コード例 #1
0
        public override void DrawCommandGUI()
        {
            serializedObject.Update();

            bool showPortraits = false;

            CommandEditor.ObjectField <Character>(characterProp,
                                                  new GUIContent("Character", "Character that is speaking"),
                                                  new GUIContent("<None>"),
                                                  Character.ActiveCharacters);

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.PrefixLabel(" ");
            characterProp.objectReferenceValue = (Character)EditorGUILayout.ObjectField(characterProp.objectReferenceValue, typeof(Character), true);
            EditorGUILayout.EndHorizontal();

            Say t = target as Say;

            // Only show portrait selection if...
            if (t._Character != null &&             // Character is selected
                t._Character.Portraits != null &&   // Character has a portraits field
                t._Character.Portraits.Count > 0)   // Selected Character has at least 1 portrait
            {
                showPortraits = true;
            }

            if (showPortraits)
            {
                CommandEditor.ObjectField <Sprite>(portraitProp,
                                                   new GUIContent("Portrait", "Portrait representing speaking character"),
                                                   new GUIContent("<None>"),
                                                   t._Character.Portraits);
            }
            else
            {
                if (!t.ExtendPrevious)
                {
                    t.Portrait = null;
                }
            }
            EditorGUILayout.PropertyField(showNeedNameProp);
            EditorGUILayout.PropertyField(showAfterHowManyNumber);
            EditorGUILayout.PropertyField(storyTextProp);

            EditorGUILayout.PropertyField(descriptionProp);

            EditorGUILayout.BeginHorizontal();

            EditorGUILayout.PropertyField(extendPreviousProp);

            GUILayout.FlexibleSpace();

            if (GUILayout.Button(new GUIContent("Tag Help", "View available tags"), new GUIStyle(EditorStyles.miniButton)))
            {
                showTagHelp = !showTagHelp;
            }
            EditorGUILayout.EndHorizontal();

            if (showTagHelp)
            {
                DrawTagHelpLabel();
            }

            EditorGUILayout.Separator();

            EditorGUILayout.PropertyField(voiceOverClipProp,
                                          new GUIContent("Voice Over Clip", "Voice over audio to play when the text is displayed"));

            EditorGUILayout.PropertyField(voiceClipNameProp);
            EditorGUILayout.PropertyField(PreVoiceClipNameProp);
            EditorGUILayout.PropertyField(showAlwaysProp);


            if (showAlwaysProp.boolValue == false)
            {
                EditorGUILayout.PropertyField(showCountProp);
            }

            GUIStyle centeredLabel = new GUIStyle(EditorStyles.label);

            centeredLabel.alignment = TextAnchor.MiddleCenter;
            GUIStyle leftButton = new GUIStyle(EditorStyles.miniButtonLeft);

            leftButton.fontSize = 10;
            leftButton.font     = EditorStyles.toolbarButton.font;
            GUIStyle rightButton = new GUIStyle(EditorStyles.miniButtonRight);

            rightButton.fontSize = 10;
            rightButton.font     = EditorStyles.toolbarButton.font;

            EditorGUILayout.PropertyField(fadeWhenDoneProp);
            EditorGUILayout.PropertyField(waitForClickProp);
            EditorGUILayout.PropertyField(stopVoiceoverProp);
            EditorGUILayout.PropertyField(setSayDialogProp);

            //char protrait popup menu
            if (t._Character != null)
            {
                EditorGUILayout.BeginVertical("box");
                EditorGUILayout.ObjectField(t._Character.displayPortrait, typeof(DialogPortrait), true);
                if (DisplayPortraitInfo)
                {
                    if (GUILayout.Button("Close Detail Info"))
                    {
                        DisplayPortraitInfo = false;
                    }
                    DrawGUI_PortraitData();
                }
                else
                {
                    if (GUILayout.Button("Show Detail Info"))
                    {
                        DisplayPortraitInfo = true;
                    }
                }
                EditorGUILayout.EndVertical();
            }
            EditorGUILayout.PropertyField(playTypeProp);
            EditorGUILayout.PropertyField(sayDialogAnimProp);
            EditorGUILayout.PropertyField(waitForVOProp);

