コード例 #1
0
        void ISerializationCallbackReceiver.OnAfterDeserialize()
        {
            if (variable == null)
            {
                return;
            }
            else
            {
                anyVar.variable = variable;
            }

            if (variable.GetType() == typeof(BooleanVariable) && !booleanData.Equals(new BooleanData()))
            {
                anyVar.data.booleanData = booleanData;
                booleanData             = new BooleanData();
            }
            else if (variable.GetType() == typeof(IntegerVariable) && !integerData.Equals(new IntegerData()))
            {
                anyVar.data.integerData = integerData;
                integerData             = new IntegerData();
            }
            else if (variable.GetType() == typeof(FloatVariable) && !floatData.Equals(new FloatData()))
            {
                anyVar.data.floatData = floatData;
                floatData             = new FloatData();
            }
            else if (variable.GetType() == typeof(StringVariable) && !stringData.Equals(new StringDataMulti()))
            {
                anyVar.data.stringData.stringRef = stringData.stringRef;
                anyVar.data.stringData.stringVal = stringData.stringVal;
                stringData = new StringDataMulti();
            }
            else if (variable.GetType() == typeof(AnimatorVariable) && !animatorData.Equals(new AnimatorData()))
            {
                anyVar.data.animatorData = animatorData;
                animatorData             = new AnimatorData();
            }
            else if (variable.GetType() == typeof(AudioSourceVariable) && !audioSourceData.Equals(new AudioSourceData()))
            {
                anyVar.data.audioSourceData = audioSourceData;
                audioSourceData             = new AudioSourceData();
            }
            else if (variable.GetType() == typeof(ColorVariable) && !colorData.Equals(new ColorData()))
            {
                anyVar.data.colorData = colorData;
                colorData             = new ColorData();
            }
            else if (variable.GetType() == typeof(GameObjectVariable) && !gameObjectData.Equals(new GameObjectData()))
            {
                anyVar.data.gameObjectData = gameObjectData;
                gameObjectData             = new GameObjectData();
            }
            else if (variable.GetType() == typeof(MaterialVariable) && !materialData.Equals(new MaterialData()))
            {
                anyVar.data.materialData = materialData;
                materialData             = new MaterialData();
            }
            else if (variable.GetType() == typeof(ObjectVariable) && !objectData.Equals(new ObjectData()))
            {
                anyVar.data.objectData = objectData;
                objectData             = new ObjectData();
            }
            else if (variable.GetType() == typeof(Rigidbody2DVariable) && !rigidbody2DData.Equals(new Rigidbody2DData()))
            {
                anyVar.data.rigidbody2DData = rigidbody2DData;
                rigidbody2DData             = new Rigidbody2DData();
            }
            else if (variable.GetType() == typeof(SpriteVariable) && !spriteData.Equals(new SpriteData()))
            {
                anyVar.data.spriteData = spriteData;
                spriteData             = new SpriteData();
            }
            else if (variable.GetType() == typeof(TextureVariable) && !textureData.Equals(new TextureData()))
            {
                anyVar.data.textureData = textureData;
                textureData             = new TextureData();
            }
            else if (variable.GetType() == typeof(TransformVariable) && !transformData.Equals(new TransformData()))
            {
                anyVar.data.transformData = transformData;
                transformData             = new TransformData();
            }
            else if (variable.GetType() == typeof(Vector2Variable) && !vector2Data.Equals(new Vector2Data()))
            {
                anyVar.data.vector2Data = vector2Data;
                vector2Data             = new Vector2Data();
            }
            else if (variable.GetType() == typeof(Vector3Variable) && !vector3Data.Equals(new Vector3Data()))
            {
                anyVar.data.vector3Data = vector3Data;
                vector3Data             = new Vector3Data();
            }

