コード例 #1
0
ファイル: TextPipeline.cs プロジェクト: fealty/Typesetting
        public TextPipeline(FontDevice fontDevice)
        {
            Contract.Requires(fontDevice != null);

            _FontDevice = fontDevice;

            _TextAnalyzer = new Analyzer(_FontDevice.Factory);
            _AggregatorSink = new AggregatorSink();
            _Aggregator = new Aggregator(_AggregatorSink);
            _ShaperSink = new ShaperSink();
            _Shaper = new Shaper(_FontDevice, _ShaperSink);
            _FormatterSink = new FormatterSink();
            _Formatter = new Formatter(_FormatterSink);
            _TypesetterSink = new TypesetterSink();
            _Typesetter = new Typesetter(_TypesetterSink);
            _GeometryCache = new TextGeometryCache();
        }
コード例 #2
0
ファイル: Formatter.cs プロジェクト: fealty/Typesetting
        /// <summary>
        ///   This method produces the bidi formatted cluster runs.
        /// </summary>
        /// <param name="input"> This parameter references the input sink. </param>
        /// <returns> This method returns an enumeration of the results. </returns>
        private static IEnumerable<FormattedRun> ProduceBidiRuns(TypesetterSink input)
        {
            Contract.Requires(input != null);

            FormattedRun activeRun;

            activeRun.BidiLevel = input.Clusters[0].BidiLevel;
            activeRun.Clusters = IndexedRange.Empty;
            activeRun.EmSize = input.Clusters[0].Advance.Height;
            activeRun.Font = input.Clusters[0].Font;
            activeRun.PointSize = input.Clusters[0].PointSize;
            activeRun.TextRange = IndexedRange.Empty;
            activeRun.LineNumber = input.Clusters[0].LineNumber;

            for(int i = 0; i < input.Clusters.Count; ++i)
            {
                FormattedRun currentRun;

                currentRun.BidiLevel = input.Clusters[i].BidiLevel;
                currentRun.Clusters = activeRun.Clusters;
                currentRun.EmSize = activeRun.EmSize;
                currentRun.Font = activeRun.Font;
                currentRun.PointSize = activeRun.PointSize;
                currentRun.TextRange = activeRun.TextRange;
                currentRun.LineNumber = input.Clusters[i].LineNumber;

                if(currentRun == activeRun)
                {
                    // extend the current cluster range by one cluster
                    activeRun.Clusters = activeRun.Clusters.Extend(1);
                }
                else
                {
                    yield return activeRun;

                    activeRun = currentRun;

                    activeRun.Clusters = new IndexedRange(i, 1);
                }
            }

            yield return activeRun;
        }
コード例 #3
0
ファイル: Formatter.cs プロジェクト: fealty/Typesetting
        /// <summary>
        ///   This method formats the input clusters and glyphs.
        /// </summary>
        /// <param name="input"> This parameter references the input sink. </param>
        public void Format(TypesetterSink input)
        {
            Contract.Requires(input != null);

            Contract.Ensures(_OutputSink.Clusters.Count == input.Clusters.Count);
            Contract.Ensures(_OutputSink.Glyphs.Count == input.Glyphs.Count);

            _Clusters = new FormattedCluster[input.Clusters.Count];

            _OutputSink.Reset(input.FullText);

            _OutputSink.LayoutRegion = input.LayoutRegion;
            _OutputSink.LineHeight = input.LineHeight;
            _OutputSink.Leading = input.Leading;

            _OutputSink.PreallocateGlyphs(input.Glyphs.Count);
            _OutputSink.PreallocateClusters(input.Clusters.Count);

            OutputGlyphs(input);
            ProduceLines(input);

            DetermineBaselines();
        }
コード例 #4
0
ファイル: Formatter.cs プロジェクト: fealty/Typesetting
        /// <summary>
        ///   This method produces formatted lines of clusters.
        /// </summary>
        /// <param name="input"> This parameter references the input sink. </param>
        private void ProduceLines(TypesetterSink input)
        {
            Contract.Requires(input != null);

            int lineNumber = -1;
            int lineBidiLevel = -1;

            float penPosition = 0.0f;

            foreach(FormattedRun run in ProduceBidiRuns(input))
            {
                if(run.LineNumber != lineNumber)
                {
                    lineNumber = run.LineNumber;

                    if(lineNumber == 0)
                    {
                        // the first run determines the line bidi level
                        lineBidiLevel = run.BidiLevel;

