/// <summary> /// /// </summary> /// <param name="display"></param> /// <param name="pt"></param> protected override void DrawBehindFence(DrawContext display, Point pt) { }
/// <summary> /// /// </summary> /// <param name="dc"></param> /// <param name="pt"></param> /// <param name="heightCutDiff"></param> public override void Draw(DrawContext dc, Point pt, int heightCutDiff) { }
/// <summary> /// /// </summary> /// <param name="display"></param> /// <param name="pt"></param> protected override void DrawFrontFence(DrawContext display, Point pt) { }
public void DrawAfter(DrawContext display, Point pt) { sprites[railDirIndex, 0, stateSpriteIndex].Draw(display.Surface, pt); Trace.WriteLine(string.Format("{0} : {1},0,{2}", owner.Location, railDirIndex, stateSpriteIndex)); }