/// <summary> /// Deprecated Method for adding a new object to the Courts EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToCourts(CourtEntity courtEntity) { base.AddObject("Courts", courtEntity); }
/// <summary> /// Create a new CourtEntity object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="placeId">Initial value of the PlaceId property.</param> /// <param name="name">Initial value of the Name property.</param> /// <param name="courtTypeId">Initial value of the CourtTypeId property.</param> /// <param name="floorTypeId">Initial value of the FloorTypeId property.</param> /// <param name="isIndoor">Initial value of the IsIndoor property.</param> /// <param name="isLighted">Initial value of the IsLighted property.</param> /// <param name="isActive">Initial value of the IsActive property.</param> public static CourtEntity CreateCourtEntity(global::System.Int32 id, global::System.Int32 placeId, global::System.String name, global::System.Byte courtTypeId, global::System.Byte floorTypeId, global::System.Boolean isIndoor, global::System.Boolean isLighted, global::System.Boolean isActive) { CourtEntity courtEntity = new CourtEntity(); courtEntity.Id = id; courtEntity.PlaceId = placeId; courtEntity.Name = name; courtEntity.CourtTypeId = courtTypeId; courtEntity.FloorTypeId = floorTypeId; courtEntity.IsIndoor = isIndoor; courtEntity.IsLighted = isLighted; courtEntity.IsActive = isActive; return courtEntity; }