internal Actor(Animation anim) { Animations.Add(anim); }
internal void AddAnimation(Animation anim) { mAnims[anim.Name] = anim; }
internal void RemoveAnimation(Animation anim) { try { mAnims.Remove(anim.Name); } catch (Exception e) { Console.WriteLine(e.GetBaseException().Message); } }
internal void RemoveAnimation(Animation anim) { if (mAnims.ContainsKey(anim.Name)) { mAnims.Remove(anim.Name); } }