            if (showPortraits && t.Portrait != null)
            {
                Texture2D characterTexture = t.Portrait.texture;
                float     aspect           = (float)characterTexture.width / (float)characterTexture.height;
                Rect      previewRect      = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(100), GUILayout.ExpandWidth(true));
                if (characterTexture != null)
                {
                    GUI.DrawTexture(previewRect, characterTexture, ScaleMode.ScaleToFit, true, aspect);
                }
            }

            serializedObject.ApplyModifiedProperties();
        }
コード例 #2
0
        public void DrawItem(Rect position, int index, bool selected, bool focused)
        {
            Command command = this[index].objectReferenceValue as Command;

            if (command == null)
            {
                return;
            }

            CommandInfoAttribute commandInfoAttr = CommandEditor.GetCommandInfo(command.GetType());

            if (commandInfoAttr == null)
            {
                return;
            }

            var flowchart = (Flowchart)command.GetFlowchart();

            if (flowchart == null)
            {
                return;
            }

            bool isComment = command.GetType() == typeof(Comment);
            bool isLabel   = (command.GetType() == typeof(Label));

            bool   error   = false;
            string summary = command.GetSummary();

            if (summary == null)
            {
                summary = "";
            }
            else
            {
                summary = summary.Replace("\n", "").Replace("\r", "");
            }
            if (summary.StartsWith("Error:"))
            {
                error = true;
            }

            if (isComment || isLabel)
            {
                summary = "<b> " + summary + "</b>";
            }
            else
            {
                summary = "<i>" + summary + "</i>";
            }

            bool commandIsSelected = false;

            foreach (Command selectedCommand in flowchart.SelectedCommands)
            {
                if (selectedCommand == command)
                {
                    commandIsSelected = true;
                    break;
                }
            }

            string commandName = commandInfoAttr.CommandName;

            GUIStyle commandLabelStyle = new GUIStyle(GUI.skin.box);

            commandLabelStyle.normal.background = FungusEditorResources.CommandBackground;
            int borderSize = 5;

            commandLabelStyle.border.top    = borderSize;
            commandLabelStyle.border.bottom = borderSize;
            commandLabelStyle.border.left   = borderSize;
            commandLabelStyle.border.right  = borderSize;
            commandLabelStyle.alignment     = TextAnchor.MiddleLeft;
            commandLabelStyle.richText      = true;
            commandLabelStyle.fontSize      = 11;
            commandLabelStyle.padding.top  -= 1;

            float indentSize = 20;

            for (int i = 0; i < command.IndentLevel; ++i)
            {
                Rect indentRect = position;
                indentRect.x       += i * indentSize;// - 21;
                indentRect.width    = indentSize + 1;
                indentRect.y       -= 2;
                indentRect.height  += 5;
                GUI.backgroundColor = new Color(0.5f, 0.5f, 0.5f, 1f);
                GUI.Box(indentRect, "", commandLabelStyle);
            }

            float commandNameWidth = Mathf.Max(commandLabelStyle.CalcSize(new GUIContent(commandName)).x, 90f);
            float indentWidth      = command.IndentLevel * indentSize;

            Rect commandLabelRect = position;

            commandLabelRect.x      += indentWidth;                        // - 21;
            commandLabelRect.y      -= 2;
            commandLabelRect.width  -= (indentSize * command.IndentLevel); // - 22);
            commandLabelRect.height += 5;

            // There's a weird incompatibility between the Reorderable list control used for the command list and
            // the UnityEvent list control used in some commands. In play mode, if you click on the reordering grabber
            // for a command in the list it causes the UnityEvent list to spew null exception errors.
            // The workaround for now is to hide the reordering grabber from mouse clicks by extending the command
            // selection rectangle to cover it. We are planning to totally replace the command list display system.
            Rect clickRect = position;

            //clickRect.x -= 20;
            //clickRect.width += 20;

            // Select command via left click
            if (Event.current.type == EventType.MouseDown &&
                Event.current.button == 0 &&
                clickRect.Contains(Event.current.mousePosition))
            {
                if (flowchart.SelectedCommands.Contains(command) && Event.current.button == 0)
                {
                    // Left click on already selected command
                    // Command key and shift key is not pressed
                    if (!EditorGUI.actionKey && !Event.current.shift)
                    {
                        BlockEditor.actionList.Add(delegate
                        {
                            flowchart.SelectedCommands.Remove(command);
                            flowchart.ClearSelectedCommands();
                        });
                    }

