static void Main(string[] args) { //Create an interactive console window //Prompt user to choose what to do whith the fricge //Call methods on Fridge object to do what the useer wants int userChoice; int foodRemoved; Fridge userFridge = new Fridge(false, "deluxe", 70, true); do { Console.WriteLine("Hello, welcome to the fridge app"); Console.WriteLine("What would you like to do with your fridge?"); Console.WriteLine("To dispense water, type 1"); Console.WriteLine("To change the lightbulb, type 2"); Console.WriteLine("To clean, type 3"); Console.WriteLine("To take food, type 4"); Console.WriteLine("To check food supplies, type 5"); Console.WriteLine("to see all fridge details, type 6"); //Console.WriteLine("To restart, type 7"); Console.WriteLine("To quit, type 8"); userChoice = int.Parse(Console.ReadLine()); switch (userChoice) { case 1: userFridge.DispenseWater(); break; case 2: Console.WriteLine(userFridge.ChangeBulbs()); break; case 3: Console.WriteLine(userFridge.Clean()); break; case 4: Console.WriteLine("How much food do you want to remove?"); foodRemoved = int.Parse(Console.ReadLine()); userFridge.RemoveFood(foodRemoved); Console.WriteLine("Food Amount is: " + userFridge.FoodAmount); break; case 5: Console.WriteLine("Fridge is: " + userFridge.CheckSupplies()); break; case 6: Console.WriteLine("User Details"); Console.WriteLine("Is Fridge Clean: " + userFridge.IsClean); Console.WriteLine("Dispenser Type: " + userFridge.DispenserType); Console.WriteLine("Food Amount: " + userFridge.FoodAmount); Console.WriteLine("Bulbs Work: " + userFridge.BulbsWork); break; } Console.WriteLine(""); } while (userChoice != 8); }
static void Main(string[] args) { //create interactive console window //prompt user to choose what to do with the fridge //call methods on fridge object to do what the user wants int userChoice; Fridge userFridge = new Fridge(false, "deluxe dispenser", 70, true); //this is outside of the loop, so that it doesnt keep resetting do // starts the loop { Console.WriteLine("Hello, welcome to the fridge"); Console.WriteLine("What would you like to do with your fridge?"); Console.WriteLine("To dispense water, type 1"); Console.WriteLine("To change the lightbulb type 2"); Console.WriteLine("To clean, type 3"); Console.WriteLine("To take food, type 4"); Console.WriteLine("To check food supplies, type 5"); Console.WriteLine("To see all fridge details, type 6"); //Console.WriteLine("To restart, type 7"); Console.WriteLine("To quit, type 8"); userChoice = int.Parse(Console.ReadLine()); switch (userChoice) { case 1: userFridge.DispenseWater(); break; case 2: Console.WriteLine(userFridge.ChangeBulbs()); break; case 3: Console.WriteLine(userFridge.Clean()); break; case 4: Console.WriteLine("How much food has been removed?"); //taking in value int amount = int.Parse(Console.ReadLine()); // declaring an int and parsing into the readline userFridge.RemoveFood(amount); //now the userFridge (amount of food has been declared in int amount) break; case 5: Console.WriteLine(userFridge.FoodAmount); break; case 6: Console.WriteLine("you have " + userFridge.FoodAmount + " pounds of food in your fridge"); Console.WriteLine("The bulbs are working: " + userFridge.BulbsWork); Console.WriteLine("Your dispenser type is :" + userFridge.DispenserType); Console.WriteLine("Fridge is clean?:" + userFridge.IsClean); break; } } while (userChoice != 8); }
static void Main(string[] args) { //create an interactive console window //prompt user to chose what to do with the fridge //call methods on fridge object to so what user wants int userChoice; Fridge userFridge = new Fridge(false, "deluxe dispenser", 70, true); do { Console.WriteLine("Hello, welcome to the fridge app. "); Console.WriteLine("What would you like to do with you fridge?"); Console.WriteLine("To dispesense water, type 1"); Console.WriteLine("To change lightbulb, type 2"); Console.WriteLine("To clean, type 3"); Console.WriteLine("to take food, type 4"); Console.WriteLine("To check food supples, type 5"); Console.WriteLine("To see all fridge detail, type 6"); //Console.WriteLine("To restart, type 7"); Console.WriteLine("To quit, type 8"); userChoice = int.Parse(Console.ReadLine()); switch (userChoice) { case 1: userFridge.DispenseWater(); break; case 2: Console.WriteLine(userFridge.ChangeBulbs()); break; case 3: Console.WriteLine(userFridge.Clean()); break; case 4: Console.WriteLine("How much food would you like to remove"); int removeFood = int.Parse(Console.ReadLine()); userFridge.RemoveFood(removeFood); Console.WriteLine("your new new food level is: " + userFridge.FoodAmount); break; case 5: Console.WriteLine(userFridge.CheckSupplies()); break; case 6: Console.WriteLine("your fridge detials is: " + userFridge.IsClean + "your fridge is clean" + userFridge.DispenserType + userFridge.FoodAmount + userFridge.BulbsWork + "you bulbs work"); break; } } while (userChoice != 8); }
