public static void Main() { string fullPath = Path.GetFullPath(@"..\..\Frog Sound.wav"); SoundPlayer frogSound = new SoundPlayer(fullPath); Console.WindowWidth = 100; Console.WindowHeight = 49; Console.BufferHeight = 49; Console.BufferWidth = 100; int speed = 30; int startReach = 0; Frog newFrog = new Frog(Environment.MachineName, 0); // Cars coming from right Enemy firstRightCar = new Car(); Enemy secondRightCar = new Bus(); Enemy thirdRightCar = new Truck(); Enemy fourthRightCar = new Truck(); Enemy fifthRightCar = new Bus(); Enemy sixthRightCar = new Car(); // Cars coming from left Enemy firstLeftCar = new Bus(); Enemy secondLeftCar = new Car(); Enemy thirdLeftCar = new Truck(); Enemy fourthLeftCar = new Car(); Enemy fifthLeftCar = new Truck(); Enemy sixthLeftCar = new Bus(); // Tunnels Tunnel firstTunnel = new Tunnel(); Tunnel secondTunnel = new Tunnel(); Tunnel thirdTunnel = new Tunnel(); //Bridges Bridge firstBridge = new Bridge(); Bridge secondBridge = new Bridge(); // Frogs that are displayed when frog reaches top StringBuilder frogsAtTheTop1 = new StringBuilder(); StringBuilder frogsAtTheTop2 = new StringBuilder(); StringBuilder frogsAtTheTop3 = new StringBuilder(); // Lifes info StringBuilder infoLives = new StringBuilder(); infoLives.Append("Lives: "); infoLives.Append(newFrog.LivesLeft); // Read music file try { string musicFilePath = Path.GetFullPath(@"..\..\music.wav"); var music = new SoundPlayer(musicFilePath); music.PlayLooping(); } catch (FileNotFoundException) { Console.WriteLine("Music file not available"); } Menu.DrawMenu(); while (true) { ConsoleKeyInfo choice = Console.ReadKey(); if (choice.Key == ConsoleKey.D1 || choice.Key == ConsoleKey.Enter) { break; } else if (choice.Key == ConsoleKey.D2) { // Show highscore Console.Clear(); try { using (Stream stream = File.Open("data.txt", FileMode.Open)) { BinaryFormatter bin = new BinaryFormatter(); var frogs2 = (List <Frog>)bin.Deserialize(stream); int a = 0; int cursorline = 2; Console.SetCursorPosition(45, 0); Console.WriteLine("HIGHSCORES"); foreach (Frog frog in frogs2) { a++; Console.ForegroundColor = ConsoleColor.Green; Console.SetCursorPosition(40, cursorline); cursorline += 2; Console.WriteLine("{0}.{1} has {2} points", a, frog.Name, frog.Score); } } } catch (IOException) { Console.WriteLine("Error: File not found"); } catch { Console.WriteLine("Highscore cannot be visualized"); } } else if (choice.Key == ConsoleKey.D3) { // Show credits Console.Clear(); Console.WriteLine("Project made for TELERIK Academy by: Team SERPENT FLY"); Console.WriteLine("The contributors of this project are: "); Console.WriteLine(); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Radostin Angelov, Teodor Hanev, Nikolai Mishev,"); Console.WriteLine("Liubomir Svilenov, Ivan Vasilev, Krasimir Stoyanov,"); Console.WriteLine("Konstantin Malinov, Dobromira Boytcheva and Silvia Ivanova"); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(); Console.WriteLine("Thank you for playing and have a nice day!"); } else if (choice.Key == ConsoleKey.D4) { // Show Rules Console.Clear(); Console.Write(new string(' ', 46)); Console.WriteLine("Rules:"); Console.WriteLine(); Console.WriteLine(); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Help the froggie cross the busy road and navigate it to a calmer " + "and safer place – the wonderful \nhome swamp, at the top of the " + "screen! \nYou guide the frog using the following navigation keys: \"↑\"" + " for up, \"↓\" - down, \"←\" - left, and \n\"→\" - right, and each " + "pressing of the respective key of direction causes the frog to hop " + "once in \nthat direction. \n\nThe game starts at the bottom of the " + "screen. In general the screen is divided in two: the lower and the " + "upper halves of it represent a heavy traffic road with various motor" + " vehicles: cars, trucks, \nbuses, which move at different speeds. " + "There are also tunnels and bridges, on which the frog can't \njump " + "and must go around them. So your job is not an easy task! The froggie" + " should pass through that traffic chaos in attempt to reach the upper" + " part of the screen. In the middle of the play area is a \"Safe Zone\"" + " – a place where the little frog can have some rest before continuing " + "its dangerous \njourney. The frog has only three lives! If it gets hit" + " by a vehicle, the frog remains with one life less. And when the " + "froggie is run over by a vehicle three times – the game is over." + "\n\nEnjoy the game!"); } else if (choice.Key == ConsoleKey.D5 || choice.Key == ConsoleKey.Escape) { Environment.Exit(1); } else { Menu.DrawMenu(); } } while (true) { Console.Clear(); FrogFinishes.ConsoleFill(frogsAtTheTop1, frogsAtTheTop2, frogsAtTheTop3); newFrog.Move(); newFrog.Draw(); // Bridges firstBridge.FirstBridge(); firstBridge.DrawBridge(12, 59); secondBridge.SecondBridge(); secondBridge.DrawBridge(36, 60); // Right cars firstRightCar.MoveRight(17); firstRightCar.CheckCrash(newFrog, 42, 6); firstRightCar.DrawCar(42); secondRightCar.MoveRight(17); secondRightCar.DrawCar(36); secondRightCar.CheckCrash(newFrog, 36, 16); thirdRightCar.DrawCar(30); thirdRightCar.CheckCrash(newFrog, 30, 10); thirdRightCar.MoveRight(28); fourthRightCar.DrawCar(21); fourthRightCar.CheckCrash(newFrog, 21, 10); fourthRightCar.MoveRight(11); fifthRightCar.DrawCar(15); fifthRightCar.CheckCrash(newFrog, 15, 16); fifthRightCar.MoveRight(30); sixthRightCar.DrawCar(9); sixthRightCar.CheckCrash(newFrog, 9, 6); sixthRightCar.MoveRight(6); //Tunnels firstTunnel.FirstCarTunnel(); firstTunnel.DrawFirstTunnel(42, 12); secondTunnel.SecondCarTunnel(); secondTunnel.DrawFirstTunnel(30, 19); thirdTunnel.SecondCarTunnel(); thirdTunnel.DrawFirstTunnel(15, 19); // Left cars firstLeftCar.DrawCar(27); firstLeftCar.CheckCrash(newFrog, 27, 16); firstLeftCar.MoveLeft(17); secondLeftCar.DrawCar(33); secondLeftCar.MoveLeft(7); secondLeftCar.CheckCrash(newFrog, 33, 6); thirdLeftCar.DrawCar(39); thirdLeftCar.MoveLeft(11); thirdLeftCar.CheckCrash(newFrog, 39, 10); fourthLeftCar.DrawCar(18); fourthLeftCar.CheckCrash(newFrog, 18, 6); fourthLeftCar.MoveLeft(7); fifthLeftCar.DrawCar(12); fifthLeftCar.CheckCrash(newFrog, 12, 10); fifthLeftCar.MoveLeft(11); sixthLeftCar.DrawCar(6); sixthLeftCar.CheckCrash(newFrog, 6, 16); sixthLeftCar.MoveLeft(17); DrawStats(1, newFrog.LivesLeft, newFrog.Score); FrogFinishes.FrogAtSafeZone(newFrog); // Check if the frog reached the top and print a frog at the top FrogFinishes.FrogAtTop(newFrog, ref startReach, frogSound, frogsAtTheTop1, frogsAtTheTop2, frogsAtTheTop3); // Check if the frog has lost all lifes or won the game FrogFinishes.WinOrLose(newFrog); Thread.Sleep(newFrog.speed); } }
