コード例 #1
0
ファイル: UserActionManager.cs プロジェクト: yazici/FRONTIERS
        protected override void AddDaisyChains()
        {
            AddDaisyChain(UserActionType.MoveJump, UserActionType.MoveStand);
            AddDaisyChain(UserActionType.MoveForward, UserActionType.Move);
            AddDaisyChain(UserActionType.MoveRun, UserActionType.Move);
            AddDaisyChain(UserActionType.MoveLeft, UserActionType.Move);
            AddDaisyChain(UserActionType.MoveRight, UserActionType.Move);
            AddDaisyChain(UserActionType.MoveJump, UserActionType.Move);
            AddDaisyChain(UserActionType.MoveStand, UserActionType.Move);
            AddDaisyChain(UserActionType.MoveCrouch, UserActionType.Move);

            for (int i = 0; i < CurrentActionSettings.Count; i++)
            {
                ActionSetting a = CurrentActionSettings [i];
                if (a.ActionDescription.Equals("Move Forward") ||
                    a.ActionDescription.Equals("Move Back") ||
                    a.ActionDescription.Equals("Move Left") ||
                    a.ActionDescription.Equals("Move Right"))
                {
                    AddAxisChange(a.Controller, UserActionType.MovementAxisChange);
                }
            }

            AddAxisChange(MouseXAxis, UserActionType.LookAxisChange);
            AddAxisChange(MouseYAxis, UserActionType.LookAxisChange);
        }
コード例 #2
0
ファイル: UserActionManager.cs プロジェクト: yazici/FRONTIERS
        public override List <ActionSetting> GenerateDefaultActionSettings()
        {
            MouseXAxis = InputControlType.RightStickX;
            MouseYAxis = InputControlType.RightStickY;

            List <ActionSetting> actionSettings = new List <ActionSetting> ();
            ActionSetting        aSetting       = null;

            aSetting = ActionSetting.Analog;
            aSetting.ActionDescription          = "Controller Mouse U / D";
            aSetting.Controller                 = MouseYAxis;
            aSetting.AvailableControllerButtons = DefaultAvailableAxis;
            aSetting.Axis  = ActionSetting.InputAxis.MouseY;
            aSetting.Mouse = ActionSetting.MouseAction.AxisY;
            actionSettings.Add(aSetting);

            aSetting = ActionSetting.Analog;
            aSetting.ActionDescription          = "Controller Mouse L / R";
            aSetting.Controller                 = MouseXAxis;
            aSetting.AvailableControllerButtons = DefaultAvailableAxis;
            aSetting.Axis  = ActionSetting.InputAxis.MouseX;
            aSetting.Mouse = ActionSetting.MouseAction.AxisX;
            actionSettings.Add(aSetting);

