void Awake() { facebook_ = GameObject.Find("SocialNetwork").GetComponent<FacebookConnector>(); //facebook_.auto_request_picture = false; facebook_.EventCallback += new SnEventHandler(OnEventHandler); facebook_.Init(); }
void Awake() { instance = gameObject.GetComponent<NetworkController>(); // facebook facebook = GameObject.Find("Play Controller").GetComponent<FacebookConnector>(); facebook.EventCallback += new SnEventHandler(OnFacebookEvent); facebook.Init(); // funapi network network = new FunapiNetwork(false); network.OnSessionInitiated += new FunapiNetwork.SessionInitHandler(OnSessionInitiated); network.OnSessionClosed += new FunapiNetwork.SessionCloseHandler(OnSessionClosed); FunapiTcpTransport transport = new FunapiTcpTransport(kServerIp, 8022, FunEncoding.kProtobuf); transport.AutoReconnect = true; network.AttachTransport(transport); network.RegisterHandler("sc_spawn_self", this.OnSpawnSelf); network.RegisterHandler("sc_spawn_other", this.OnSpawnOther); network.RegisterHandler("sc_update", this.OnUpdate); network.RegisterHandler("sc_killed", this.OnKilled); network.RegisterHandler("sc_face", this.OnFaceUpdate); }