public CustomSpinner(EntityData data, Vector2 position, bool attachToSolid, string directory, string destroyColor, bool isCore, string tint) : base(data.Position + position) { ID = data.ID; DashThrough = data.Bool("dashThrough", false); this.tint = tint; Tint = ColorHelper.GetColor(tint); this.directory = directory; // for VivHelper compatibility SpritePathSuffix = data.Attr("spritePathSuffix", ""); UpdateDirectoryFields(false); moveWithWind = data.Bool("moveWithWind", false); // funny story time: this used to exist in older versions of Frost Helper as a leftover. // I tried removing it in 1.20.3, but this broke some TASes due to spinner cycles. // So now this needs to stay here forever D: // List<MTexture> atlasSubtextures = GFX.Game.GetAtlasSubtextures(this.bgDirectory); // MTexture mtexture = Calc.Random.Choose(atlasSubtextures); // Actually, just calling Random.Next() is enough, so that's nice Calc.Random.Next(); coldDirectory = directory; this.destroyColor = destroyColor; this.isCore = isCore; offset = Calc.Random.NextFloat(); Tag = Tags.TransitionUpdate; Collider = new ColliderList(new Collider[] { new Circle(6f, 0f, 0f), new Hitbox(16f, 4f, -8f, -3f) }); Visible = false; Add(new PlayerCollider(new Action <Player>(OnPlayer), null, null)); Add(new HoldableCollider(new Action <Holdable>(OnHoldable), null)); Add(new LedgeBlocker(null)); Depth = -8500; AttachToSolid = attachToSolid; if (AttachToSolid) { Add(new StaticMover { OnShake = new Action <Vector2>(OnShake), SolidChecker = new Func <Solid, bool>(IsRiding), OnDestroy = new Action(RemoveSelf) }); } randomSeed = Calc.Random.Next(); if (isCore) { Add(new CoreModeListener(new Action <Session.CoreModes>(OnChangeMode))); } float bloomAlpha = data.Float("bloomAlpha", 0.0f); if (bloomAlpha != 0.0f) { Add(new BloomPoint(Collider.Center, bloomAlpha, data.Float("bloomRadius", 0f))); } }
//public static FieldInfo FlutterBird_colors public CustomFlutterBird(EntityData data, Vector2 offset) : base(data, offset) { Get <Sprite>().Color = Calc.Random.Choose(ColorHelper.GetColors(data.Attr("colors", "89fbff,f0fc6c,f493ff,93baff"))); }
public PlusOneRefill(EntityData data, Vector2 offset) : this(data.Position + offset, data.Bool("oneUse", false), data.Attr("directory", "objects/FrostHelper/plusOneRefill"), data.Int("dashCount", 1), data.Float("respawnTime", 2.5f), ColorHelper.GetColor(data.Attr("particleColor", "ffffff")), data.Bool("recoverStamina", false)) { }