                    // Command key pressed
                    if (EditorGUI.actionKey)
                    {
                        BlockEditor.actionList.Add(delegate
                        {
                            flowchart.SelectedCommands.Remove(command);
                        });
                        Event.current.Use();
                    }
                }
                else
                {
                    bool shift = Event.current.shift;

                    // Left click and no command key
                    if (!shift && !EditorGUI.actionKey && Event.current.button == 0)
                    {
                        BlockEditor.actionList.Add(delegate
                        {
                            flowchart.ClearSelectedCommands();
                        });
                        Event.current.Use();
                    }

                    BlockEditor.actionList.Add(delegate
                    {
                        flowchart.AddSelectedCommand(command);
                    });

                    // Find first and last selected commands
                    int firstSelectedIndex = -1;
                    int lastSelectedIndex  = -1;
                    if (flowchart.SelectedCommands.Count > 0)
                    {
                        if (flowchart.SelectedBlock != null)
                        {
                            for (int i = 0; i < flowchart.SelectedBlock.CommandList.Count; i++)
                            {
                                Command commandInBlock = flowchart.SelectedBlock.CommandList[i];
                                foreach (Command selectedCommand in flowchart.SelectedCommands)
                                {
                                    if (commandInBlock == selectedCommand)
                                    {
                                        firstSelectedIndex = i;
                                        break;
                                    }
                                }
                            }
                            for (int i = flowchart.SelectedBlock.CommandList.Count - 1; i >= 0; i--)
                            {
                                Command commandInBlock = flowchart.SelectedBlock.CommandList[i];
                                foreach (Command selectedCommand in flowchart.SelectedCommands)
                                {
                                    if (commandInBlock == selectedCommand)
                                    {
                                        lastSelectedIndex = i;
                                        break;
                                    }
                                }
                            }
                        }
                    }

                    if (shift)
                    {
                        int currentIndex = command.CommandIndex;
                        if (firstSelectedIndex == -1 ||
                            lastSelectedIndex == -1)
                        {
                            // No selected command found - select entire list
                            firstSelectedIndex = 0;
                            lastSelectedIndex  = currentIndex;
                        }
                        else
                        {
                            if (currentIndex < firstSelectedIndex)
                            {
                                firstSelectedIndex = currentIndex;
                            }
                            if (currentIndex > lastSelectedIndex)
                            {
                                lastSelectedIndex = currentIndex;
                            }
                        }

                        for (int i = Math.Min(firstSelectedIndex, lastSelectedIndex); i < Math.Max(firstSelectedIndex, lastSelectedIndex); ++i)
                        {
                            var selectedCommand = flowchart.SelectedBlock.CommandList[i];
                            BlockEditor.actionList.Add(delegate
                            {
                                flowchart.AddSelectedCommand(selectedCommand);
                            });
                        }
                    }

                    Event.current.Use();
                }
                GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus)
            }

            Color commandLabelColor = Color.white;

            if (flowchart.ColorCommands)
            {
                commandLabelColor = command.GetButtonColor();
            }

            if (commandIsSelected)
            {
                commandLabelColor = Color.green;
            }
            else if (!command.enabled)
            {
                commandLabelColor = Color.grey;
            }
            else if (error)
            {
                // TODO: Show warning icon
            }

            GUI.backgroundColor = commandLabelColor;

            if (isComment)
            {
                GUI.Label(commandLabelRect, "", commandLabelStyle);
            }
            else
            {
                string commandNameLabel;
                if (flowchart.ShowLineNumbers)
                {
                    commandNameLabel = command.CommandIndex.ToString() + ": " + commandName;
                }
                else
                {
                    commandNameLabel = commandName;
                }

                GUI.Label(commandLabelRect, commandNameLabel, commandLabelStyle);
            }

            if (command.ExecutingIconTimer > Time.realtimeSinceStartup)
            {
                Rect iconRect = new Rect(commandLabelRect);
                iconRect.x     += iconRect.width - commandLabelRect.width - 20;
                iconRect.width  = 20;
                iconRect.height = 20;

                Color storeColor = GUI.color;

                float alpha = (command.ExecutingIconTimer - Time.realtimeSinceStartup) / FungusConstants.ExecutingIconFadeTime;
                alpha = Mathf.Clamp01(alpha);

