public static T LoadObjectFromFile <T>(string path, bool instantiate, bool unloadAfterIns = true) where T : UnityEngine.Object { System.Console.WriteLine(string.Concat(new object[] { "Static: LoadObjectFromFile<", typeof(T).ToString(), ">(", path, ", ", instantiate, ")" })); AssetBundle assetBundle = FileLoader.Instance._loadAssetBundleFromFile(path); T result = (T)((object)null); if (assetBundle != null) { if (instantiate) { if (assetBundle.MainAsset5() == null) { UnityEngine.Debug.LogError("FileLoader.LoadObjectFromFile<" + typeof(T).ToString() + ">: object to instantiate is null, path = " + path); result = (T)((object)null); } else { result = (UnityEngine.Object.Instantiate(assetBundle.MainAsset5()) as T); } if (unloadAfterIns) { FileLoader.UnloadAssetBundle(path); } } else { result = (assetBundle.MainAsset5() as T); } } return(result); }