperator.Equals, "good"))
            {
                not_done = emp.SetCurrQuestion("good");
            }
            if (not_done)
            {
                employee_manager.SetFlowchart(emp.curr_question, flowchart.FindBlock("Question").CommandList);
            }
            option.Value = "default";
            done.Value   = !not_done;
            emp.days_since_interaction = 0;
        }
    }
コード例 #2
0
ファイル: If.cs プロジェクト: hunter10/Fungus-3D-Template
        protected virtual bool EvaluateCondition()
        {
            BooleanVariable booleanVariable = variable as BooleanVariable;
            IntegerVariable integerVariable = variable as IntegerVariable;
            FloatVariable   floatVariable   = variable as FloatVariable;
            StringVariable  stringVariable  = variable as StringVariable;

            bool condition = false;

            if (booleanVariable != null)
            {
                condition = booleanVariable.Evaluate(compareOperator, booleanData.Value);
            }
            else if (integerVariable != null)
            {
                condition = integerVariable.Evaluate(compareOperator, integerData.Value);
            }
            else if (floatVariable != null)
            {
                condition = floatVariable.Evaluate(compareOperator, floatData.Value);
            }
            else if (stringVariable != null)
            {
                condition = stringVariable.Evaluate(compareOperator, stringData.Value);
            }

            return(condition);
        }
コード例 #3
0
        protected override bool EvaluateCondition()
        {
            if (variable == null)
            {
                return(false);
            }

            bool condition = false;

            if (variable.GetType() == typeof(BooleanVariable))
            {
                BooleanVariable booleanVariable = (variable as BooleanVariable);
                condition = booleanVariable.Evaluate(compareOperator, booleanData.Value);
            }
            else if (variable.GetType() == typeof(IntegerVariable))
            {
                IntegerVariable integerVariable = (variable as IntegerVariable);
                condition = integerVariable.Evaluate(compareOperator, integerData.Value);
            }
            else if (variable.GetType() == typeof(FloatVariable))
            {
                FloatVariable floatVariable = (variable as FloatVariable);
                condition = floatVariable.Evaluate(compareOperator, floatData.Value);
            }
            else if (variable.GetType() == typeof(StringVariable))
            {
                StringVariable stringVariable = (variable as StringVariable);
                condition = stringVariable.Evaluate(compareOperator, stringData.Value);
            }
            else if (variable.GetType() == typeof(GameObjectVariable))
            {
                GameObjectVariable gameObjectVariable = (variable as GameObjectVariable);
                condition = gameObjectVariable.Evaluate(compareOperator, gameObjectData.Value);
            }

            return(condition);
        }
コード例 #4
0
        protected override bool EvaluateCondition()
        {
            if (variable == null)
            {
                return(false);
            }

            bool condition = false;

            if (variable.GetType() == typeof(BooleanVariable))
            {
                BooleanVariable booleanVariable = (variable as BooleanVariable);
                condition = booleanVariable.Evaluate(compareOperator, booleanData.Value);
            }
            else if (variable.GetType() == typeof(IntegerVariable))
            {
                IntegerVariable integerVariable = (variable as IntegerVariable);
                condition = integerVariable.Evaluate(compareOperator, integerData.Value);
            }
            else if (variable.GetType() == typeof(FloatVariable))
            {
                FloatVariable floatVariable = (variable as FloatVariable);
                condition = floatVariable.Evaluate(compareOperator, floatData.Value);
            }
            else if (variable.GetType() == typeof(StringVariable))
            {
                StringVariable stringVariable = (variable as StringVariable);
                condition = stringVariable.Evaluate(compareOperator, stringData.Value);
            }
            else if (variable.GetType() == typeof(AnimatorVariable))
            {
                AnimatorVariable animatorVariable = (variable as AnimatorVariable);
                condition = animatorVariable.Evaluate(compareOperator, animatorData.Value);
            }
            else if (variable.GetType() == typeof(AudioSourceVariable))
            {
                AudioSourceVariable audioSourceVariable = (variable as AudioSourceVariable);
                condition = audioSourceVariable.Evaluate(compareOperator, audioSourceData.Value);
            }
            else if (variable.GetType() == typeof(ColorVariable))
            {
                ColorVariable colorVariable = (variable as ColorVariable);
                condition = colorVariable.Evaluate(compareOperator, colorData.Value);
            }
            else if (variable.GetType() == typeof(GameObjectVariable))
            {
                GameObjectVariable gameObjectVariable = (variable as GameObjectVariable);
                condition = gameObjectVariable.Evaluate(compareOperator, gameObjectData.Value);
            }
            else if (variable.GetType() == typeof(MaterialVariable))
            {
                MaterialVariable materialVariable = (variable as MaterialVariable);
                condition = materialVariable.Evaluate(compareOperator, materialData.Value);
            }
            else if (variable.GetType() == typeof(ObjectVariable))
            {
                ObjectVariable objectVariable = (variable as ObjectVariable);
                condition = objectVariable.Evaluate(compareOperator, objectData.Value);
            }
            else if (variable.GetType() == typeof(Rigidbody2DVariable))
            {
                Rigidbody2DVariable rigidbody2DVariable = (variable as Rigidbody2DVariable);
                condition = rigidbody2DVariable.Evaluate(compareOperator, rigidbody2DData.Value);
            }
            else if (variable.GetType() == typeof(SpriteVariable))
            {
                SpriteVariable spriteVariable = (variable as SpriteVariable);
                condition = spriteVariable.Evaluate(compareOperator, spriteData.Value);
            }
            else if (variable.GetType() == typeof(TextureVariable))
            {
                TextureVariable textureVariable = (variable as TextureVariable);
                condition = textureVariable.Evaluate(compareOperator, textureData.Value);
            }
            else if (variable.GetType() == typeof(TransformVariable))
            {
                TransformVariable transformVariable = (variable as TransformVariable);
                condition = transformVariable.Evaluate(compareOperator, transformData.Value);
            }
            else if (variable.GetType() == typeof(Vector2Variable))
            {
                Vector2Variable vector2Variable = (variable as Vector2Variable);
                condition = vector2Variable.Evaluate(compareOperator, vector2Data.Value);
            }
            else if (variable.GetType() == typeof(Vector3Variable))
            {
                Vector3Variable vector3Variable = (variable as Vector3Variable);
                condition = vector3Variable.Evaluate(compareOperator, vector3Data.Value);
            }

            return(condition);
        }