                GUI.color = new Color(1f, 1f, 1f, alpha);
                GUI.Label(iconRect, FungusEditorResources.PlaySmall, new GUIStyle());

                GUI.color = storeColor;
            }

            Rect summaryRect = new Rect(commandLabelRect);

            if (isComment)
            {
                summaryRect.x += 5;
            }
            else
            {
                summaryRect.x     += commandNameWidth + 5;
                summaryRect.width -= commandNameWidth + 5;
            }

            GUIStyle summaryStyle = new GUIStyle();

            summaryStyle.fontSize       = 10;
            summaryStyle.padding.top   += 5;
            summaryStyle.richText       = true;
            summaryStyle.wordWrap       = false;
            summaryStyle.clipping       = TextClipping.Clip;
            commandLabelStyle.alignment = TextAnchor.MiddleLeft;
            GUI.Label(summaryRect, summary, summaryStyle);

            if (error)
            {
                GUISkin editorSkin = EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector);
                Rect    errorRect  = new Rect(summaryRect);
                errorRect.x    += errorRect.width - 20;
                errorRect.y    += 2;
                errorRect.width = 20;
                GUI.Label(errorRect, editorSkin.GetStyle("CN EntryError").normal.background);
                summaryRect.width -= 20;
            }

            GUI.backgroundColor = Color.white;
        }
コード例 #3
0
ファイル: CommandEditor.cs プロジェクト: gdseller/fungus
        public virtual void DrawCommandInspectorGUI()
        {
            Command t = target as Command;

            if (t == null)
            {
                return;
            }

            var flowchart = (Flowchart)t.GetFlowchart();

            if (flowchart == null)
            {
                return;
            }

            CommandInfoAttribute commandInfoAttr = CommandEditor.GetCommandInfo(t.GetType());

            if (commandInfoAttr == null)
            {
                return;
            }

            GUILayout.BeginVertical(GUI.skin.box);

            if (t.enabled)
            {
                if (flowchart.ColorCommands)
                {
                    GUI.backgroundColor = t.GetButtonColor();
                }
                else
                {
                    GUI.backgroundColor = Color.white;
                }
            }
            else
            {
                GUI.backgroundColor = Color.grey;
            }
            GUILayout.BeginHorizontal(GUI.skin.button);

            string commandName = commandInfoAttr.CommandName;

            GUILayout.Label(commandName, GUILayout.MinWidth(80), GUILayout.ExpandWidth(true));

            GUILayout.FlexibleSpace();

            GUILayout.Label(new GUIContent("(" + t.ItemId + ")"));

            GUILayout.Space(10);

            GUI.backgroundColor = Color.white;
            bool enabled = t.enabled;

            enabled = GUILayout.Toggle(enabled, new GUIContent());

            if (t.enabled != enabled)
            {
                Undo.RecordObject(t, "Set Enabled");
                t.enabled = enabled;
            }

            GUILayout.EndHorizontal();
            GUI.backgroundColor = Color.white;

            EditorGUILayout.Separator();

            DrawCommandGUI();

            EditorGUILayout.Separator();

            if (t.ErrorMessage.Length > 0)
            {
                GUIStyle style = new GUIStyle(GUI.skin.label);
                style.normal.textColor = new Color(1, 0, 0);
                EditorGUILayout.LabelField(new GUIContent("Error: " + t.ErrorMessage), style);
            }

            GUILayout.EndVertical();

            // Display help text
            CommandInfoAttribute infoAttr = CommandEditor.GetCommandInfo(t.GetType());

            if (infoAttr != null)
            {
                EditorGUILayout.HelpBox(infoAttr.HelpText, MessageType.Info, true);
            }
        }
コード例 #4
0
ファイル: PortraitEditor.cs プロジェクト: gdseller/fungus
        public override void DrawCommandGUI()
        {
            serializedObject.Update();