static void Main(string[] args) { //create an interactive console window //Prompt user to choose what to do with the fridge //Call methods on fridge object to do what the user wants int userChoice; Fridge userFridge = new Fridge(false, "deluxe dispenser", 70, true); do { Console.WriteLine("Hello, welcome to the fridge app."); Console.WriteLine("What would you like to do with your fridge?"); Console.WriteLine("To dispense water, type 1."); Console.WriteLine("To change the lightbulb, type 2."); Console.WriteLine("To clean, type 3."); Console.WriteLine("To take food, type 4."); Console.WriteLine("To check food supplies, type 5."); Console.WriteLine("To see all fridge details, type 6."); Console.WriteLine("To restart, type 7."); Console.WriteLine("To quit, type 8."); userChoice = int.Parse(Console.ReadLine()); switch (userChoice) { case 1: userFridge.DispenseWater(); break; case 2: Console.WriteLine(userFridge.ChangeBulbs()); break; case 3: Console.WriteLine(userFridge.Clean()); break; case 4: Console.WriteLine("Enter the amount of food removed"); int amount = int.Parse(Console.ReadLine()); userFridge.RemoveFood(amount); break; case 5: Console.WriteLine(userFridge.CheckSupplies()); break; default: Console.WriteLine(" "); Console.WriteLine(userFridge.Clean()); Console.WriteLine("Type of dispenser: " + userFridge.DispenserType); Console.WriteLine("Remaining food amount: " + userFridge.FoodAmount); Console.WriteLine("Bulbs: " + userFridge.BulbsWork); break; } } while ((userChoice != 8) || (userChoice == 7)); }
static void Main(string[] args) { //Create an interactive console window //Prompt user to choose what to with the fridge //Call mehods on Fride object to do what the user wants Fridge userFridge = new Fridge(false, "deluxe dispenser", 70, true); int userChoice; do { Console.WriteLine("Hello, welcome to the fridge app."); Console.WriteLine("What would you like to do with your fridge?"); Console.WriteLine("To dispense water, type 1"); Console.WriteLine("To change the lightbulb, type 2"); Console.WriteLine("TO clean, type 3"); Console.WriteLine("To take food, type 4."); Console.WriteLine("To check food supplies, type 5"); Console.WriteLine("To see all fridge details, type 6"); //Console.WriteLine("To resert type 7"); Console.WriteLine("To quit, type 8"); userChoice = int.Parse(Console.ReadLine()); switch (userChoice) { case 1: userFridge.DispenseWater(); //method type was void break; case 2: Console.WriteLine(userFridge.ChangeBubls()); //prints out the string...method type was string break; case 3: Console.WriteLine(userFridge.Clean()); break; case 4: Console.WriteLine("How much food do you want? Please enter a number of items."); int usersFood = int.Parse(Console.ReadLine()); userFridge.RemoveFood(usersFood); break; case 5: Console.WriteLine(userFridge.CheckSupplies()); //displays to the console the method CheckSupplies break; case 6: Console.WriteLine(userFridge.DispenserType); Console.WriteLine(userFridge.ChangeBubls()); Console.WriteLine(userFridge.Clean()); Console.WriteLine(userFridge.FoodAmount); break; } } while (userChoice != 8); }