                        if(input.Alignment == Alignment.Leading)
                        {
                            // reverse the bidi level for leading alignment
                            lineBidiLevel++;
                        }
                    }

                    bool isLeftToRight = lineBidiLevel % 2 == 0;

                    if(input.Alignment != Alignment.Center)
                    {
                        penPosition = 0.0f;

                        if(!isLeftToRight)
                        {
                            // position relative to the right edge
                            penPosition = input.Lines[lineNumber].Right;
                        }

                        // indent only the first line in the paragraph
                        if(lineNumber == 0)
                        {
                            if(isLeftToRight)
                            {
                                // position relative to the left edge
                                penPosition = input.Indentation;
                            }
                            else
                            {
                                // position relative to the right edge
                                penPosition = penPosition - input.Indentation;
                            }
                        }
                    }
                    else
                    {
                        float lineWidth = input.Lines[lineNumber].Width;

                        // determine unused space on the line
                        lineWidth -= input.LineLengths[lineNumber];

                        // divide the unused space in half
                        lineWidth /= 2.0f;

                        // distribute the halved space to center the line
                        penPosition = lineWidth;

                        if(!isLeftToRight)
                        {
                            // position relative to the right edge
                            penPosition = input.Lines[lineNumber].Right - penPosition;
                        }
                    }
                }

                ProduceClusters(run, lineBidiLevel, ref penPosition, input);
            }

            _OutputSink.Clusters.AddRange(_Clusters);

            _OutputSink.Runs.AddRange(ProduceFinalRuns(input));
        }
コード例 #5
0
ファイル: Formatter.cs プロジェクト: fealty/Typesetting
        /// <summary>
        ///   This method produces the formatted clusters for each line from each run.
        /// </summary>
        /// <param name="run"> This parameter contains the formatted run. </param>
        /// <param name="lineBidiLevel"> This parameter indicates the bidi level of the line. </param>
        /// <param name="penPosition"> This parameter indicates the pen position. </param>
        /// <param name="input"> This parameter references the input sink. </param>
        private void ProduceClusters(
			FormattedRun run, int lineBidiLevel, ref float penPosition, TypesetterSink input)
        {
            Contract.Requires(input != null);

            // the run and the line have the same direction
            if((run.BidiLevel % 2 == 0) == (lineBidiLevel % 2 == 0))
            {
                foreach(int clusterIndex in run.Clusters)
                {
                    FormattedCluster newCluster;

                    newCluster.Region = input.Lines[run.LineNumber];

                    TypesetCluster cluster = input.Clusters[clusterIndex];

                    newCluster.Characters = cluster.Characters;
                    newCluster.Glyphs = cluster.Glyphs;
                    newCluster.Display = cluster.Display;

                    float clusterWidth = cluster.Advance.Width;
                    float clusterHeight = newCluster.Region.Height;

                    Size clusterSize = new Size(clusterWidth, clusterHeight);

                    newCluster.Region = newCluster.Region.Resize(clusterSize);

                    // the line reads from left to right
                    if(lineBidiLevel % 2 == 0)
                    {
                        Size amount = new Size(penPosition, 0.0f);

                        newCluster.Region = newCluster.Region.Translate(amount);

                        penPosition += newCluster.Region.Width;
                    }
                        // the line reads from right to left
                    else
                    {
                        float x = penPosition - newCluster.Region.Width;

                        Point location = new Point(x, newCluster.Region.Y);

                        newCluster.Region = newCluster.Region.Relocate(location);

                        penPosition -= newCluster.Region.Width;
                    }

                    if(cluster.ContentType == ContentType.Floater)
                    {
                        newCluster.Region = cluster.Floater;
                    }

                    _Clusters[clusterIndex] = newCluster;
                }
            }
            else
            {
                // iterate over the clusters in reverse
                for(int i = run.Clusters.LastIndex; i >= run.Clusters.StartIndex; --i)
                {
                    FormattedCluster newCluster;

                    newCluster.Region = input.Lines[run.LineNumber];

                    TypesetCluster cluster = input.Clusters[i];

                    newCluster.Characters = cluster.Characters;
                    newCluster.Glyphs = cluster.Glyphs;
                    newCluster.Display = cluster.Display;

                    float clusterWidth = cluster.Advance.Width;
                    float clusterHeight = newCluster.Region.Height;