            Portrait t = target as Portrait;

            if (Stage.activeStages.Count > 1)
            {
                CommandEditor.ObjectField <Stage>(stageProp,
                                                  new GUIContent("Portrait Stage", "Stage to display the character portraits on"),
                                                  new GUIContent("<Default>"),
                                                  Stage.activeStages);
            }
            else
            {
                t._Stage = null;
            }
            // Format Enum names
            string[] displayLabels = StringFormatter.FormatEnumNames(t.Display, "<None>");
            displayProp.enumValueIndex = EditorGUILayout.Popup("Display", (int)displayProp.enumValueIndex, displayLabels);

            string characterLabel = "Character";

            if (t.Display == DisplayType.Replace)
            {
                CommandEditor.ObjectField <Character>(replacedCharacterProp,
                                                      new GUIContent("Replace", "Character to replace"),
                                                      new GUIContent("<None>"),
                                                      Character.activeCharacters);
                characterLabel = "With";
            }

            CommandEditor.ObjectField <Character>(characterProp,
                                                  new GUIContent(characterLabel, "Character to display"),
                                                  new GUIContent("<None>"),
                                                  Character.activeCharacters);

            bool  showOptionalFields = true;
            Stage s = t._Stage;

            // Only show optional portrait fields once required fields have been filled...
            if (t._Character != null)                  // Character is selected
            {
                if (t._Character.Portraits == null ||  // Character has a portraits field
                    t._Character.Portraits.Count <= 0) // Character has at least one portrait
                {
                    EditorGUILayout.HelpBox("This character has no portraits. Please add portraits to the character's prefab before using this command.", MessageType.Error);
                    showOptionalFields = false;
                }
                if (t._Stage == null)            // If default portrait stage selected
                {
                    if (t._Stage == null)        // If no default specified, try to get any portrait stage in the scene
                    {
                        s = GameObject.FindObjectOfType <Stage>();
                    }
                }
                if (s == null)
                {
                    EditorGUILayout.HelpBox("No portrait stage has been set.", MessageType.Error);
                    showOptionalFields = false;
                }
            }
            if (t.Display != DisplayType.None && t._Character != null && showOptionalFields)
            {
                if (t.Display != DisplayType.Hide && t.Display != DisplayType.MoveToFront)
                {
                    // PORTRAIT
                    CommandEditor.ObjectField <Sprite>(portraitProp,
                                                       new GUIContent("Portrait", "Portrait representing character"),
                                                       new GUIContent("<Previous>"),
                                                       t._Character.Portraits);
                    if (t._Character.PortraitsFace != FacingDirection.None)
                    {
                        // FACING
                        // Display the values of the facing enum as <-- and --> arrows to avoid confusion with position field
                        string[] facingArrows = new string[]
                        {
                            "<Previous>",
                            "<--",
                            "-->",
                        };
                        facingProp.enumValueIndex = EditorGUILayout.Popup("Facing", (int)facingProp.enumValueIndex, facingArrows);
                    }
                    else
                    {
                        t.Facing = FacingDirection.None;
                    }
                }
                else
                {
                    t._Portrait = null;
                    t.Facing    = FacingDirection.None;
                }
                string toPositionPrefix = "";
                if (t.Move)
                {
                    // MOVE
                    EditorGUILayout.PropertyField(moveProp);
                }
                if (t.Move)
                {
                    if (t.Display != DisplayType.Hide)
                    {
                        // START FROM OFFSET
                        EditorGUILayout.PropertyField(shiftIntoPlaceProp);
                    }
                }
                if (t.Move)
                {
                    if (t.Display != DisplayType.Hide)
                    {
                        if (t.ShiftIntoPlace)
                        {
                            t.FromPosition = null;
                            // OFFSET
                            // Format Enum names
                            string[] offsetLabels = StringFormatter.FormatEnumNames(t.Offset, "<Previous>");
                            offsetProp.enumValueIndex = EditorGUILayout.Popup("From Offset", (int)offsetProp.enumValueIndex, offsetLabels);
                        }
                        else
                        {
                            t.Offset = PositionOffset.None;
                            // FROM POSITION
                            CommandEditor.ObjectField <RectTransform>(fromPositionProp,
                                                                      new GUIContent("From Position", "Move the portrait to this position"),
                                                                      new GUIContent("<Previous>"),
                                                                      s.Positions);
                        }
                    }
                    toPositionPrefix = "To ";
                }
                else
                {
                    t.ShiftIntoPlace = false;
                    t.FromPosition   = null;
                    toPositionPrefix = "At ";
                }
                if (t.Display == DisplayType.Show || (t.Display == DisplayType.Hide && t.Move))
                {
                    // TO POSITION
                    CommandEditor.ObjectField <RectTransform>(toPositionProp,
                                                              new GUIContent(toPositionPrefix + "Position", "Move the portrait to this position"),
                                                              new GUIContent("<Previous>"),
                                                              s.Positions);
                }
                else
                {
                    t.ToPosition = null;
                }
                if (!t.Move && t.Display != DisplayType.MoveToFront)
                {
                    // MOVE
                    EditorGUILayout.PropertyField(moveProp);
                }
                if (t.Display != DisplayType.MoveToFront)
                {
                    EditorGUILayout.Separator();