            aSetting = ActionSetting.Button;
            aSetting.ActionDescription = "Move Forward";
            aSetting.Controller        = InputControlType.LeftStickUp;
            aSetting.Key  = KeyCode.W;
            aSetting.Axis = ActionSetting.InputAxis.MoveForward;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys         = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting = ActionSetting.Button;
            aSetting.ActionDescription = "Move Back";
            aSetting.Controller        = InputControlType.LeftStickDown;
            aSetting.Key  = KeyCode.S;
            aSetting.Axis = ActionSetting.InputAxis.MoveBack;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys         = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting = ActionSetting.Button;
            aSetting.ActionDescription = "Move Left";
            aSetting.Controller        = InputControlType.LeftStickLeft;
            aSetting.Key  = KeyCode.A;
            aSetting.Axis = ActionSetting.InputAxis.MoveLeft;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys         = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting = ActionSetting.Button;
            aSetting.ActionDescription = "Move Right";
            aSetting.Controller        = InputControlType.LeftStickRight;
            aSetting.Key  = KeyCode.D;
            aSetting.Axis = ActionSetting.InputAxis.MoveRight;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys         = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)UserActionType.MoveSprint;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(UserActionType.MoveSprint.ToString());
            aSetting.Controller                 = InputControlType.LeftTrigger;
            aSetting.Key                        = KeyCode.LeftShift;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)UserActionType.MoveJump;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(UserActionType.MoveJump.ToString());
            aSetting.Controller                 = InputControlType.RightStickButton;
            aSetting.Key                        = KeyCode.Space;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)UserActionType.MoveCrouch;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(UserActionType.MoveCrouch.ToString());
            aSetting.Controller                 = InputControlType.LeftStickButton;
            aSetting.Key                        = KeyCode.C;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)UserActionType.ItemUse;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(UserActionType.ItemUse.ToString());
            aSetting.Controller                 = InputControlType.Action1;
            aSetting.Key                        = KeyCode.E;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)UserActionType.ItemInteract;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(UserActionType.ItemInteract.ToString());
            aSetting.Controller                 = InputControlType.Action2;
            aSetting.Mouse                      = ActionSetting.MouseAction.Right;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            //aSetting.Cursor = ActionSetting.CursorAction.RightClick;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)UserActionType.ItemPlace;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(UserActionType.ItemPlace.ToString());
            aSetting.Controller                 = InputControlType.Action3;
            aSetting.Key                        = KeyCode.F;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)UserActionType.ActionCancel;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(UserActionType.ActionCancel.ToString());
            aSetting.Controller                 = InputControlType.Action4;
            aSetting.Key                        = KeyCode.Escape;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)UserActionType.ItemThrow;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(UserActionType.ItemThrow.ToString());
            aSetting.Controller                 = InputControlType.RightTrigger;
            aSetting.Key                        = KeyCode.G;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)UserActionType.ToolUse;
            aSetting.ActionOnHold               = (int)UserActionType.ToolUseHold;
            aSetting.ActionOnRelease            = (int)UserActionType.ToolUseRelease;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(UserActionType.ToolUse.ToString());
            aSetting.Controller                 = InputControlType.RightBumper;
            aSetting.Mouse                      = ActionSetting.MouseAction.Left;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            //aSetting.Cursor = ActionSetting.CursorAction.Click;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)UserActionType.ToolCyclePrev;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(UserActionType.ToolCyclePrev.ToString());
            aSetting.Controller                 = InputControlType.LeftBumper;
            aSetting.Key                        = KeyCode.R;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)UserActionType.ToolCycleNext;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(UserActionType.ToolCycleNext.ToString());
            aSetting.Controller                 = InputControlType.Button10;
            aSetting.Key                        = KeyCode.T;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)UserActionType.ToolHolster;
            aSetting.Controller                 = InputControlType.Menu;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(UserActionType.ToolHolster.ToString());
            aSetting.Key                        = KeyCode.Q;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)UserActionType.CameraSetForward;
            aSetting.Controller                 = InputControlType.Back;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence("Camera Forward(VR)");
            aSetting.Key                        = KeyCode.LeftAlt;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            return(actionSettings);
        }
コード例 #3
0
        public override List <ActionSetting> GenerateDefaultActionSettings()
        {
            MouseXAxis      = InputControlType.RightStickX;
            MouseYAxis      = InputControlType.RightStickY;
            ScrollWheelAxis = InputControlType.DPadX;

            List <ActionSetting> actionSettings = new List <ActionSetting> ();
            ActionSetting        aSetting       = null;

            aSetting = ActionSetting.Analog;
            aSetting.ActionDescription          = "Interface Mouse Y";
            aSetting.Controller                 = MouseYAxis;
            aSetting.AvailableControllerButtons = DefaultAvailableAxis;
            aSetting.Axis = ActionSetting.InputAxis.MouseY;
            actionSettings.Add(aSetting);

            aSetting = ActionSetting.Analog;
            aSetting.ActionDescription          = "Interface Mouse X";
            aSetting.Controller                 = MouseXAxis;
            aSetting.AvailableControllerButtons = DefaultAvailableAxis;
            aSetting.Axis = ActionSetting.InputAxis.MouseX;
            actionSettings.Add(aSetting);

            aSetting = ActionSetting.Analog;
            aSetting.ActionDescription = "Selection L / R";
            aSetting.ActionOnX         = (int)InterfaceActionType.SelectionNext;
            aSetting.ActionOnY         = (int)InterfaceActionType.SelectionPrev;
            aSetting.Controller        = ScrollWheelAxis;
            aSetting.KeyX = KeyCode.RightBracket;
            aSetting.KeyY = KeyCode.LeftBracket;
            aSetting.AvailableControllerButtons = DefaultAvailableAxis;
            aSetting.AvailableKeys = DefaultAvailableKeys;
            aSetting.Mouse         = ActionSetting.MouseAction.Wheel;    //read-only
            aSetting.Axis          = ActionSetting.InputAxis.ScrollWheel;
            actionSettings.Add(aSetting);

            aSetting = ActionSetting.Analog;
            aSetting.ActionDescription = "Button Left";
            aSetting.Action            = (int)InterfaceActionType.SelectionLeft;
            aSetting.Controller        = InputControlType.LeftStickLeft;
            aSetting.Key  = KeyCode.LeftArrow;
            aSetting.Axis = ActionSetting.InputAxis.InterfaceLeft;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys   = DefaultAvailableKeys;
            aSetting.OpposingActions = new int [] {
                (int)InterfaceActionType.SelectionDown,
                (int)InterfaceActionType.SelectionUp,
                (int)InterfaceActionType.SelectionRight,
            };
            actionSettings.Add(aSetting);

