private void Make_Educated_Move(object sender, EventArgs e) { if (!canMove() || !player_turn || (wait_for_computer && sender.Equals(Make_A_Move))) { return; } if (sender.Equals(Make_A_Move)) { used_make_move = true; } if (game_type == GameState.SINGLE_PLAYER) { player_turn = false; } wait_for_timer = true; PieceColor whoseMove = logic.whoseMove(); MoveAttempt a; if (MainPage.DIFFICULT && wait_for_computer) { a = logic.getHardMove(); } else { a = logic.getEasyMove(); } Move m = logic.makeMove(a); handleMove(m); if (!TURN_TIMER.IsEnabled) { TURN_TIMER.Start(); } if (whoseMove.Equals(logic.whoseMove())) { checkerX = a.getXEnd(); checkerY = a.getYEnd(); multi_jump = true; } }