static void Main(string[] args) { // create an interactive console window // prompt usr what to do with th fridge // call methods on bridge object to do what the user wants int userChoice; Fridge userFridge = new Fridge(false, "deluxe dispnser", 70, true); do { Console.WriteLine("Hello, welcome to the fridge app"); Console.WriteLine("What would you like to do with your fridge?"); Console.WriteLine("To dispense water, type, 1"); Console.WriteLine("To change lightbulb, type 2"); Console.WriteLine("To clean, type 3"); Console.WriteLine("To take food type 4"); Console.WriteLine("To check food supplies, type 5"); Console.WriteLine("To see all fridge details, type 6"); //Console.WriteLine("To restart, type 7"); Console.WriteLine("To quit, type 8"); // give user the change to change the constructor, these are hard coded userChoice = int.Parse(Console.ReadLine()); switch (userChoice) { case 1: userFridge.DispenseWater(); break; case 2: Console.WriteLine(userFridge.ChangeBulbs()); break; case 3: Console.WriteLine(userFridge.Clean()); break; case 4: Console.WriteLine("How many units of food do you want to eat?"); int foodEaten = int.Parse(Console.ReadLine()); userFridge.RemoveFood(foodEaten); //Console.WriteLine(userFridge.RemoveFood); break; case 5: Console.WriteLine(userFridge.CheckSupplies()); break; case 6: Console.WriteLine("The fridge is clean " + userFridge.IsClean + ", the bulb is working, " + userFridge.BulbsWork + ", The food amount is " + userFridge.FoodAmount + ", The dispenser type is " + userFridge.DispenserType); break; } } while (userChoice != 8); }
static void Main(string[] args) { // Create an interactive console window // Prompt user to choose what to do with the fridge // Call methods on fridge object to do what the user wants int userChoice = 0; Fridge userFridge = new Fridge(false, "deluxe dispenser", 70, true); // this has to be out of the loop otherwise it resets everytime do { Console.WriteLine("Hello, welcome to the fridge app."); Console.WriteLine("What would you like to do with your fridge?"); Console.WriteLine("To dispense water, type 1."); Console.WriteLine("To change the lightbulb, type 2."); Console.WriteLine("To clean, type 3."); Console.WriteLine("To take food, type 4."); Console.WriteLine("To check food supplies, type 5."); Console.WriteLine("To see all fridge details, type 6."); //Console.WriteLine("To restart, type 7."); Console.WriteLine("To quit, type 8."); userChoice = int.Parse(Console.ReadLine()); switch (userChoice) { case 1: userFridge.DispenseWater(); break; case 2: Console.WriteLine(userFridge.ChangeBulbs()); break; case 3: Console.WriteLine(userFridge.Clean()); break; case 4: Console.WriteLine("How much food do you want? Please enter number of items."); int usersFood = int.Parse(Console.ReadLine()); userFridge.RemoveFood(usersFood); break; case 5: Console.WriteLine(userFridge.CheckSupplies()); break; case 6: // display all fridge details Console.WriteLine("The dispenser type is " + userFridge.DispenserType); Console.WriteLine("It is " + userFridge.BulbsWork + " that the bulbs work."); Console.WriteLine("It is " + userFridge.IsClean + " that the fridge is clean."); Console.WriteLine("The fridge has " + userFridge.FoodAmount + " food items."); break; } } while (userChoice != 8); }
static void Main(string[] args) { //Create an interactive console window //Prompt user to choose what to do whith the fricge //Call methods on Fridge object to do what the useer wants int userChoice; int foodRemoved; Fridge userFridge = new Fridge(false, "deluxe", 70, true); do { Console.WriteLine("Hello, welcome to the fridge app"); Console.WriteLine("What would you like to do with your fridge?"); Console.WriteLine("To dispense water, type 1"); Console.WriteLine("To change the lightbulb, type 2"); Console.WriteLine("To clean, type 3"); Console.WriteLine("To take food, type 4"); Console.WriteLine("To check food supplies, type 5"); Console.WriteLine("to see all fridge details, type 6"); Console.WriteLine("To restart, type 7"); Console.WriteLine("To quit, type 8"); userChoice = int.Parse(Console.ReadLine()); switch (userChoice) { case 1: userFridge.DispenseWater(); break; case 2: Console.WriteLine(userFridge.ChangeBulbs()); break; case 3: Console.WriteLine(userFridge.Clean()); break; case 4: } } while (userChoice != 8); }
