public void KeyUp(int code) { if (code < 0) { return; } if (MyKeyDown[code]) { //System.Console.Out.WriteLine("keyup"); MyKeyDown[code] = false; int scancode = ScanCodeMap[code]; // convert the keycode for SendInput var input = new MouseKeyIO.INPUT[1]; input[0].type = MouseKeyIO.INPUT_KEYBOARD; // if (ExtendedKeyMap[code]) if (extendedKeyMap.Contains(code)) { input[0].ki = KeyInput((ushort)scancode, MouseKeyIO.KEYEVENTF_EXTENDEDKEY | MouseKeyIO.KEYEVENTF_KEYUP); } else { input[0].ki = KeyInput((ushort)scancode, MouseKeyIO.KEYEVENTF_KEYUP); } MouseKeyIO.NativeMethods.SendInput(1, input, Marshal.SizeOf(input[0].GetType())); } }
public override void DoBeforeNextExecute() { // If a mouse command was given in the script, issue it all at once right here if ((int)deltaXOut != 0 || (int)deltaYOut != 0 || wheel != 0) { var input = new MouseKeyIO.INPUT[1]; input[0].type = MouseKeyIO.INPUT_MOUSE; input[0].mi = MouseInput((int)deltaXOut, (int)deltaYOut, (uint)wheel, 0, MouseKeyIO.MOUSEEVENTF_MOVE | MouseKeyIO.MOUSEEVENTF_WHEEL); MouseKeyIO.SendInput(1, input, Marshal.SizeOf(input[0].GetType())); // Reset the mouse values if ((int)deltaXOut != 0) { deltaXOut = deltaXOut - (int)deltaXOut; } if ((int)deltaYOut != 0) { deltaYOut = deltaYOut - (int)deltaYOut; } wheel = 0; } currentMouseState = null; // flush the mouse state setButtonPressedStrategy.Do(); }
public void KeyDown(int code) { if (!MyKeyDown[code]) { //System.Console.Out.WriteLine("keydown"); MyKeyDown[code] = true; int scancode = ScanCodeMap[code]; // convert the keycode for SendInput var input = new MouseKeyIO.INPUT[1]; input[0].type = MouseKeyIO.INPUT_KEYBOARD; input[0].ki = KeyInput((ushort)scancode, extendedKeyMap.Contains(code) ? MouseKeyIO.KEYEVENTF_EXTENDEDKEY : 0); MouseKeyIO.SendInput(1, input, Marshal.SizeOf(input[0].GetType())); } }
//-------------------------------------------------------------------------- public void KeyDown(int code) { if (!MyKeyDown[code]) { //System.Console.Out.WriteLine("keydown"); MyKeyDown[code] = true; code = ScanCodeMap[code]; // convert the keycode for SendInput MouseKeyIO.INPUT[] input = new MouseKeyIO.INPUT[1]; input[0].type = MouseKeyIO.INPUT_KEYBOARD; input[0].ki = KeyInput((ushort)code, 0); MouseKeyIO.SendInput(1, input, Marshal.SizeOf(input[0].GetType())); } }
//--------------------------------------------------------------------- public override void DoBeforeNextExecute() { // If a mouse command was given in the script, issue it all at once right here if ((DeltaXOut != 0) || (DeltaYOut != 0)) { var input = new MouseKeyIO.INPUT[1]; input[0].type = MouseKeyIO.INPUT_MOUSE; input[0].mi = MouseInput(DeltaXOut, DeltaYOut, 0, 0, MouseKeyIO.MOUSEEVENTF_MOVE); MouseKeyIO.SendInput(1, input, Marshal.SizeOf(input[0].GetType())); // Reset the mouse values DeltaXOut = 0; DeltaYOut = 0; } CurrentMouseState = null; // flush the mouse state setButtonPressedStrategy.Do(); }
public void KeyUp(int code) { if (MyKeyDown[code]) { //System.Console.Out.WriteLine("keyup"); MyKeyDown[code] = false; int scancode = ScanCodeMap[code]; // convert the keycode for SendInput var input = new MouseKeyIO.INPUT[1]; input[0].type = MouseKeyIO.INPUT_KEYBOARD; if (ExtendedKeyMap[code]) input[0].ki = KeyInput((ushort)scancode, MouseKeyIO.KEYEVENTF_EXTENDEDKEY | MouseKeyIO.KEYEVENTF_KEYUP); else input[0].ki = KeyInput((ushort)scancode, MouseKeyIO.KEYEVENTF_KEYUP); MouseKeyIO.SendInput(1, input, Marshal.SizeOf(input[0].GetType())); } }
