public static UInt32 addFingerCountRecognizer(FubiUtils.SkeletonJoint handJoint, UInt32 minFingers, UInt32 maxFingers, Int32 atIndex = -1, string name = null, float minConfidence = -1.0f, bool useMedianCalculation = false) { IntPtr namePtr = Marshal.StringToHGlobalAnsi(name); UInt32 ret = FubiInternal.addFingerCountRecognizer(handJoint, minFingers, maxFingers, atIndex, namePtr, minConfidence, useMedianCalculation); Marshal.FreeHGlobal(namePtr); return(ret); }