                    // USE DEFAULT SETTINGS
                    EditorGUILayout.PropertyField(useDefaultSettingsProp);
                    if (!t.UseDefaultSettings)
                    {
                        // FADE DURATION
                        EditorGUILayout.PropertyField(fadeDurationProp);
                        if (t.Move)
                        {
                            // MOVE SPEED
                            EditorGUILayout.PropertyField(moveDurationProp);
                        }
                        if (t.ShiftIntoPlace)
                        {
                            // SHIFT OFFSET
                            EditorGUILayout.PropertyField(shiftOffsetProp);
                        }
                    }
                }
                else
                {
                    t.Move = false;
                    t.UseDefaultSettings = true;
                    EditorGUILayout.Separator();
                }

                EditorGUILayout.PropertyField(waitUntilFinishedProp);


                if (t._Portrait != null && t.Display != DisplayType.Hide)
                {
                    Texture2D characterTexture = t._Portrait.texture;

                    float aspect      = (float)characterTexture.width / (float)characterTexture.height;
                    Rect  previewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(100), GUILayout.ExpandWidth(true));

                    if (characterTexture != null)
                    {
                        GUI.DrawTexture(previewRect, characterTexture, ScaleMode.ScaleToFit, true, aspect);
                    }
                }

                if (t.Display != DisplayType.Hide)
                {
                    string portraitName = "<Previous>";
                    if (t._Portrait != null)
                    {
                        portraitName = t._Portrait.name;
                    }
                    string   portraitSummary = " " + portraitName;
                    int      toolbarInt      = 1;
                    string[] toolbarStrings  = { "<--", portraitSummary, "-->" };
                    toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings, GUILayout.MinHeight(20));
                    int portraitIndex = -1;

                    if (toolbarInt != 1)
                    {
                        for (int i = 0; i < t._Character.Portraits.Count; i++)
                        {
                            if (portraitName == t._Character.Portraits[i].name)
                            {
                                portraitIndex = i;
                            }
                        }
                    }

                    if (toolbarInt == 0)
                    {
                        if (portraitIndex > 0)
                        {
                            t._Portrait = t._Character.Portraits[--portraitIndex];
                        }
                        else
                        {
                            t._Portrait = null;
                        }
                    }
                    if (toolbarInt == 2)
                    {
                        if (portraitIndex < t._Character.Portraits.Count - 1)
                        {
                            t._Portrait = t._Character.Portraits[++portraitIndex];
                        }
                    }
                }
            }
            serializedObject.ApplyModifiedProperties();
        }
コード例 #5
0
        // Update is called once per frame
        public override void DrawCommandGUI()
        {
            serializedObject.Update();

            BillboardPrefab t = target as BillboardPrefab;

            if (shouldUpdatePrefab == true)
            {
                shouldUpdatePrefab = false;

                if (t._TargetPrefab != null)
                {
                    listEmoji = t._TargetPrefab.GetEmojiListString().ToArray();
                    listBody  = t._TargetPrefab.GetBodyListString().ToArray();
                    listEquip = t._TargetPrefab.GetEquipListString().ToArray();
                }
                else
                {
                    listEmoji = new string[] {}
                };
            }

            EditorGUILayout.PropertyField(displayProp);
            if (t._Display != DisplayType.None)
            {
                if (t._Display != DisplayType.MoveToFront)
                {
                    if (t._Display != DisplayType.Hide)
                    {
                        EditorGUI.BeginChangeCheck();
                        EditorGUILayout.PropertyField(targetPrefabProp, new GUIContent("角色立繪Prefab"));