                    Size clusterSize = new Size(clusterWidth, clusterHeight);

                    newCluster.Region = newCluster.Region.Resize(clusterSize);

                    // the line reads from left to right
                    if(lineBidiLevel % 2 == 0)
                    {
                        Size amount = new Size(penPosition, 0.0f);

                        newCluster.Region = newCluster.Region.Translate(amount);

                        penPosition += newCluster.Region.Width;
                    }
                        // the line reads from right to left
                    else
                    {
                        float x = penPosition - newCluster.Region.Width;

                        Point location = new Point(x, newCluster.Region.Y);

                        newCluster.Region = newCluster.Region.Relocate(location);

                        penPosition -= newCluster.Region.Width;
                    }

                    if(cluster.ContentType == ContentType.Floater)
                    {
                        newCluster.Region = cluster.Floater;
                    }

                    _Clusters[i] = newCluster;
                }
            }
        }
コード例 #6
0
ファイル: Formatter.cs プロジェクト: fealty/Typesetting
        /// <summary>
        ///   This method produces the formatted glyphs.
        /// </summary>
        /// <param name="input"> This parameter references the input sink. </param>
        private void OutputGlyphs(TypesetterSink input)
        {
            Contract.Requires(input != null);

            foreach(TypesetGlyph glyph in input.Glyphs)
            {
                FormattedGlyph newGlyph;

                newGlyph.Advance = glyph.Advance;
                newGlyph.Index = glyph.Index;
                newGlyph.Offset = glyph.Offset;

                _OutputSink.Glyphs.Add(newGlyph);
            }
        }
コード例 #7
0
ファイル: Formatter.cs プロジェクト: fealty/Typesetting
        /// <summary>
        ///   This method produces the final formatted cluster runs.
        /// </summary>
        /// <param name="input"> This parameter references the input sink. </param>
        /// <returns> This method returns an enumeration of the results. </returns>
        private static IEnumerable<FormattedRun> ProduceFinalRuns(TypesetterSink input)
        {
            Contract.Requires(input != null);

            FormattedRun activeRun;

            activeRun.BidiLevel = input.Clusters[0].BidiLevel;
            activeRun.Clusters = IndexedRange.Empty;
            activeRun.EmSize = input.Clusters[0].Advance.Height;
            activeRun.Font = input.Clusters[0].Font;
            activeRun.TextRange = IndexedRange.Empty;
            activeRun.PointSize = input.Clusters[0].PointSize;
            activeRun.LineNumber = input.Clusters[0].LineNumber;

            int start;
            int end;

            for(int i = 0; i < input.Clusters.Count; ++i)
            {
                FormattedRun currentRun;

                currentRun.BidiLevel = input.Clusters[i].BidiLevel;
                currentRun.Clusters = activeRun.Clusters;
                currentRun.EmSize = input.Clusters[i].Advance.Height;
                currentRun.Font = input.Clusters[i].Font;
                currentRun.TextRange = activeRun.TextRange;
                currentRun.PointSize = input.Clusters[i].PointSize;
                currentRun.LineNumber = input.Clusters[i].LineNumber;

                // the runs are identical
                if(currentRun == activeRun)
                {
                    // extend the current cluster range by one cluster
                    activeRun.Clusters = activeRun.Clusters.Extend(1);
                }
                else
                {
                    // determine the text range from the clusters
                    start = input.Clusters[activeRun.Clusters.StartIndex].Characters.StartIndex;
                    end = input.Clusters[activeRun.Clusters.LastIndex].Characters.LastIndex;

                    // convert the valid index range to a length
                    activeRun.TextRange = new IndexedRange(start, (end - start) + 1);

                    yield return activeRun;

                    activeRun = currentRun;

                    activeRun.Clusters = new IndexedRange(i, 1);
                }
            }

            // determine the text range from the clusters
            start = input.Clusters[activeRun.Clusters.StartIndex].Characters.StartIndex;
            end = input.Clusters[activeRun.Clusters.LastIndex].Characters.LastIndex;

            // convert the valid index range to a length
            activeRun.TextRange = new IndexedRange(start, (end - start) + 1);

            yield return activeRun;
        }