/// <summary> /// /// </summary> /// <param name="w"></param> public static void SetWorld(WorldDefinition w) { world = w; if (onNewWorld != null) { onNewWorld(null, null); } }
/// <summary> /// /// </summary> /// <param name="world"></param> /// <param name="loc"></param> public WorldLocator(WorldDefinition world, Location loc) { w = world; l = loc; }
/// <summary> /// /// </summary> /// <param name="world"></param> /// <param name="_x"></param> /// <param name="_y"></param> /// <param name="_z"></param> public WorldLocator(WorldDefinition world, int _x, int _y, int _z) { w = world; l = new Location(_x, _y, _z); }