                        if (AdvKeyContent.GetCurrentInstance().GroupBillboardPrefab != null)
                        {
                            CommandEditor.ObjectField <UIBillboardController>(targetPrefabProp,
                                                                              new GUIContent("In folder (Prefabs/ADV)", "Dynamic Emoji Prefab (UIBillboardController)"),
                                                                              new GUIContent("<None>"),
                                                                              AdvKeyContent.GetCurrentInstance().GroupBillboardPrefab);
                        }

                        if (EditorGUI.EndChangeCheck())
                        {
                            shouldUpdatePrefab = true;
                        }

                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.PropertyField(useEmojiProp, new GUIContent("使用表情"));
                        int emojiIndex = EditorGUILayout.Popup(emojiId, listEmoji, EditorStyles.popup);
                        EditorGUILayout.EndHorizontal();

                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.PropertyField(useBodyProp, new GUIContent("使用衣服"));
                        int bodyIndex = EditorGUILayout.Popup(bodyId, listBody, EditorStyles.popup);
                        EditorGUILayout.EndHorizontal();

                        EditorGUILayout.BeginHorizontal();
                        EditorGUILayout.PropertyField(useEquipsProp, new GUIContent("使用裝備(我前面有箭頭)"), true);
                        int equipIndex = EditorGUILayout.Popup(equipId, listEquip, EditorStyles.popup);
                        EditorGUILayout.EndHorizontal();


                        if (emojiIndex != emojiId)
                        {
                            useEmojiProp.stringValue = listEmoji[emojiIndex];
                        }
                        if (bodyIndex != bodyId)
                        {
                            useBodyProp.stringValue = listBody[bodyIndex];
                        }
                        if (equipIndex != equipId)
                        {
                            t._UseEquips.Add(listEquip[equipIndex]);
                            EditorUtility.SetDirty(t);
                        }

                        EditorGUILayout.PropertyField(flipFaceProp, new GUIContent("水平翻轉 ?"));
                        EditorGUILayout.PropertyField(spriteDistanceProp, new GUIContent("立繪所在距離"));
                    }
                    if (t._Display == DisplayType.Hide)
                    {
                        EditorGUILayout.PropertyField(hideWhichProp, new GUIContent("隱藏哪個位置"));
                    }

                    if (t._Display == DisplayType.Show || t._Display == DisplayType.Replace || (t._Move && t._Display == DisplayType.Hide))
                    {
                        EditorGUILayout.PropertyField(toPositionProp, new GUIContent("目標位置"));
                        EditorGUILayout.PropertyField(positionShiftProp, new GUIContent("目標位置加上偏移"));
                        EditorGUILayout.PropertyField(positionShiftValueProp, new GUIContent("偏移倍數"));
                    }
                    EditorGUILayout.LabelField("-- 移動設定 --", EditorStyles.boldLabel);
                    EditorGUILayout.PropertyField(moveProp, new GUIContent("移動動畫 ?"));

                    if (t._Move)
                    {
                        if (!t._ShiftIntoPlace)
                        {
                            EditorGUILayout.PropertyField(fromPositionProp, new GUIContent("從哪個相對位置滑入"));
                        }
                    }


                    EditorGUILayout.PropertyField(useDefaultSettingsProp, new GUIContent("使用預設數值 ?"));

                    if (!t._UseDefaultSettings)
                    {
                        if (t._Move)
                        {
                            if (t._Display != DisplayType.Hide)
                            {
                                EditorGUILayout.PropertyField(shiftIntoPlaceProp, new GUIContent("從目標位置附近滑入?"));
                                if (t._ShiftIntoPlace)
                                {
                                    EditorGUILayout.PropertyField(shiftOffsetProp, new GUIContent("從哪邊滑入(偏移量)"));
                                }
                            }
                        }
                        EditorGUILayout.PropertyField(fadeDurationProp, new GUIContent("淡出 / 淡入時間"));
                        if (t._Move)
                        {
                            EditorGUILayout.PropertyField(moveDurationProp, new GUIContent("滑動時間"));
                        }
                    }

                    EditorGUILayout.PropertyField(waitUntilFinishedProp);
                }
                else
                {
                    EditorGUILayout.PropertyField(toPositionProp, new GUIContent("哪個位置"));
                }
            }

            //EditorGUILayout.PropertyField(serializedObject.FindProperty("myVariable"), new GUIContent("aDifferentLabel"));

            serializedObject.ApplyModifiedProperties();
        }
    }