//---------------------------------------------------------------------- public void SetButtonPressed(int index, bool pressed) { uint btn_flag = 0; if (index == 0) { if (pressed) { if (!LeftPressed) btn_flag = MouseKeyIO.MOUSEEVENTF_LEFTDOWN; } else { if (LeftPressed) btn_flag = MouseKeyIO.MOUSEEVENTF_LEFTUP; } LeftPressed = pressed; } else if (index == 1) { if (pressed) { if (!RightPressed) btn_flag = MouseKeyIO.MOUSEEVENTF_RIGHTDOWN; } else { if (RightPressed) btn_flag = MouseKeyIO.MOUSEEVENTF_RIGHTUP; } RightPressed = pressed; } else { if (pressed) { if (!MiddlePressed) btn_flag = MouseKeyIO.MOUSEEVENTF_MIDDLEDOWN; } else { if (MiddlePressed) btn_flag = MouseKeyIO.MOUSEEVENTF_MIDDLEUP; } MiddlePressed = pressed; } if (btn_flag != 0) { MouseKeyIO.INPUT[] input = new MouseKeyIO.INPUT[1]; input[0].type = MouseKeyIO.INPUT_MOUSE; input[0].mi = MouseInput(0, 0, 0, 0, btn_flag); MouseKeyIO.SendInput(1, input, Marshal.SizeOf(input[0].GetType())); } }
//--------------------------------------------------------------------- public override void DoBeforeNextExecute() { // If a mouse command was given in the script, issue it all at once right here if ((DeltaXOut != 0) || (DeltaYOut != 0)) { MouseKeyIO.INPUT[] input = new MouseKeyIO.INPUT[1]; input[0].type = MouseKeyIO.INPUT_MOUSE; input[0].mi = MouseInput(DeltaXOut, DeltaYOut, 0, 0, MouseKeyIO.MOUSEEVENTF_MOVE); MouseKeyIO.SendInput(1, input, Marshal.SizeOf(input[0].GetType())); // Reset the mouse values DeltaXOut = 0; DeltaYOut = 0; } CurrentMouseState = null; // flush the mouse state }
public void SetButtonPressed(int index, bool pressed) { uint btn_flag = 0; if (index == 0) { if (pressed) { if (!leftPressed) { btn_flag = MouseKeyIO.MOUSEEVENTF_LEFTDOWN; } } else { if (leftPressed) { btn_flag = MouseKeyIO.MOUSEEVENTF_LEFTUP; } } leftPressed = pressed; } else if (index == 1) { if (pressed) { if (!rightPressed) { btn_flag = MouseKeyIO.MOUSEEVENTF_RIGHTDOWN; } } else { if (rightPressed) { btn_flag = MouseKeyIO.MOUSEEVENTF_RIGHTUP; } } rightPressed = pressed; } else { if (pressed) { if (!middlePressed) { btn_flag = MouseKeyIO.MOUSEEVENTF_MIDDLEDOWN; } } else { if (middlePressed) { btn_flag = MouseKeyIO.MOUSEEVENTF_MIDDLEUP; } } middlePressed = pressed; } if (btn_flag != 0) { var input = new MouseKeyIO.INPUT[1]; input[0].type = MouseKeyIO.INPUT_MOUSE; input[0].mi = MouseInput(0, 0, 0, 0, btn_flag); MouseKeyIO.SendInput(1, input, Marshal.SizeOf(input[0].GetType())); } }
//-------------------------------------------------------------------------- public void KeyDown(int code) { if (!MyKeyDown[code]) { //System.Console.Out.WriteLine("keydown"); MyKeyDown[code] = true; code = ScanCodeMap[code]; // convert the keycode for SendInput MouseKeyIO.INPUT[] input = new MouseKeyIO.INPUT[1]; input[0].type = MouseKeyIO.INPUT_KEYBOARD; input[0].ki = KeyInput((ushort)code, 0); MouseKeyIO.SendInput(1, input, Marshal.SizeOf(input[0].GetType())); } }
public void KeyDown(int code) { if (!MyKeyDown[code]) { //System.Console.Out.WriteLine("keydown"); MyKeyDown[code] = true; int scancode = ScanCodeMap[code]; // convert the keycode for SendInput var input = new MouseKeyIO.INPUT[1]; input[0].type = MouseKeyIO.INPUT_KEYBOARD; input[0].ki = KeyInput((ushort)scancode, extendedKeyMap.Contains(code) ? MouseKeyIO.KEYEVENTF_EXTENDEDKEY : 0); MouseKeyIO.SendInput(1, input, Marshal.SizeOf(input[0].GetType())); } }
public override void DoBeforeNextExecute() { // If a mouse command was given in the script, issue it all at once right here if ((int)deltaXOut != 0 || (int)deltaYOut != 0 || wheel != 0) { var input = new MouseKeyIO.INPUT[1]; input[0].type = MouseKeyIO.INPUT_MOUSE; input[0].mi = MouseInput((int)deltaXOut, (int)deltaYOut, (uint)wheel, 0, MouseKeyIO.MOUSEEVENTF_MOVE | MouseKeyIO.MOUSEEVENTF_WHEEL); MouseKeyIO.SendInput(1, input, Marshal.SizeOf(input[0].GetType())); // Reset the mouse values if ((int)deltaXOut != 0) { deltaXOut = deltaXOut - (int)deltaXOut; } if ((int)deltaYOut != 0) { deltaYOut = deltaYOut - (int)deltaYOut; } wheel = 0; } currentMouseState = null; // flush the mouse state setButtonPressedStrategy.Do(); }