public void Init() { _gcTextToSpeech = GCTextToSpeech.Instance; _networking = new Networking(); _networking.NetworkResponseEvent += NetworkResponseEventHandler; }
private void Awake() { if (_Instance != null) { Destroy(gameObject); return; } if (isDontDestroyOnLoad) { DontDestroyOnLoad(gameObject); } _Instance = this; _serviceLocator = new ServiceLocator(); _serviceLocator.InitServices(); _textToSpeechManager = _serviceLocator.Get <ITextToSpeechManager>(); _mediaManager = _serviceLocator.Get <IMediaManager>(); _textToSpeechManager.GetVoicesSuccessEvent += GetVoicesSuccessEventHandler; _textToSpeechManager.SynthesizeSuccessEvent += SynthesizeSuccessEventHandler; _textToSpeechManager.GetVoicesFailedEvent += GetVoicesFailedEventHandler; _textToSpeechManager.SynthesizeFailedEvent += SynthesizeFailedEventHandler; }
private void OnDestroy() { if (_Instance == this) { _textToSpeechManager.GetVoicesSuccessEvent -= GetVoicesSuccessEventHandler; _textToSpeechManager.SynthesizeSuccessEvent -= SynthesizeSuccessEventHandler; _textToSpeechManager.GetVoicesFailedEvent -= GetVoicesFailedEventHandler; _textToSpeechManager.SynthesizeFailedEvent -= SynthesizeFailedEventHandler; _Instance = null; _serviceLocator.Dispose(); } }
private void Start() { _gcTextToSpeech = GCTextToSpeech.Instance; _gcTextToSpeech.GetVoicesSuccessEvent += _gcTextToSpeech_GetVoicesSuccessEvent; _gcTextToSpeech.SynthesizeSuccessEvent += _gcTextToSpeech_SynthesizeSuccessEvent; _gcTextToSpeech.GetVoicesFailedEvent += _gcTextToSpeech_GetVoicesFailedEvent; _gcTextToSpeech.SynthesizeFailedEvent += _gcTextToSpeech_SynthesizeFailedEvent; synthesizeButton.onClick.AddListener(SynthesizeButtonOnClickHandler); getVoicesButton.onClick.AddListener(GetVoicesButtonOnClickHandler); voicesDropdown.onValueChanged.AddListener(VoiceSelectedDropdownOnChangedHandler); voiceTypesDropdown.onValueChanged.AddListener(VoiceTypeSelectedDropdownOnChangedHandler); _provider = (CultureInfo)CultureInfo.InvariantCulture.Clone(); _provider.NumberFormat.NumberDecimalSeparator = "."; int length = Enum.GetNames(typeof(Enumerators.LanguageCode)).Length; List <string> elements = new List <string>(); for (int i = 0; i < length; i++) { elements.Add(((Enumerators.LanguageCode)i).ToString()); } languageCodesDropdown.ClearOptions(); languageCodesDropdown.AddOptions(elements); languageCodesDropdown.value = 0; length = Enum.GetNames(typeof(Enumerators.VoiceType)).Length; elements.Clear(); for (int i = 0; i < length; i++) { elements.Add(((Enumerators.VoiceType)i).ToString()); } voiceTypesDropdown.ClearOptions(); voiceTypesDropdown.AddOptions(elements); voiceTypesDropdown.value = 0; GetVoicesButtonOnClickHandler(); }
void Start() { StartCoroutine(API_getWords()); StartCoroutine(PlayerInfo()); mobileKeys = TouchScreenKeyboard.Open("", TouchScreenKeyboardType.Default, false); MC = GCTextToSpeech.Instance; MC.SynthesizeSuccessEvent += _gcTextToSpeech_SynthesizeSuccessEvent; MC.SynthesizeFailedEvent += _gcTextToSpeech_SynthesizeFailedEvent; /* * myvoice.gender = Enumerators.SsmlVoiceGender.FEMALE; * myvoice.languageCode = "en_AU"; * myvoice.name = "en-AU-Wavenet-A"; */ answer.onEndEdit.AddListener(val => { if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter) || mobileKeys.status == TouchScreenKeyboard.Status.Done) { Submit(); } }); answer.onValueChange.AddListener(val => { if (answer.text.Length > 0) { var myletter = answer.text.Substring(answer.text.Length - 1, 1); speakLetter(myletter); } }); switch (PlayerPrefs.GetString("voice")) { case "English": myvoice.languageCode = "en-US"; myvoice.gender = Enumerators.SsmlVoiceGender.FEMALE; myvoice.name = "en-US-Wavenet-E"; break; case "Español": myvoice.languageCode = "es-ES"; myvoice.gender = Enumerators.SsmlVoiceGender.FEMALE; myvoice.name = "es-ES-Standard-A"; break; case "Français": myvoice.languageCode = "fr-FR"; myvoice.gender = Enumerators.SsmlVoiceGender.FEMALE; myvoice.name = "fr-FR-Wavenet-E"; break; case "Portuguese": myvoice.languageCode = "pt-BR"; myvoice.gender = Enumerators.SsmlVoiceGender.FEMALE; myvoice.name = "pt-BR-Wavenet-A"; break; case "Italiano": myvoice.languageCode = "it-IT"; myvoice.gender = Enumerators.SsmlVoiceGender.FEMALE; myvoice.name = "it-IT-Wavenet-B"; break; } //Init GUI answer.text = ""; score.text = right.Count + " of " + (right.Count + wrong.Count); focusoninput(); switch (PlayerPrefs.GetString("level")) { case "E": level.text = "Level: Easy"; break; case "M": level.text = "Level: Normal"; break; case "H": level.text = "Level: Hard"; break; } }