static void Main(string[] args) { //Want to create an interactive window //Prompt user to choose what to do with the fridge //Call methods on fridge object to do what user wants int userChoice; do { Console.WriteLine("Hello, welcome to the fridge app."); Console.WriteLine("What would you like to do with your fridge?"); Console.WriteLine("To dispense water, type 1."); Console.WriteLine("To change the lightbulb, type 2."); Console.WriteLine("To clean, type 3."); Console.WriteLine("To take food, type 4."); Console.WriteLine("To check supplies, type 5."); Console.WriteLine("To see all fridge details, type 6."); Console.WriteLine("To restart, type 7."); Console.WriteLine("To quit, type 8."); Fridge userFridge = new Fridge(false, "deluxe dispenser", 70, true); userChoice = int.Parse(Console.ReadLine()); switch (userChoice) { case 1: userFridge.DispenseWater(); break; case 2: Console.WriteLine(userFridge.ChangeBulbs()); break; case 3: Console.WriteLine(userFridge.Clean()); break; case 4: Console.WriteLine("How much food are you removing?"); int foodRemoved = int.Parse(Console.ReadLine()); userFridge.RemoveFood(foodRemoved); Console.WriteLine("Remaining food amount is " + userFridge.FoodAmount); break; case 5: Console.WriteLine(userFridge.CheckFoodSupplies()); break; case 6: Console.WriteLine("The fridge is clean: " + userFridge.IsClean); Console.WriteLine("The type of dispenser: " + userFridge.DispenserType); Console.WriteLine("The amount of foor remaining: " + userFridge.FoodAmount); Console.WriteLine("Do the light bulbs work? " + userFridge.BulbsWork); break; case 7: break; case 8: break; default: Console.WriteLine("Please enter a valid number"); break; } } while ((userChoice != 8) || (userChoice == 7)); if (userChoice == 8) { Console.WriteLine("You have quit the program."); } }
static void Main(string[] args) { // Create an interactive console window // Prompt user to choose what to do with the fridge // Call methods on Fridge object to do what the user wants int userChoice; do { Console.WriteLine("Hello, welcome to the fridge app."); Console.WriteLine("What would you like to do with your fridge?"); Console.WriteLine("To dispense water, type 1."); Console.WriteLine("To change light bulb, type 2."); Console.WriteLine("To clean, type 3."); Console.WriteLine("To take food, type 4."); Console.WriteLine("To check food supplies, type 5."); Console.WriteLine("To see all fridge details, type 6"); //Console.WriteLine("To restart, type 7."); Console.WriteLine("To quit, type 8."); Console.WriteLine(""); userChoice = int.Parse(Console.ReadLine()); Fridge userFridge = new Fridge(false, "delux dispenser", 70, true); //(dispense water, , int foodRemoved = 0; switch (userChoice) { case 1: userFridge.DispenseWater(); break; case 2: Console.WriteLine(userFridge.ChangeBulbs()); break; case 3: Console.WriteLine(userFridge.Clean()); break; case 4: userFridge.CheckSupplies(); //Console.WriteLine(userFridge.RemoveFood); userFridge.RemoveFood(foodRemoved -= 70); break; case 5: Console.WriteLine(userFridge.CheckSupplies()); break; case 6: Console.WriteLine(userFridge); break; //case 7: ..................OPTIONAL TO PUT IN // break; case 8: Console.WriteLine("Thank you for using the fridge app."); Console.ReadLine(); break; } Console.WriteLine(""); } while (userChoice != 8); }
static void Main(string[] args) { //create an interactive console window //prompt user to choose what to do with the fridge //call methods on fridge object to do what the user wants int userChoice; Fridge userFridge = new Fridge(false, "deluxe dispense", 70, true); do { Console.WriteLine("Hello, welcome to the fridge app."); Console.WriteLine("What would you like to do with your fridge?"); Console.WriteLine("To dispense water, type 1"); Console.WriteLine("To change lightbulb, type 2"); Console.WriteLine("To clean your fridge, type 3"); Console.WriteLine("To take food from your fridge, type 4"); Console.WriteLine("To check food supplies, type 5"); Console.WriteLine("To see all fridge details, type 6"); // Console.WriteLine("To restart, type 7"); Console.WriteLine("To quit, type 8"); userChoice = int.Parse(Console.ReadLine()); switch (userChoice) { case 1: userFridge.DispenseWater(); //void, console.writeline in method break; case 2: Console.WriteLine(userFridge.ChangeBulbs()); //returned a string, had to write value to console break; case 3: Console.WriteLine(userFridge.Clean()); break; case 4: Console.WriteLine("How much food would you like to remove? Please enter a number of items"); int usersFood = int.Parse(Console.ReadLine()); userFridge.RemoveFood(usersFood); break; case 5: Console.WriteLine(userFridge.CheckSupplies()); break; case 6: Console.WriteLine("Your fridge has a " + userFridge.DispenserType); Console.WriteLine("Your fridge has a {0}.", userFridge.DispenserType); //another way to display the value Console.WriteLine("Your bulbs " + userFridge.ChangeBulbs()); Console.WriteLine("Your fridge is " + userFridge.Clean()); Console.WriteLine("You have " + userFridge.FoodAmount + "food."); break; } } while (userChoice != 8); { } }
