コード例 #1
0
        public override void OnInspectorGUI()
        {
            BlockInspector blockInspector = target as BlockInspector;
            Block          block          = blockInspector.block;

            if (block == null)
            {
                return;
            }

            Flowchart flowchart = block.GetFlowchart();

            if (activeBlockEditor == null ||
                block != activeBlockEditor.target)
            {
                DestroyImmediate(activeBlockEditor);
                activeBlockEditor = Editor.CreateEditor(block) as BlockEditor;
            }

            activeBlockEditor.DrawBlockName(flowchart);

            UpdateWindowHeight();

            float width  = EditorGUIUtility.currentViewWidth;
            float height = windowHeight;

            // Using a custom rect area to get the correct 5px indent for the scroll views
            Rect blockRect = new Rect(5, topPanelHeight, width - 5, height + 10);

            GUILayout.BeginArea(blockRect);

            blockScrollPos = GUILayout.BeginScrollView(blockScrollPos, GUILayout.Height(flowchart.blockViewHeight));
            activeBlockEditor.DrawBlockGUI(flowchart);
            GUILayout.EndScrollView();

            Command inspectCommand = null;

            if (flowchart.selectedCommands.Count == 1)
            {
                inspectCommand = flowchart.selectedCommands[0];
            }

            if (Application.isPlaying &&
                inspectCommand != null &&
                inspectCommand.parentBlock != block)
            {
                GUILayout.EndArea();
                Repaint();
                return;
            }

            // Only change the activeCommand at the start of the GUI call sequence
            if (Event.current.type == EventType.Layout)
            {
                activeCommand = inspectCommand;
            }

            DrawCommandUI(flowchart, inspectCommand);
        }
コード例 #2
0
        protected static void ShowBlockInspector(Flowchart flowchart)
        {
            if (blockInspector == null)
            {
                // Create a Scriptable Object with a custom editor which we can use to inspect the selected block.
                // Editors for Scriptable Objects display using the full height of the inspector window.
                blockInspector           = ScriptableObject.CreateInstance <BlockInspector>() as BlockInspector;
                blockInspector.hideFlags = HideFlags.DontSave;
            }

            Selection.activeObject = blockInspector;

            EditorUtility.SetDirty(blockInspector);
        }
コード例 #3
0
ファイル: FlowchartWindow.cs プロジェクト: KRUR/NotJustASheep
        protected static void ShowBlockInspector(Flowchart flowchart)
        {
            if (blockInspector == null)
            {
                // Create a Scriptable Object with a custom editor which we can use to inspect the selected block.
                // Editors for Scriptable Objects display using the full height of the inspector window.
                blockInspector = ScriptableObject.CreateInstance<BlockInspector>() as BlockInspector;
                blockInspector.hideFlags = HideFlags.DontSave;
            }

            Selection.activeObject = blockInspector;

            EditorUtility.SetDirty(blockInspector);
        }
コード例 #4
0
        public override void OnInspectorGUI()
        {
            BlockInspector blockInspector = target as BlockInspector;
            Block          block          = blockInspector.block;

            if (block == null)
            {
                return;
            }

            Flowchart flowchart = block.GetFlowchart();

            BlockEditor blockEditor = Editor.CreateEditor(block) as BlockEditor;

            blockEditor.DrawBlockName(flowchart);

            // Using a custom rect area to get the correct 5px indent for the scroll views
            Rect blockRect = new Rect(5, topPanelHeight, Screen.width - 6, Screen.height - 70);

            GUILayout.BeginArea(blockRect);

            blockScrollPos = GUILayout.BeginScrollView(blockScrollPos, GUILayout.Height(flowchart.blockViewHeight));
            blockEditor.DrawBlockGUI(flowchart);
            GUILayout.EndScrollView();

            Command inspectCommand = null;

            if (flowchart.selectedCommands.Count == 1)
            {
                inspectCommand = flowchart.selectedCommands[0];
            }

            if (Application.isPlaying &&
                inspectCommand != null &&
                inspectCommand.parentBlock != block)
            {
                GUILayout.EndArea();
                Repaint();
                DestroyImmediate(blockEditor);
                return;
            }

            ResizeScrollView(flowchart);

            GUILayout.Space(7);

            blockEditor.DrawButtonToolbar();

            commandScrollPos = GUILayout.BeginScrollView(commandScrollPos);

            if (inspectCommand != null)
            {
                CommandEditor commandEditor = Editor.CreateEditor(inspectCommand) as CommandEditor;
                commandEditor.DrawCommandInspectorGUI();
                DestroyImmediate(commandEditor);
            }

            GUILayout.EndScrollView();

            GUILayout.EndArea();

            // Draw the resize bar after everything else has finished drawing
            // This is mainly to avoid incorrect indenting.
            Rect resizeRect = new Rect(0, topPanelHeight + flowchart.blockViewHeight + 1, Screen.width, 4f);

            GUI.color = new Color(0.64f, 0.64f, 0.64f);
            GUI.DrawTexture(resizeRect, EditorGUIUtility.whiteTexture);
            resizeRect.height = 1;
            GUI.color         = new Color32(132, 132, 132, 255);
            GUI.DrawTexture(resizeRect, EditorGUIUtility.whiteTexture);
            resizeRect.y += 3;
            GUI.DrawTexture(resizeRect, EditorGUIUtility.whiteTexture);
            GUI.color = Color.white;

            Repaint();

            DestroyImmediate(blockEditor);
        }