public void OnPlayerUseWorldItemSecondary(object secondaryResult) { //this is where we handle skills WIListResult dialogResult = secondaryResult as WIListResult; if (dialogResult.SecondaryResult.Contains("SetWIState")) { string stateName = dialogResult.SecondaryResult.Replace("SetWIState", ""); SetState(stateName); } }
public virtual void OnPlayerUseWorldItemSecondary(object secondaryResult) { //this is where we handle skills WIListResult dialogResult = secondaryResult as WIListResult; for (int i = 0; i < mLastAssociatedSkillList.Count; i++) { Skill skill = mLastAssociatedSkillList[i]; if (skill.name == dialogResult.SecondaryResult) { //SKILL USE skill.Use(Item, dialogResult.SecondaryResultFlavor); break; } } }
public void OnPlayerUseWorldItemSecondary(object secondaryResult) { WIListResult dialogResult = secondaryResult as WIListResult; switch (dialogResult.SecondaryResult) { case "Drink": if (!CanBuyDrink) { if (gBartenderSpeech == null) { gBartenderSpeech = new Speech(); } gBartenderSpeech.Text = "That's enough for one night, {lad/lass}."; worlditem.Get <Talkative>().SayDTS(gBartenderSpeech); } else { if (Player.Local.Inventory.InventoryBank.TryToRemove(PricePerDrink)) { Profile.Get.CurrentGame.Character.Rep.GainGlobalReputation(1); //spawn a cup and put some mead in it WorldItem cup = null; if (WorldItems.CloneRandomFromCategory("BartenderCups", WIGroups.Get.World, out cup)) { cup.Initialize(); LiquidContainer container = null; if (cup.Is <LiquidContainer>(out container)) { container.State.Contents.CopyFrom(BartenderDrinkContents); container.State.Contents.InstanceWeight = container.State.Capacity; } //try to equip it in the player's hands Player.Local.Inventory.TryToEquip(cup); } State.NumTimesBoughtDrink++; State.NumTimesBoughtDrinkTonight++; State.LastTimeBoughtDrink = WorldClock.AdjustedRealTime; } } break; case "Round": if (Player.Local.Inventory.InventoryBank.TryToRemove(PricePerRound)) { if (gBartenderSpeech == null) { gBartenderSpeech = new Speech(); } gBartenderSpeech.Text = "Looks like this round's on {PlayerFirstName}!"; worlditem.Get <Talkative>().SayDTS(gBartenderSpeech); Profile.Get.CurrentGame.Character.Rep.GainGlobalReputation(5); State.NumTimesBoughtRound++; State.LastTimeBoughtRound = WorldClock.AdjustedRealTime; } break; default: break; } }