private static void Main() { // Create interactive console user // Prompt user to choose what to do with the // Call methods on fridge object to do what the user wants int userChoice; Console.WriteLine("Hello, welcome to the fridge app."); Fridge userFridge = new Fridge(false, "Deluxe dispenser", 70, true); do { Console.WriteLine("What would you like to do with your fridge?"); Console.WriteLine("To dispense water, type 1."); Console.WriteLine("To change the light bulb, type 2."); Console.WriteLine("To clean, type 3."); Console.WriteLine("To take food, type 4."); Console.WriteLine("To check food supplies, type 5."); Console.WriteLine("To see all fridge details, type 6."); //Console.WriteLine("To restart, type 7."); Console.WriteLine("To quit, type 8."); userChoice = int.Parse(Console.ReadLine()); switch (userChoice) { case 1: userFridge.DispenseWater(); break; case 2: Console.WriteLine(userFridge.ChangeBulbs()); break; case 3: Console.WriteLine(userFridge.Clean()); break; case 4: Console.WriteLine("How much food do you want to remove, please type in amount?"); int foodNumber = int.Parse(Console.ReadLine()); userFridge.RemoveFood(foodNumber); break; case 5: Console.WriteLine(userFridge.CheckSupplies()); break; case 6: Console.WriteLine("It is {0} that the fridge is clean. \nThe dispenser type is {1}. \nThe food amount is {2}. \nIt is {3} that the bulbs work.", userFridge.IsClean, userFridge.DispenserType, userFridge.FoodAmount, userFridge.BulbsWork); Console.WriteLine(); break; default: break; } } while (userChoice != 8); // Restart the app }
static void Main(string[] args) { //create interactive console windows //prompt user to choose what to do with the fridge //call methods on fridge object to do what the user wants int userChoice; Fridge userFridge = new Fridge(false, "deluxe dispenser", 70, true); do { Console.WriteLine(""); Console.WriteLine("Hello welcome to fridge app."); Console.WriteLine("what would you like to do with your fridge?"); Console.WriteLine("To dispense water, type 1"); Console.WriteLine("To change the lightbulb,Type 2"); Console.WriteLine("To clean ,type 3"); Console.WriteLine("To take food,type 4"); Console.WriteLine("To check food supplies,type 5"); Console.WriteLine("To see all fridge details,type 6"); Console.WriteLine("To restart,type 7"); Console.WriteLine("To quit,type 8"); userChoice = int.Parse(Console.ReadLine()); switch (userChoice) { case 1: userFridge.DispenseWater(); break; case 2: Console.WriteLine(userFridge.ChangeBulbs()); break; case 3: Console.WriteLine(userFridge.Clean()); break; case 4: Console.WriteLine("Enter the amount of food removed"); int removedFood; removedFood = int.Parse(Console.ReadLine()); userFridge.RemoveFood(removedFood); Console.WriteLine("Remaing food" + userFridge.FoodAmount); break; case 5: Console.WriteLine(userFridge.CheckSupplies()); break; case 6: Console.WriteLine(""); Console.WriteLine(userFridge.Clean()); Console.WriteLine("Type of dispenser: " + userFridge.DispenserType); Console.WriteLine("Remaing food: " + userFridge.FoodAmount); Console.WriteLine("Bulb: " + userFridge.BulbWork); break; case 7: break; case 8: break; default: Console.WriteLine("please enter valid number"); break; } } while((userChoice != 8) || (userChoice == 7)); }
static void Main(string[] args) { //create an interactive console window //prompt user to choose what to do with the fridge //Call methods on fridge object to do what the user wants Fridge userFridge = new Fridge(70, "deluxe dispenser", false, true) int userChoice; Console.WriteLine("Hello, welcome to the fridge app."); do { Console.WriteLine("What would you like to do with your fridge?"); Console.WriteLine("To dispense water, type 1"); Console.WriteLine("To change the lightbulbs, type 2"); Console.WriteLine("To clean, type 3"); Console.WriteLine("To take food, type 4"); Console.WriteLine("To check food supplies, type 5"); Console.WriteLine("To see all fridge details, type 6"); Console.WriteLine("To restart, type 7"); Console.WriteLine("To