public override void WakeUp() { base.WakeUp(); Get = this; Debug.Log("Just woke up in blueprints"); }
public override void OnLocalPlayerSpawn() { if (UseStartupPosition) { if (CurrentStartupPosition.ClearInventory) { Player.Local.Inventory.ClearInventory(CurrentStartupPosition.DestroyClearedItems); } if (CurrentStartupPosition.ClearWearables) { Player.Local.Wearables.ClearWearables(); } if (!string.IsNullOrEmpty(CurrentStartupPosition.InventoryFillCategory)) { Player.Local.Inventory.FillInventory(CurrentStartupPosition.InventoryFillCategory); } if (!string.IsNullOrEmpty(CurrentStartupPosition.WearableFillCategory)) { Player.Local.Wearables.FillWearables(CurrentStartupPosition.WearableFillCategory); } for (int i = 0; i < CurrentStartupPosition.CurrencyToAdd.Count; i++) { Player.Local.Inventory.InventoryBank.Add(CurrentStartupPosition.CurrencyToAdd [i].Number, CurrentStartupPosition.CurrencyToAdd [i].Type); } if (CurrentStartupPosition.ClearLog) { Books.ClearLog(); Missions.ClearLog(); Conversations.ClearLog(); Blueprints.ClearLog(); } for (int i = 0; i < CurrentStartupPosition.BooksToAdd.Count; i++) { Books.AquireBook(CurrentStartupPosition.BooksToAdd [i]); } } }