            //now converted to new AnyVar storage, remove the legacy.
            variable = null;
        }
コード例 #2
0
        void ISerializationCallbackReceiver.OnAfterDeserialize()
        {
            if (variable != null)
            {
                anyVar.variable = variable;

                if (variable.GetType() == typeof(BooleanVariable) && !booleanData.Equals(new BooleanData()))
                {
                    anyVar.data.booleanData = booleanData;
                    booleanData             = new BooleanData();
                }
                else if (variable.GetType() == typeof(IntegerVariable) && !integerData.Equals(new IntegerData()))
                {
                    anyVar.data.integerData = integerData;
                    integerData             = new IntegerData();
                }
                else if (variable.GetType() == typeof(FloatVariable) && !floatData.Equals(new FloatData()))
                {
                    anyVar.data.floatData = floatData;
                    floatData             = new FloatData();
                }
                else if (variable.GetType() == typeof(StringVariable) && !stringData.Equals(new StringDataMulti()))
                {
                    anyVar.data.stringData.stringRef = stringData.stringRef;
                    anyVar.data.stringData.stringVal = stringData.stringVal;
                    stringData = new StringDataMulti();
                }
                else if (variable.GetType() == typeof(AnimatorVariable) && !animatorData.Equals(new AnimatorData()))
                {
                    anyVar.data.animatorData = animatorData;
                    animatorData             = new AnimatorData();
                }
                else if (variable.GetType() == typeof(AudioSourceVariable) && !audioSourceData.Equals(new AudioSourceData()))
                {
                    anyVar.data.audioSourceData = audioSourceData;
                    audioSourceData             = new AudioSourceData();
                }
                else if (variable.GetType() == typeof(ColorVariable) && !colorData.Equals(new ColorData()))
                {
                    anyVar.data.colorData = colorData;
                    colorData             = new ColorData();
                }
                else if (variable.GetType() == typeof(GameObjectVariable) && !gameObjectData.Equals(new GameObjectData()))
                {
                    anyVar.data.gameObjectData = gameObjectData;
                    gameObjectData             = new GameObjectData();
                }
                else if (variable.GetType() == typeof(MaterialVariable) && !materialData.Equals(new MaterialData()))
                {
                    anyVar.data.materialData = materialData;
                    materialData             = new MaterialData();
                }
                else if (variable.GetType() == typeof(ObjectVariable) && !objectData.Equals(new ObjectData()))
                {
                    anyVar.data.objectData = objectData;
                    objectData             = new ObjectData();
                }
                else if (variable.GetType() == typeof(Rigidbody2DVariable) && !rigidbody2DData.Equals(new Rigidbody2DData()))
                {
                    anyVar.data.rigidbody2DData = rigidbody2DData;
                    rigidbody2DData             = new Rigidbody2DData();
                }
                else if (variable.GetType() == typeof(SpriteVariable) && !spriteData.Equals(new SpriteData()))
                {
                    anyVar.data.spriteData = spriteData;
                    spriteData             = new SpriteData();
                }
                else if (variable.GetType() == typeof(TextureVariable) && !textureData.Equals(new TextureData()))
                {
                    anyVar.data.textureData = textureData;
                    textureData             = new TextureData();
                }
                else if (variable.GetType() == typeof(TransformVariable) && !transformData.Equals(new TransformData()))
                {
                    anyVar.data.transformData = transformData;
                    transformData             = new TransformData();
                }
                else if (variable.GetType() == typeof(Vector2Variable) && !vector2Data.Equals(new Vector2Data()))
                {
                    anyVar.data.vector2Data = vector2Data;
                    vector2Data             = new Vector2Data();
                }
                else if (variable.GetType() == typeof(Vector3Variable) && !vector3Data.Equals(new Vector3Data()))
                {
                    anyVar.data.vector3Data = vector3Data;
                    vector3Data             = new Vector3Data();
                }

                //moved to new anyvar storage, clear legacy.
                variable = null;
            }

            // just checking for anyVar != null fails here. is any var being reintilaized somewhere?

            if (anyVar != null && anyVar.variable != null)
            {
                ConditionExpression c = new ConditionExpression(compareOperator, anyVar);
                if (!conditions.Contains(c))
                {
                    conditions.Add(c);
                }

                anyVar   = null;
                variable = null;
            }
        }