quit, type 8"); userChoice = int.Parse(Console.ReadLine()); switch (userChoice) { case 1: userFridge.DispenseWater(); Console.WriteLine(""); break; case 2: Console.WriteLine(userFridge.ChangeBulbs()); Console.WriteLine(""); break; case 3: Console.WriteLine(userFridge.Clean()); Console.WriteLine(""); break; case 4: Console.WriteLine("How much food do you want to remove? Please type a whole number"); int foodNumber = int.Parse(Console.ReadLine()); userFridge.RemoveFood(foodNumber); Console.WriteLine(""); break; case 5: Console.WriteLine(userFridge.CheckSupplies()); Console.WriteLine(""); break; case 6: Console.WriteLine("It is {0} that the fridge is clean. \nThe water dispenser is a {1}. \nThe food amount is {2}. \nIt is {3} that the blulbs work.", userFridge.IsClean, userFridge.DispenserType, userFridge.FoodAmount, userFridge.BulbsWork); Console.WriteLine("\n"); break; } } while (userChoice != 8); Console.WriteLine("\nThank you for using the Fridge App. Have a great day."); }
static void Main(string[] args) { //Create an interactive console window //Prompt user what to do with the fridge //Call methods on Fridge object to do what the user wants int userChoice; Fridge userFridge = new Fridge(false, "deluxe dispenser", 70, true); do { Console.WriteLine(" "); Console.WriteLine("Hello, welcome to the fridge app."); Console.WriteLine("What would you like to do with your fridge?"); Console.WriteLine("To dispense water, type 1"); Console.WriteLine("To change lightbulb, type 2"); Console.WriteLine("To clean type 3"); Console.WriteLine("To take food, type 4"); Console.WriteLine("To check supplies, type 5"); Console.WriteLine("To see all fridge details, type 6"); //Console.WriteLine("To restart, type 7"); Console.WriteLine("To quit, type 8."); userChoice = int.Parse(Console.ReadLine()); switch (userChoice) { case 1: userFridge.DispenseWater(); break; case 2: string bulbString = userFridge.ChangeBulbs(); Console.WriteLine(userFridge.ChangeBulbs()); break; case 3: Console.WriteLine(userFridge.Clean()); break; case 4: Console.WriteLine("Here is the current food level:" + userFridge.FoodAmount); Console.WriteLine("How much foor do you want to remove? Whole numbers only, between 1-80"); int foodRemove = int.Parse(Console.ReadLine()); userFridge.RemoveFood(foodRemove); Console.WriteLine("Here is the current food level:" + userFridge.FoodAmount); break; case 5: Console.WriteLine("Here is the current food level:" + userFridge.FoodAmount); break; case 6: Console.WriteLine("Your Current Status:"); Console.WriteLine("Your dispenser is: " + userFridge.DispenserType + ", Fridge is clean: " + userFridge.IsClean + ", Your Food levels are: " + userFridge.FoodAmount + ", your bulbs are: " + userFridge.BulbsWork + "."); break; default: break; } } while (userChoice != 8); }
static void Main(string[] args) { //Create an interactive console window //Promt user to chose what to do with the fridge //Call methods on Fridge object to do what the user wants int userChoice; Fridge userFridge = new Fridge(false, "deluxe dispenser", 70, true); do { Console.WriteLine("Hello, welcome to the fridge app."); Console.WriteLine("What would you like to do with your fridge?"); Console.WriteLine("To dispense water, type 1"); Console.WriteLine("To change the lightbulb, type 2"); Console.WriteLine("To clean, type 3"); Console.WriteLine("To take food, type 4"); Console.WriteLine("To check supplies, type 5"); Console.WriteLine("To see all fridge details, type 6"); //Console.WriteLine("To restart, type 7"); Console.WriteLine("To quit, type 8"); userChoice = int.Parse(Console.ReadLine()); int foodRemoved = 0; switch (userChoice) { case 1: userFridge.DispenseWater(); break; case 2: Console.WriteLine(userFridge.ChangeBulbs()); break; case 3: userFridge.Clean(); Console.WriteLine(userFridge.IsClean); break; case 4: userFridge.CheckSupplies(); userFridge.RemoveFood(foodRemoved -= 70); Console.WriteLine("Please choose how much food you would like"); Console.ReadLine(); break; case 5: Console.WriteLine(userFridge.FoodAmount); break; case 6: Console.WriteLine(userFridge); break; //case 7: Optional //break; case 8: Console.WriteLine("Thank you for useing the fridge app!"); Console.ReadLine(); break; } Console.WriteLine(""); } while (userChoice != 8); }