protected virtual void OnReleased(ActionEventArgs e) { if (this.Released != null) { this.Released(this, e); } }
protected virtual void OnPressed(ActionEventArgs e) { if (this.Pressed != null) { this.Pressed(this, e); } }
protected virtual void OnGamepadAction(ActionEventArgs e) { EventHandler<ActionEventArgs> handler = GamepadAction; if (handler != null) { handler(this, e); } }
public virtual void OnAction(ActionEventArgs e) { EventHandler<ActionEventArgs> handler = this.Action; if (handler != null) { handler(this, e); } }
private void checkGamePads(Object sender, EventArgs e) { ActionEventArgs args = new ActionEventArgs(this.ActiveDevice); if (this.Gamepad.Changed()) { this.Gamepad.Poll(); this.Gamepad.Update(); } if (this.Joystick.Changed()) { this.Joystick.Poll(); this.Joystick.Update(); } }
private void controller_Button19Released(object sender, ActionEventArgs e) { txtLastButton.Text = "Button Released"; cbButton19.IsChecked = false; }
private void A_Pressed(object sender, ActionEventArgs e) { cbButtonA.IsChecked = true; txtGamePadLastAction.Text = "A button released"; }
void B_Pressed(object sender, ActionEventArgs e) { cbButtonB.IsChecked = true; txtGamePadLastAction.Text = "B button pressed"; }
void B_Released(object sender, ActionEventArgs e) { cbButtonB.IsChecked = false; txtGamePadLastAction.Text = "B button released"; }
void Start_Pressed(object sender, ActionEventArgs e) { cbButtonStart.IsChecked = true; txtGamePadLastAction.Text = "start button pressed"; }
private void LeftAxis_Moved(object sender, ActionEventArgs e) { txtGamePadLastAction.Text = "Left Joystick Moved X: " + controller.Gamepad.LeftAxis.X.ToString() + " Y: "+ controller.Gamepad.LeftAxis.Y.ToString(); }
private void controller_JoystickAction(object sender, ActionEventArgs e) { txtJoystickStateDebug.Text = e.JoystickState.ToString(); }
void RightStick_Released(object sender, ActionEventArgs e) { cbButtonRightStick.IsChecked = false; txtGamePadLastAction.Text = "Right Stick button released"; }
void LeftStick_Pressed(object sender, ActionEventArgs e) { cbButtonLeftStick.IsChecked = true; txtGamePadLastAction.Text = "Left Stick button pressed"; }
void LeftTrigger_Pressed(object sender, ActionEventArgs e) { cbButtonLeftTrigger.IsChecked = true; txtGamePadLastAction.Text = "Left TRigger button pressed"; }
private void RightTrigger_Pressed(object sender, ActionEventArgs e) { cbButtonRightTrigger.IsChecked = true; txtGamePadLastAction.Text = "Right Trigger button pressed"; }
private void RightTrigger_Released(object sender, ActionEventArgs e) { cbButtonRightTrigger.IsChecked = false; txtGamePadLastAction.Text = "Right Trigger button released"; }
private void controller_Button19Pressed(object sender, ActionEventArgs e) { txtLastButton.Text = "Button Pressed"; cbButton19.IsChecked = true; }
void LeftShoulder_Pressed(object sender, ActionEventArgs e) { cbButtonLeftShoulder.IsChecked = true; txtGamePadLastAction.Text = "Big Button pressed"; }
private void controller_GamePadAction(object sender, ActionEventArgs e) { txtGamePadStateDebug.Text = e.GamepadState.ToString(); }
void Start_Released(object sender, ActionEventArgs e) { cbButtonStart.IsChecked = false; txtGamePadLastAction.Text = "Start button released"; }
void LeftShoulder_Released(object sender, ActionEventArgs e) { cbButtonLeftShoulder.IsChecked = false; txtGamePadLastAction.Text = "Left Shoulder button released"; }
public virtual void OnAction(ActionEventArgs e) { EventHandler<ActionEventArgs> handler = this.Action; }