            aSetting = ActionSetting.Analog;
            aSetting.ActionDescription = "Button Right";
            aSetting.Action            = (int)InterfaceActionType.SelectionRight;
            aSetting.Controller        = InputControlType.LeftStickRight;
            aSetting.Key  = KeyCode.RightArrow;
            aSetting.Axis = ActionSetting.InputAxis.InterfaceRight;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys   = DefaultAvailableKeys;
            aSetting.OpposingActions = new int [] {
                (int)InterfaceActionType.SelectionDown,
                (int)InterfaceActionType.SelectionLeft,
                (int)InterfaceActionType.SelectionUp,
            };
            actionSettings.Add(aSetting);

            aSetting = ActionSetting.Analog;
            aSetting.ActionDescription = "Button Up";
            aSetting.Action            = (int)InterfaceActionType.SelectionUp;
            aSetting.Controller        = InputControlType.LeftStickUp;
            aSetting.Key  = KeyCode.UpArrow;
            aSetting.Axis = ActionSetting.InputAxis.InterfaceUp;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys   = DefaultAvailableKeys;
            aSetting.OpposingActions = new int [] {
                (int)InterfaceActionType.SelectionDown,
                (int)InterfaceActionType.SelectionLeft,
                (int)InterfaceActionType.SelectionRight,
            };
            actionSettings.Add(aSetting);

            aSetting = ActionSetting.Analog;
            aSetting.ActionDescription = "Button Down";
            aSetting.Action            = (int)InterfaceActionType.SelectionDown;
            aSetting.Controller        = InputControlType.LeftStickDown;
            aSetting.Key  = KeyCode.DownArrow;
            aSetting.Axis = ActionSetting.InputAxis.InterfaceDown;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys   = DefaultAvailableKeys;
            aSetting.OpposingActions = new int [] {
                (int)InterfaceActionType.SelectionUp,
                (int)InterfaceActionType.SelectionLeft,
                (int)InterfaceActionType.SelectionRight,
            };
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)InterfaceActionType.ToggleInventory;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(InterfaceActionType.ToggleInventory.ToString());
            aSetting.Controller                 = InputControlType.Button3;
            aSetting.Key                        = KeyCode.Tab;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)InterfaceActionType.ToggleLog;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(InterfaceActionType.ToggleLog.ToString());
            aSetting.Controller                 = InputControlType.Button2;
            aSetting.Key                        = KeyCode.L;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)InterfaceActionType.ToggleMap;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(InterfaceActionType.ToggleMap.ToString());
            aSetting.Controller                 = InputControlType.Button1;
            aSetting.Key                        = KeyCode.M;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)InterfaceActionType.ToggleInterfaceNext;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(InterfaceActionType.ToggleInterfaceNext.ToString());
            aSetting.Controller                 = InputControlType.Start;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Analog;
            aSetting.Action                     = (int)InterfaceActionType.CursorClick;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(InterfaceActionType.CursorClick.ToString());
            aSetting.Controller                 = InputControlType.Action1;
            aSetting.Mouse                      = ActionSetting.MouseAction.Left;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.Key                        = KeyCode.Return;
            aSetting.Cursor                     = ActionSetting.CursorAction.Click;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Analog;
            aSetting.Action                     = (int)InterfaceActionType.CursorRightClick;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(InterfaceActionType.CursorRightClick.ToString());
            aSetting.Controller                 = InputControlType.Action2;
            aSetting.Mouse                      = ActionSetting.MouseAction.Right;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            aSetting.Key                        = KeyCode.Quote;
            aSetting.Cursor                     = ActionSetting.CursorAction.RightClick;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)InterfaceActionType.InterfaceHide;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(InterfaceActionType.InterfaceHide.ToString());
            aSetting.Controller                 = InputControlType.Button10;
            aSetting.Key                        = KeyCode.F2;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableMouseButtons      = DefaultAvailableMouseButtons;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            actionSettings.Add(aSetting);

            aSetting                            = ActionSetting.Button;
            aSetting.Action                     = (int)InterfaceActionType.StackSplit;
            aSetting.ActionDescription          = Data.GameData.AddSpacesToSentence(InterfaceActionType.StackSplit.ToString());
            aSetting.Controller                 = InputControlType.RightTrigger;
            aSetting.Key                        = KeyCode.LeftControl;
            aSetting.AvailableControllerButtons = DefaultAvailableActions;
            aSetting.AvailableKeys              = DefaultAvailableKeys;
            actionSettings.Add(aSetting);

            return(actionSettings);
        }