private static void Drawing_OnDraw(EventArgs args) { StateHandler.DrawProjection(); var lowFps = Config.Item("LowFPS").GetValue <bool>(); var lowFpsMode = Config.Item("LowFPSMode").GetValue <StringList>().SelectedIndex + 1; if (Config.Item("DQ").GetValue <Circle>().Active) { Render.Circle.DrawCircle( ObjectManager.Player.Position, CheckHandler._spells[SpellSlot.Q].Range, Config.Item("DQ").GetValue <Circle>().Color, lowFps ? lowFpsMode : 5); } if (Config.Item("DW").GetValue <Circle>().Active) { Render.Circle.DrawCircle( ObjectManager.Player.Position, CheckHandler._spells[SpellSlot.W].Range, Config.Item("DW").GetValue <Circle>().Color, lowFps ? lowFpsMode : 5); } if (Config.Item("DE").GetValue <Circle>().Active) { Render.Circle.DrawCircle( ObjectManager.Player.Position, CheckHandler._spells[SpellSlot.E].Range, Config.Item("DE").GetValue <Circle>().Color, lowFps ? lowFpsMode : 5); } if (Config.Item("DR").GetValue <Circle>().Active) { Render.Circle.DrawCircle( ObjectManager.Player.Position, CheckHandler._spells[SpellSlot.R].Range, Config.Item("DR").GetValue <Circle>().Color, lowFps ? lowFpsMode : 5); } //Render.Circle.DrawCircle(StateHandler.GetFirstCollisionMinion(ObjectManager.Player, TargetSelector.GetTarget(1200f, TargetSelector.DamageType.Physical)).Position, 100f, Color.OrangeRed); WardjumpHandler.Draw(); InsecHandler.Draw(); }
private static void Game_OnGameUpdate(EventArgs args) { //StateHandler.SuperDuperUlt(); if (CheckHandler.LastSpell + 3000 <= Environment.TickCount) { CheckHandler.PassiveStacks = 0; } if (Config.Item("starCombo").GetValue <KeyBind>().Active) { StateHandler.StarCombo(); return; } if (Config.Item("insec").GetValue <KeyBind>().Active) { InsecHandler.DoInsec(); return; } InsecHandler.FlashPos = new Vector3(); InsecHandler.FlashR = false; if (Config.Item("Wardjump").GetValue <KeyBind>().Active) { WardjumpHandler.DrawEnabled = Config.Item("DWJ").GetValue <bool>(); WardjumpHandler.Jump(Game.CursorPos, Config.Item("alwaysJumpMaxRange").GetValue <bool>(), true); return; } WardjumpHandler.DrawEnabled = false; switch (_orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: StateHandler.Combo(); return; case Orbwalking.OrbwalkingMode.LaneClear: StateHandler.JungleClear(); return; case Orbwalking.OrbwalkingMode.Mixed: StateHandler.Harass(); return; } }