static void CreateLocalization() { FlowchartMenuItems.SpawnPrefab("Localization"); }
static void CreateStage() { FlowchartMenuItems.SpawnPrefab("Stage"); }
static void CreateStagePosition() { FlowchartMenuItems.SpawnPrefab("StagePosition"); }
static void CreateMenuDialog() { FlowchartMenuItems.SpawnPrefab("MenuDialog"); }
static void CreateAudioTag() { FlowchartMenuItems.SpawnPrefab("AudioTag"); }
static void CreateLocalization() { GameObject go = FlowchartMenuItems.SpawnPrefab("Localization"); go.transform.position = Vector3.zero; }
static void CreateCharacter() { FlowchartMenuItems.SpawnPrefab("Character"); }
static void CreateAudioTag() { GameObject go = FlowchartMenuItems.SpawnPrefab("AudioTag"); go.transform.position = Vector3.zero; }
static void CreateStage() { GameObject go = FlowchartMenuItems.SpawnPrefab("Stage"); go.transform.position = Vector3.zero; }
static void CreateCharacter() { GameObject go = FlowchartMenuItems.SpawnPrefab("Character"); go.transform.position = Vector3.zero; }
static void CreateClickableSprite() { FlowchartMenuItems.SpawnPrefab("ClickableSprite"); }
static void CreateParallaxSprite() { FlowchartMenuItems.SpawnPrefab("ParallaxSprite"); }
static void CreateDragTargetSprite() { FlowchartMenuItems.SpawnPrefab("DragTargetSprite"); }
static void CreateView() { FlowchartMenuItems.SpawnPrefab("View"); }