public static void Main() { string fullPath = Path.GetFullPath(@"..\..\Frog Sound.wav"); SoundPlayer frogSound = new SoundPlayer(fullPath); Console.WindowWidth = 100; Console.WindowHeight = 49; Console.BufferHeight = 49; Console.BufferWidth = 100; int speed = 30; int startReach = 0; Frog newFrog = new Frog(Environment.MachineName, 0); // Cars coming from right Enemy firstRightCar = new Car(); Enemy secondRightCar = new Bus(); Enemy thirdRightCar = new Truck(); Enemy fourthRightCar = new Truck(); Enemy fifthRightCar = new Bus(); Enemy sixthRightCar = new Car(); // Cars coming from left Enemy firstLeftCar = new Bus(); Enemy secondLeftCar = new Car(); Enemy thirdLeftCar = new Truck(); Enemy fourthLeftCar = new Car(); Enemy fifthLeftCar = new Truck(); Enemy sixthLeftCar = new Bus(); // Tunnels Tunnel firstTunnel = new Tunnel(); Tunnel secondTunnel = new Tunnel(); Tunnel thirdTunnel = new Tunnel(); //Bridges Bridge firstBridge = new Bridge(); Bridge secondBridge = new Bridge(); // Frogs that are displayed when frog reaches top StringBuilder frogsAtTheTop1 = new StringBuilder(); StringBuilder frogsAtTheTop2 = new StringBuilder(); StringBuilder frogsAtTheTop3 = new StringBuilder(); // Lifes info StringBuilder infoLives = new StringBuilder(); infoLives.Append("Lives: "); infoLives.Append(newFrog.LivesLeft); // Read music file try { string musicFilePath = Path.GetFullPath(@"..\..\music.wav"); var music = new SoundPlayer(musicFilePath); music.PlayLooping(); } catch (FileNotFoundException) { Console.WriteLine("Music file not available"); } Menu.DrawMenu(); while (true) { ConsoleKeyInfo choice = Console.ReadKey(); if (choice.Key == ConsoleKey.D1 || choice.Key == ConsoleKey.Enter) { break; } else if (choice.Key == ConsoleKey.D2) { // Show highscore Console.Clear(); try { using (Stream stream = File.Open("data.txt", FileMode.Open)) { BinaryFormatter bin = new BinaryFormatter(); var frogs2 = (List<Frog>) bin.Deserialize(stream); int a = 0; int cursorline = 2; Console.SetCursorPosition(45, 0); Console.WriteLine("HIGHSCORES"); foreach (Frog frog in frogs2) { a++; Console.ForegroundColor = ConsoleColor.Green; Console.SetCursorPosition(40, cursorline); cursorline += 2; Console.WriteLine("{0}.{1} has {2} points",a ,frog.Name, frog.Score); } } } catch (IOException) { Console.WriteLine("Error: File not found"); } catch { Console.WriteLine("Highscore cannot be visualized"); } } else if (choice.Key == ConsoleKey.D3) { // Show credits Console.Clear(); Console.WriteLine("Project made for TELERIK Academy by: Team SERPENT FLY"); Console.WriteLine("The contributors of this project are: "); Console.WriteLine(); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Radostin Angelov, Teodor Hanev, Nikolai Mishev,"); Console.WriteLine("Liubomir Svilenov, Ivan Vasilev, Krasimir Stoyanov,"); Console.WriteLine("Konstantin Malinov, Dobromira Boytcheva and Silvia Ivanova"); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(); Console.WriteLine("Thank you for playing and have a nice day!"); } else if (choice.Key == ConsoleKey.D4) { // Show Rules Console.Clear(); Console.Write(new string(' ', 46)); Console.WriteLine("Rules:"); Console.WriteLine(); Console.WriteLine(); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("Help the froggie cross the busy road and navigate it to a calmer " + "and safer place – the wonderful \nhome swamp, at the top of the " + "screen! \nYou guide the frog using the following navigation keys: \"↑\"" + " for up, \"↓\" - down, \"←\" - left, and \n\"→\" - right, and each "+ "pressing of the respective key of direction causes the frog to hop " + "once in \nthat direction. \n\nThe game starts at the bottom of the " + "screen. In general the screen is divided in two: the lower and the " + "upper halves of it represent a heavy traffic road with various motor" + " vehicles: cars, trucks, \nbuses, which move at different speeds. " + "There are also tunnels and bridges, on which the frog can't \njump " + "and must go around them. So your job is not an easy task! The froggie" + " should pass through that traffic chaos in attempt to reach the upper" + " part of the screen. In the middle of the play area is a \"Safe Zone\"" + " – a place where the little frog can have some rest before continuing " + "its dangerous \njourney. The frog has only three lives! If it gets hit" + " by a vehicle, the frog remains with one life less. And when the " + "froggie is run over by a vehicle three times – the game is over." + "\n\nEnjoy the game!"); } else if (choice.Key == ConsoleKey.D5 || choice.Key == ConsoleKey.Escape) { Environment.Exit(1); } else { Menu.DrawMenu(); } } while (true) { Console.Clear(); FrogFinishes.ConsoleFill(frogsAtTheTop1, frogsAtTheTop2, frogsAtTheTop3); newFrog.Move(); newFrog.Draw(); // Bridges firstBridge.FirstBridge(); firstBridge.DrawBridge(12, 59); secondBridge.SecondBridge(); secondBridge.DrawBridge(36, 60); // Right cars firstRightCar.MoveRight(17); firstRightCar.CheckCrash(newFrog, 42, 6); firstRightCar.DrawCar(42); secondRightCar.MoveRight(17); secondRightCar.DrawCar(36); secondRightCar.CheckCrash(newFrog, 36, 16); thirdRightCar.DrawCar(30); thirdRightCar.CheckCrash(newFrog, 30, 10); thirdRightCar.MoveRight(28); fourthRightCar.DrawCar(21); fourthRightCar.CheckCrash(newFrog, 21, 10); fourthRightCar.MoveRight(11); fifthRightCar.DrawCar(15); fifthRightCar.CheckCrash(newFrog, 15, 16); fifthRightCar.MoveRight(30); sixthRightCar.DrawCar(9); sixthRightCar.CheckCrash(newFrog, 9, 6); sixthRightCar.MoveRight(6); //Tunnels firstTunnel.FirstCarTunnel(); firstTunnel.DrawFirstTunnel(42, 12); secondTunnel.SecondCarTunnel(); secondTunnel.DrawFirstTunnel(30, 19); thirdTunnel.SecondCarTunnel(); thirdTunnel.DrawFirstTunnel(15, 19); // Left cars firstLeftCar.DrawCar(27); firstLeftCar.CheckCrash(newFrog, 27, 16); firstLeftCar.MoveLeft(17); secondLeftCar.DrawCar(33); secondLeftCar.MoveLeft(7); secondLeftCar.CheckCrash(newFrog, 33, 6); thirdLeftCar.DrawCar(39); thirdLeftCar.MoveLeft(11); thirdLeftCar.CheckCrash(newFrog, 39, 10); fourthLeftCar.DrawCar(18); fourthLeftCar.CheckCrash(newFrog, 18, 6); fourthLeftCar.MoveLeft(7); fifthLeftCar.DrawCar(12); fifthLeftCar.CheckCrash(newFrog, 12, 10); fifthLeftCar.MoveLeft(11); sixthLeftCar.DrawCar(6); sixthLeftCar.CheckCrash(newFrog, 6, 16); sixthLeftCar.MoveLeft(17); DrawStats(1, newFrog.LivesLeft, newFrog.Score); FrogFinishes.FrogAtSafeZone(newFrog); // Check if the frog reached the top and print a frog at the top FrogFinishes.FrogAtTop(newFrog, ref startReach, frogSound, frogsAtTheTop1, frogsAtTheTop2, frogsAtTheTop3); // Check if the frog has lost all lifes or won the game FrogFinishes.WinOrLose(newFrog); Thread.Sleep(newFrog.speed); } }